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Cache Vello render output as stitchable textures (#3722)
* WIP render caching * Hook up render cache to render pipeline * Fixed offsets * Initial cleanup * Integrate cache with context invalidation * Cleanup * Improve rounding and reduce tile size to fix vello not rendering * Include pointer position in cache key * Avoid unwraps and zero sized textures * Destroy textures after blitting to surface * Fix context dependencies * Exclude footprint from render params * Batch animation frame messages * Add vello max render size to preference dialogue * Remove unused import * Reorder vello preference * Clean up preferences dialog * Apply review suggestions * Cap max render region size --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -280,6 +280,16 @@ impl RenderMetadata {
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value.transform = transform * value.transform;
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}
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}
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/// Merge another RenderMetadata into this one.
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/// Values from `other` take precedence for duplicate keys.
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pub fn merge(&mut self, other: &RenderMetadata) {
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self.upstream_footprints.extend(other.upstream_footprints.iter().map(|(k, v)| (*k, *v)));
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self.local_transforms.extend(other.local_transforms.iter().map(|(k, v)| (*k, *v)));
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self.first_element_source_id.extend(other.first_element_source_id.iter().map(|(k, v)| (*k, *v)));
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self.click_targets.extend(other.click_targets.iter().map(|(k, v)| (*k, v.clone())));
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self.clip_targets.extend(other.clip_targets.iter().copied());
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}
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}
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// TODO: Rename to "Graphical"
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