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Generate a visualization of the editor's hierarchical message system tree (#2499)
* Feat: implement the hierarchical tree for visualization * rename HierarchicalTree trait function * feat: change the HierarchicalTree from String to DebugMessageTree struct * Nits * feat: impliment proc macro to extract field from messagedata structs * update the hierarchical-tree for hanlder data * feat: added message handler struct to hierarchical tree * feat: add the line number to message handler struct * feat: added handler path to tree and NITS * clean the white spaces in type string * fixes some white spaces * feat: added path to message enum in hierarchical tree * feat: add file creation of hierarchical message system tree * cleanup * Code review * Add todo comment for deferred change --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
d0e1d8982f
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00236c8136
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-1
@@ -4,13 +4,14 @@ use glam::{IVec2, UVec2};
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use graph_craft::document::NodeId;
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/// A dialog to allow users to set some initial options about a new document.
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#[derive(Debug, Clone, Default)]
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#[derive(Debug, Clone, Default, ExtractField)]
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pub struct NewDocumentDialogMessageHandler {
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pub name: String,
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pub infinite: bool,
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pub dimensions: UVec2,
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}
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#[message_handler_data]
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impl MessageHandler<NewDocumentDialogMessage, ()> for NewDocumentDialogMessageHandler {
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fn process_message(&mut self, message: NewDocumentDialogMessage, responses: &mut VecDeque<Message>, _data: ()) {
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match message {
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