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Migrate node graph UI interaction from frontend to backend (#1768)
* Click node using click targets based * Display graph transform based on state stored in Rust, fix zoom and pan. * Migrate node selection logic * Move click targets and transform to NodeNetwork * Keep click targets in sync with changes to node shape * Click targets for import/export, add dragging * Basic wire dragging * complete wire dragging * Add node selection box when dragging * Fix zoom operations and dragging nodes * Remove click targets from serialized data, fix EnterNestedNetwork * WIP: Auto connect node when dragged on wire * Finish auto connect node when dragged on wire * Add context menus * Improve layer width calculations and state * Improve context menu state, various other improvements * Close menu on escape * Cleanup Graph.svelte * Fix lock/hide tool tip shortcuts * Clean up editor_api.rs, fix lock/hide layers * Start transferring network and node metadata from NodeNetwork to the editor * Transfer click targets to NodeGraphMessageHandler * Fix infinite canvas * Fix undo/redo, scrollbars, and fix warnings * Unicode-3.0 license and code cleanup * License fix * formatting issue * Enable DomRect * Fix layer move crash * Remove tests * Ignore test * formatting * remove white dot --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -14,6 +14,7 @@ use glam::{DAffine2, DVec2};
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/// Represents a clickable target for the layer
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#[derive(Clone, Debug)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct ClickTarget {
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pub subpath: bezier_rs::Subpath<PointId>,
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pub stroke_width: f64,
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@@ -471,7 +472,7 @@ impl GraphicElementRendered for crate::ArtboardGroup {
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}
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fn contains_artboard(&self) -> bool {
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true
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self.artboards.len() > 0
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}
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}
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impl GraphicElementRendered for ImageFrame<Color> {
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