mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-22 09:18:11 +08:00
committed by
Keavon Chambers
parent
767b1a01b1
commit
02516d8cbb
@@ -0,0 +1,236 @@
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use super::layer_info::LayerData;
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use super::style::{self, PathStyle, ViewMode};
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use crate::intersection::{intersect_quad_bez_path, Quad};
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use crate::LayerId;
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use glam::{DAffine2, DMat2, DVec2};
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use kurbo::{Affine, BezPath, Shape as KurboShape};
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use serde::{Deserialize, Serialize};
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use std::fmt::Write;
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fn glam_to_kurbo(transform: DAffine2) -> Affine {
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Affine::new(transform.to_cols_array())
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}
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#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
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pub struct ShapeLayer {
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pub path: BezPath,
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pub style: style::PathStyle,
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pub render_index: i32,
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pub closed: bool,
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}
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impl LayerData for ShapeLayer {
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fn render(&mut self, svg: &mut String, transforms: &mut Vec<DAffine2>, view_mode: ViewMode) {
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let mut path = self.path.clone();
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let transform = self.transform(transforms, view_mode);
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let inverse = transform.inverse();
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if !inverse.is_finite() {
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let _ = write!(svg, "<!-- SVG shape has an invalid transform -->");
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return;
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}
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path.apply_affine(glam_to_kurbo(transform));
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let _ = writeln!(svg, r#"<g transform="matrix("#);
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inverse.to_cols_array().iter().enumerate().for_each(|(i, entry)| {
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let _ = svg.write_str(&(entry.to_string() + if i == 5 { "" } else { "," }));
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});
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let _ = svg.write_str(r#")">"#);
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let _ = write!(svg, r#"<path d="{}" {} />"#, path.to_svg(), self.style.render(view_mode));
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let _ = svg.write_str("</g>");
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}
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fn bounding_box(&self, transform: glam::DAffine2) -> Option<[DVec2; 2]> {
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use kurbo::Shape;
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let mut path = self.path.clone();
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if transform.matrix2 == DMat2::ZERO {
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return None;
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}
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path.apply_affine(glam_to_kurbo(transform));
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let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
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Some([(x0, y0).into(), (x1, y1).into()])
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}
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fn intersects_quad(&self, quad: Quad, path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>) {
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if intersect_quad_bez_path(quad, &self.path, self.style.fill().is_some()) {
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intersections.push(path.clone());
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}
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}
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}
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impl ShapeLayer {
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pub fn transform(&self, transforms: &[DAffine2], mode: ViewMode) -> DAffine2 {
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let start = match (mode, self.render_index) {
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(ViewMode::Outline, _) => 0,
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(_, -1) => 0,
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(_, x) => (transforms.len() as i32 - x).max(0) as usize,
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};
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transforms.iter().skip(start).cloned().reduce(|a, b| a * b).unwrap_or(DAffine2::IDENTITY)
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}
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pub fn from_bez_path(bez_path: BezPath, style: PathStyle, closed: bool) -> Self {
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Self {
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path: bez_path,
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style,
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render_index: 1,
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closed,
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}
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}
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pub fn ngon(sides: u8, style: PathStyle) -> Self {
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use std::f64::consts::{FRAC_PI_2, TAU};
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fn unit_rotation(theta: f64) -> DVec2 {
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DVec2::new(theta.sin(), theta.cos())
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}
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let mut path = kurbo::BezPath::new();
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let apothem_offset_angle = TAU / (sides as f64);
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// Rotate odd sided shapes by 90 degrees
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let offset = ((sides + 1) % 2) as f64 * FRAC_PI_2;
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let relative_points = (0..sides).map(|i| apothem_offset_angle * i as f64 + offset).map(unit_rotation);
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let min = relative_points.clone().reduce(|a, b| a.min(b)).unwrap_or_default();
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let transform = DAffine2::from_scale_angle_translation(DVec2::ONE / 2., 0., -min / 2.);
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let point = |vec: DVec2| kurbo::Point::new(vec.x, vec.y);
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let mut relative_points = relative_points.map(|p| point(transform.transform_point2(p)));
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path.move_to(relative_points.next().expect("Tried to create an ngon with 0 sides"));
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relative_points.for_each(|p| path.line_to(p));
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path.close_path();
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Self {
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path,
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style,
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render_index: 1,
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closed: true,
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}
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}
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pub fn rectangle(style: PathStyle) -> Self {
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Self {
