Fix invalid segment crash when disolving point loop (#1959)

* Fix invalid segment crash

* Further improve robustness
This commit is contained in:
James Lindsay
2024-09-05 11:45:14 -07:00
committed by GitHub
parent bf5019db7b
commit 06e11b6f46
4 changed files with 64 additions and 11 deletions
@@ -739,6 +739,7 @@ impl ShapeState {
pub fn delete_selected_points(&mut self, document: &DocumentMessageHandler, responses: &mut VecDeque<Message>) {
for (&layer, state) in &mut self.selected_shape_state {
let mut missing_anchors = HashMap::new();
let mut deleted_anchors = HashSet::new();
let Some(vector_data) = document.network_interface.compute_modified_vector(layer) else {
continue;
};
@@ -749,6 +750,7 @@ impl ShapeState {
if let Some(handles) = Self::dissolve_anchor(anchor, responses, layer, &vector_data) {
missing_anchors.insert(anchor, handles);
}
deleted_anchors.insert(anchor);
}
ManipulatorPointId::PrimaryHandle(_) | ManipulatorPointId::EndHandle(_) => {
let Some(handle) = point.as_handle() else { continue };
@@ -772,7 +774,10 @@ impl ShapeState {
while let Some((anchor, handles)) = missing_anchors.keys().next().copied().and_then(|id| missing_anchors.remove_entry(&id)) {
visited.push(anchor);
let mut handles = handles.map(Some);
// If the adgacent point is just this point then skip
let mut handles = handles.map(|handle| (handle.1 != anchor).then_some(handle));
// If the adjacent points are themselves being deleted, then repeatedly visit the newest agacent points.
for handle in &mut handles {
while let Some((point, connected)) = (*handle).and_then(|(_, point)| missing_anchors.remove_entry(&point)) {
visited.push(point);
@@ -782,6 +787,13 @@ impl ShapeState {
}
let [Some(start), Some(end)] = handles else { continue };
// Avoid reconnecting to points that are being deleted (this can happen if a whole loop is deleted)
if deleted_anchors.contains(&start.1) || deleted_anchors.contains(&end.1) {
continue;
}
// Grab the handles from the opposite side of the segment(s) being deleted and make it relative to the anchor
let [handle_start, handle_end] = [start, end].map(|(handle, _)| {
let handle = handle.opposite();
let handle_position = handle.to_manipulator_point().get_position(&vector_data);