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Rename vector components to match new terminology (#719)
* Renamed VectorAnchor, VectorShape and VectorControlPoint. Also fixed other naming inconsistencies. * Renamed messages relating to vector and updated naming in several tools * Renamed comments + caught a few areas I had missed. * Caught a few more incorrect names * Code review pass * Review changes * Fixed warning * Additional review feedback Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
co-authored by
Keavon Chambers
parent
5d1d93917d
commit
03633bf313
+26
-25
@@ -2,9 +2,9 @@ use crate::boolean_ops::BooleanOperation as BooleanOperationType;
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use crate::layers::blend_mode::BlendMode;
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use crate::layers::layer_info::Layer;
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use crate::layers::style::{self, Stroke};
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use crate::layers::vector::constants::ControlPointType;
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use crate::layers::vector::vector_anchor::VectorAnchor;
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use crate::layers::vector::vector_shape::VectorShape;
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use crate::layers::vector::constants::ManipulatorType;
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use crate::layers::vector::manipulator_group::ManipulatorGroup;
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use crate::layers::vector::subpath::Subpath;
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use crate::LayerId;
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use serde::{Deserialize, Serialize};
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@@ -89,7 +89,8 @@ pub enum Operation {
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path: Vec<LayerId>,
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transform: [f64; 6],
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insert_index: isize,
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vector_path: VectorShape,
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// TODO This will become a compound path once we support them.
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subpath: Subpath,
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style: style::PathStyle,
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},
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BooleanOperation {
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@@ -99,14 +100,14 @@ pub enum Operation {
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DeleteLayer {
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path: Vec<LayerId>,
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},
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DeleteSelectedVectorPoints {
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DeleteSelectedManipulatorPoints {
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layer_paths: Vec<Vec<LayerId>>,
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},
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DeselectVectorPoints {
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DeselectManipulatorPoints {
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layer_path: Vec<LayerId>,
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point_ids: Vec<(u64, ControlPointType)>,
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point_ids: Vec<(u64, ManipulatorType)>,
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},
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DeselectAllVectorPoints {
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DeselectAllManipulatorPoints {
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layer_path: Vec<LayerId>,
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},
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DuplicateLayer {
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@@ -118,11 +119,17 @@ pub enum Operation {
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font_style: String,
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size: f64,
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},
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MoveSelectedVectorPoints {
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MoveSelectedManipulatorPoints {
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layer_path: Vec<LayerId>,
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delta: (f64, f64),
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absolute_position: (f64, f64),
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},
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MoveManipulatorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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manipulator_type: ManipulatorType,
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position: (f64, f64),
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},
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RenameLayer {
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layer_path: Vec<LayerId>,
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new_name: String,
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@@ -147,38 +154,32 @@ pub enum Operation {
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path: Vec<LayerId>,
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transform: [f64; 6],
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},
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SelectVectorPoints {
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SelectManipulatorPoints {
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layer_path: Vec<LayerId>,
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point_ids: Vec<(u64, ControlPointType)>,
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point_ids: Vec<(u64, ManipulatorType)>,
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add: bool,
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},
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SetShapePath {
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path: Vec<LayerId>,
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vector_path: VectorShape,
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subpath: Subpath,
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},
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InsertVectorAnchor {
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InsertManipulatorGroup {
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layer_path: Vec<LayerId>,
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anchor: VectorAnchor,
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manipulator_group: ManipulatorGroup,
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after_id: u64,
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},
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PushVectorAnchor {
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PushManipulatorGroup {
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layer_path: Vec<LayerId>,
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anchor: VectorAnchor,
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manipulator_group: ManipulatorGroup,
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},
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RemoveVectorAnchor {
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RemoveManipulatorGroup {
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layer_path: Vec<LayerId>,
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id: u64,
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},
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MoveVectorPoint {
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RemoveManipulatorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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control_type: ControlPointType,
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position: (f64, f64),
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},
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RemoveVectorPoint {
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layer_path: Vec<LayerId>,
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id: u64,
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control_type: ControlPointType,
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manipulator_type: ManipulatorType,
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},
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TransformLayerInScope {
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path: Vec<LayerId>,
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