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Cache Vello render output as stitchable textures (#3722)
* WIP render caching * Hook up render cache to render pipeline * Fixed offsets * Initial cleanup * Integrate cache with context invalidation * Cleanup * Improve rounding and reduce tile size to fix vello not rendering * Include pointer position in cache key * Avoid unwraps and zero sized textures * Destroy textures after blitting to surface * Fix context dependencies * Exclude footprint from render params * Batch animation frame messages * Add vello max render size to preference dialogue * Remove unused import * Reorder vello preference * Clean up preferences dialog * Apply review suggestions * Cap max render region size --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
5aca75dcbd
commit
0531769c41
@@ -202,20 +202,20 @@ impl EditorHandle {
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if !EDITOR_HAS_CRASHED.load(Ordering::SeqCst) {
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handle(|handle| {
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// Process all messages that have been queued up
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let messages = MESSAGE_BUFFER.take();
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for message in messages {
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handle.dispatch(message);
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}
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handle.dispatch(InputPreprocessorMessage::CurrentTime {
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timestamp: js_sys::Date::now() as u64,
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});
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handle.dispatch(AnimationMessage::IncrementFrameCounter);
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let mut messages = MESSAGE_BUFFER.take();
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messages.push(
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InputPreprocessorMessage::CurrentTime {
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timestamp: js_sys::Date::now() as u64,
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}
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.into(),
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);
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messages.push(AnimationMessage::IncrementFrameCounter.into());
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// Used by auto-panning, but this could possibly be refactored in the future, see:
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// <https://github.com/GraphiteEditor/Graphite/pull/2562#discussion_r2041102786>
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handle.dispatch(BroadcastMessage::TriggerEvent(EventMessage::AnimationFrame));
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messages.push(BroadcastMessage::TriggerEvent(EventMessage::AnimationFrame).into());
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handle.dispatch(Message::Batched { messages: messages.into() });
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});
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}
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