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path: kurbo::Rect::new(0., 0., 1., 1.).to_path(0.01),
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style,
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render_index: 1,
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closed: true,
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}
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}
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pub fn ellipse(style: PathStyle) -> Self {
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Self {
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path: kurbo::Ellipse::from_rect(kurbo::Rect::new(0., 0., 1., 1.)).to_path(0.01),
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style,
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render_index: 1,
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closed: true,
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}
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}
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pub fn line(style: PathStyle) -> Self {
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Self {
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path: kurbo::Line::new((0., 0.), (1., 0.)).to_path(0.01),
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style,
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render_index: 1,
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closed: false,
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}
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}
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pub fn poly_line(points: Vec<impl Into<glam::DVec2>>, style: PathStyle) -> Self {
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let mut path = kurbo::BezPath::new();
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points
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.into_iter()
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.map(|v| v.into())
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.map(|v: DVec2| kurbo::Point { x: v.x, y: v.y })
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.enumerate()
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.for_each(|(i, p)| if i == 0 { path.move_to(p) } else { path.line_to(p) });
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Self {
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path,
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style,
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render_index: 0,
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closed: false,
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}
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}
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/// Creates a smooth bezier spline that passes through all given points.
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/// The algorithm used in this implementation is described here: https://www.particleincell.com/2012/bezier-splines/
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pub fn spline(points: Vec<impl Into<glam::DVec2>>, style: PathStyle) -> Self {
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let mut path = kurbo::BezPath::new();
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// Creating a bezier spline is only necessary for 3 or more points.
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// For 2 given points a line segment is created instead.
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if points.len() > 2 {
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let points: Vec<_> = points.into_iter().map(|v| v.into()).map(|v: DVec2| kurbo::Vec2 { x: v.x, y: v.y }).collect();
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// Number of bezier segments
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let n = points.len() - 1;
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// Control points for each bezier segment
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let mut p1 = vec![kurbo::Vec2::ZERO; n];
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let mut p2 = vec![kurbo::Vec2::ZERO; n];
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// Tri-diagonal matrix coefficients a, b and c (see https://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm)
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let mut a = vec![1.0; n];
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a[0] = 0.0;
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a[n - 1] = 2.0;
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let mut b = vec![4.0; n];
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b[0] = 2.0;
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b[n - 1] = 7.0;
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let mut c = vec![1.0; n];
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c[n - 1] = 0.0;
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let mut r: Vec<_> = (0..n).map(|i| 4.0 * points[i] + 2.0 * points[i + 1]).collect();
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r[0] = points[0] + (2.0 * points[1]);
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r[n - 1] = 8.0 * points[n - 1] + points[n];
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// Solve with Thomas algorithm (see https://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm)
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for i in 1..n {
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let m = a[i] / b[i - 1];
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// TODO: Fix Clippy warning which makes the borrow checker angry
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b[i] = b[i] - m * c[i - 1];
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r[i] = r[i] - m * r[i - 1];
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}
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// Determine first control point for each segment
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p1[n - 1] = r[n - 1] / b[n - 1];
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for i in (0..n - 1).rev() {
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p1[i] = (r[i] - c[i] * p1[i + 1]) / b[i];
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}
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// Determine second control point per segment from first
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for i in 0..n - 1 {
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p2[i] = 2.0 * points[i + 1] - p1[i + 1];
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}
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p2[n - 1] = 0.5 * (points[n] + p1[n - 1]);
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// Create bezier path from given points and computed control points
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points.into_iter().enumerate().for_each(|(i, p)| {
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if i == 0 {
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path.move_to(p.to_point())
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} else {
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path.curve_to(p1[i - 1].to_point(), p2[i - 1].to_point(), p.to_point())
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}
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});
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} else {
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points
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.into_iter()
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.map(|v| v.into())
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.map(|v: DVec2| kurbo::Point { x: v.x, y: v.y })
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.enumerate()
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.for_each(|(i, p)| if i == 0 { path.move_to(p) } else { path.line_to(p) });
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}
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Self {
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path,
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style,
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render_index: 0,
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closed: false,
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}
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}
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}
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