Rename vector components to match new terminology (#719)

* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies.

* Renamed messages relating to vector and updated naming in several tools

* Renamed comments + caught a few areas I had missed.

* Caught a few more incorrect names

* Code review pass

* Review changes

* Fixed warning

* Additional review feedback

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Oliver Davies
2022-07-12 17:59:06 -07:00
committed by Keavon Chambers
co-authored by Keavon Chambers
parent 5d1d93917d
commit 03633bf313
39 changed files with 1125 additions and 1095 deletions
+1 -1
View File
@@ -535,7 +535,7 @@ pub fn composite_boolean_operation(mut select: BooleanOperation, shapes: &mut Ve
// TODO: check if shapes are filled
// TODO: Bug: shape with at least two subpaths and comprised of many unions sometimes has erroneous movetos embedded in edges
pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, beta: &mut ShapeLayer) -> Result<Vec<ShapeLayer>, BooleanOperationError> {
if alpha.shape.anchors().is_empty() || beta.shape.anchors().is_empty() {
if alpha.shape.manipulator_groups().is_empty() || beta.shape.manipulator_groups().is_empty() {
return Err(BooleanOperationError::InvalidSelection);
}
if select == BooleanOperation::SubtractBack {