Implement experimental WebGPU support (#1238)

* Web gpu execution MVP

Ready infrastructure for wgpu experimentation

Start implementing simple gpu test case

Fix Extract Node not working with nested networks

Convert inputs for extracted node to network inputs

Fix missing cors headers

Feature gate gcore to make it once again no-std compatible

Add skeleton structure gpu shader

Work on gpu node graph output saving

Fix Get and Set nodes

Fix storage nodes

Fix shader construction errors -> spirv errors

Add unsafe version

Add once cell node

Web gpu execution MVP
This commit is contained in:
Dennis Kobert
2023-05-27 19:27:46 +02:00
committed by Keavon Chambers
parent 4bd9fbd073
commit 0586d52f3a
33 changed files with 1080 additions and 239 deletions

View File

@@ -192,6 +192,14 @@ pub trait Sample {
fn sample(&self, pos: DVec2, area: DVec2) -> Option<Self::Pixel>;
}
impl<'i, T: Sample> Sample for &'i T {
type Pixel = T::Pixel;
fn sample(&self, pos: DVec2, area: DVec2) -> Option<Self::Pixel> {
(**self).sample(pos, area)
}
}
// TODO: We might rename this to Bitmap at some point
pub trait Raster {
type Pixel: Pixel;
@@ -200,6 +208,38 @@ pub trait Raster {
fn get_pixel(&self, x: u32, y: u32) -> Option<Self::Pixel>;
}
impl<'i, T: Raster> Raster for &'i T {
type Pixel = T::Pixel;
fn width(&self) -> u32 {
(**self).width()
}
fn height(&self) -> u32 {
(**self).height()
}
fn get_pixel(&self, x: u32, y: u32) -> Option<Self::Pixel> {
(**self).get_pixel(x, y)
}
}
impl<'i, T: Raster> Raster for &'i mut T {
type Pixel = T::Pixel;
fn width(&self) -> u32 {
(**self).width()
}
fn height(&self) -> u32 {
(**self).height()
}
fn get_pixel(&self, x: u32, y: u32) -> Option<Self::Pixel> {
(**self).get_pixel(x, y)
}
}
pub trait RasterMut: Raster {
fn get_pixel_mut(&mut self, x: u32, y: u32) -> Option<&mut Self::Pixel>;
fn set_pixel(&mut self, x: u32, y: u32, pixel: Self::Pixel) {
@@ -215,6 +255,12 @@ pub trait RasterMut: Raster {
}
}
impl<'i, T: RasterMut + Raster> RasterMut for &'i mut T {
fn get_pixel_mut(&mut self, x: u32, y: u32) -> Option<&mut Self::Pixel> {
(*self).get_pixel_mut(x, y)
}
}
#[derive(Debug, Default)]
pub struct MapNode<MapFn> {
map_fn: MapFn,