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Generate a visualization of the editor's hierarchical message system tree (#2499)
* Feat: implement the hierarchical tree for visualization * rename HierarchicalTree trait function * feat: change the HierarchicalTree from String to DebugMessageTree struct * Nits * feat: impliment proc macro to extract field from messagedata structs * update the hierarchical-tree for hanlder data * feat: added message handler struct to hierarchical tree * feat: add the line number to message handler struct * feat: added handler path to tree and NITS * clean the white spaces in type string * fixes some white spaces * feat: added path to message enum in hierarchical tree * feat: add file creation of hierarchical message system tree * cleanup * Code review * Add todo comment for deferred change --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
d0e1d8982f
commit
00236c8136
@@ -24,7 +24,7 @@ enum AnimationState {
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},
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}
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#[derive(Default, Debug, Clone, PartialEq)]
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#[derive(Default, Debug, Clone, PartialEq, ExtractField)]
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pub struct AnimationMessageHandler {
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/// Used to re-send the UI on the next frame after playback starts
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live_preview_recently_zero: bool,
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@@ -57,6 +57,7 @@ impl AnimationMessageHandler {
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}
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}
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#[message_handler_data]
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impl MessageHandler<AnimationMessage, ()> for AnimationMessageHandler {
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fn process_message(&mut self, message: AnimationMessage, responses: &mut VecDeque<Message>, _data: ()) {
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match message {
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