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Rename vector components to match new terminology (#719)
* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies. * Renamed messages relating to vector and updated naming in several tools * Renamed comments + caught a few areas I had missed. * Caught a few more incorrect names * Code review pass * Review changes * Fixed warning * Additional review feedback Co-authored-by: Keavon Chambers <keavon@keavon.com>
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committed by
Keavon Chambers
co-authored by
Keavon Chambers
parent
5d1d93917d
commit
03633bf313
@@ -114,9 +114,9 @@ export default defineComponent({
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name: "Lookup Table",
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callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
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const lookupPoints = bezier.compute_lookup_table(options.steps);
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lookupPoints.forEach((serialisedPoint, index) => {
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lookupPoints.forEach((serializedPoint, index) => {
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if (index !== 0 && index !== lookupPoints.length - 1) {
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drawPoint(getContextFromCanvas(canvas), JSON.parse(serialisedPoint), 3, COLORS.NON_INTERACTIVE.STROKE_1);
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drawPoint(getContextFromCanvas(canvas), JSON.parse(serializedPoint), 3, COLORS.NON_INTERACTIVE.STROKE_1);
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}
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});
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},
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@@ -339,9 +339,7 @@ export default defineComponent({
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<style>
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#app {
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font-family: Avenir, Helvetica, Arial, sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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font-family: Arial, sans-serif;
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text-align: center;
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color: #2c3e50;
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margin-top: 60px;
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@@ -632,11 +632,11 @@ impl Bezier {
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}
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/// Determine if it is possible to scale the given curve, using the following conditions:
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/// 1. All the control points are located on a single side of the curve.
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/// 1. All the handles are located on a single side of the curve.
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/// 2. The on-curve point for `t = 0.5` must occur roughly in the center of the polygon defined by the curve's endpoint normals.
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/// See [the offset section](https://pomax.github.io/bezierinfo/#offsetting) of Pomax's bezier curve primer for more details.
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fn is_scalable(&self) -> bool {
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// Verify all the control points are located on a single side of the curve.
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// Verify all the handles are located on a single side of the curve.
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if let BezierHandles::Cubic { handle_start, handle_end } = self.handles {
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let angle_1 = (self.end - self.start).angle_between(handle_start - self.start);
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let angle_2 = (self.end - self.start).angle_between(handle_end - self.start);
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