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Generate a visualization of the editor's hierarchical message system tree (#2499)
* Feat: implement the hierarchical tree for visualization * rename HierarchicalTree trait function * feat: change the HierarchicalTree from String to DebugMessageTree struct * Nits * feat: impliment proc macro to extract field from messagedata structs * update the hierarchical-tree for hanlder data * feat: added message handler struct to hierarchical tree * feat: add the line number to message handler struct * feat: added handler path to tree and NITS * clean the white spaces in type string * fixes some white spaces * feat: added path to message enum in hierarchical tree * feat: add file creation of hierarchical message system tree * cleanup * Code review * Add todo comment for deferred change --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
d0e1d8982f
commit
00236c8136
@@ -6,11 +6,12 @@ use crate::messages::prelude::*;
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use glam::DVec2;
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use std::time::Duration;
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#[derive(ExtractField)]
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pub struct InputPreprocessorMessageData {
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pub keyboard_platform: KeyboardPlatformLayout,
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}
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#[derive(Debug, Default)]
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#[derive(Debug, Default, ExtractField)]
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pub struct InputPreprocessorMessageHandler {
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pub frame_time: FrameTimeInfo,
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pub time: u64,
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@@ -19,6 +20,7 @@ pub struct InputPreprocessorMessageHandler {
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pub viewport_bounds: ViewportBounds,
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}
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#[message_handler_data]
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impl MessageHandler<InputPreprocessorMessage, InputPreprocessorMessageData> for InputPreprocessorMessageHandler {
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fn process_message(&mut self, message: InputPreprocessorMessage, responses: &mut VecDeque<Message>, data: InputPreprocessorMessageData) {
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let InputPreprocessorMessageData { keyboard_platform } = data;
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