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Generate a visualization of the editor's hierarchical message system tree (#2499)
* Feat: implement the hierarchical tree for visualization * rename HierarchicalTree trait function * feat: change the HierarchicalTree from String to DebugMessageTree struct * Nits * feat: impliment proc macro to extract field from messagedata structs * update the hierarchical-tree for hanlder data * feat: added message handler struct to hierarchical tree * feat: add the line number to message handler struct * feat: added handler path to tree and NITS * clean the white spaces in type string * fixes some white spaces * feat: added path to message enum in hierarchical tree * feat: add file creation of hierarchical message system tree * cleanup * Code review * Add todo comment for deferred change --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
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d0e1d8982f
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00236c8136
@@ -2,19 +2,21 @@ use super::simple_dialogs::{self, AboutGraphiteDialog, ComingSoonDialog, DemoArt
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use crate::messages::layout::utility_types::widget_prelude::*;
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use crate::messages::prelude::*;
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#[derive(ExtractField)]
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pub struct DialogMessageData<'a> {
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pub portfolio: &'a PortfolioMessageHandler,
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pub preferences: &'a PreferencesMessageHandler,
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}
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/// Stores the dialogs which require state. These are the ones that have their own message handlers, and are not the ones defined in `simple_dialogs`.
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#[derive(Debug, Default, Clone)]
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#[derive(Debug, Default, Clone, ExtractField)]
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pub struct DialogMessageHandler {
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export_dialog: ExportDialogMessageHandler,
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new_document_dialog: NewDocumentDialogMessageHandler,
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preferences_dialog: PreferencesDialogMessageHandler,
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}
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#[message_handler_data]
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impl MessageHandler<DialogMessage, DialogMessageData<'_>> for DialogMessageHandler {
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fn process_message(&mut self, message: DialogMessage, responses: &mut VecDeque<Message>, data: DialogMessageData) {
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let DialogMessageData { portfolio, preferences } = data;
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