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Add animation control buttons to document bar
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@@ -33,6 +33,7 @@ use graphene_core::raster::image::ImageFrameTable;
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use graphene_core::vector::style::ViewMode;
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use graphene_std::renderer::{ClickTarget, Quad};
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use graphene_std::vector::{PointId, path_bool_lib};
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use std::time::Duration;
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pub struct DocumentMessageData<'a> {
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pub document_id: DocumentId,
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@@ -1988,7 +1989,7 @@ impl DocumentMessageHandler {
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}
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}
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pub fn update_document_widgets(&self, responses: &mut VecDeque<Message>) {
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pub fn update_document_widgets(&self, responses: &mut VecDeque<Message>, animation_is_playing: bool, time: Duration) {
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// Document mode (dropdown menu at the left of the bar above the viewport, before the tool options)
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let document_mode_layout = WidgetLayout::new(vec![LayoutGroup::Row {
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@@ -2026,6 +2027,18 @@ impl DocumentMessageHandler {
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let mut snapping_state2 = self.snapping_state.clone();
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let mut widgets = vec![
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IconButton::new("PlaybackToStart", 24)
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.tooltip("Restart Animation")
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.tooltip_shortcut(action_keys!(AnimationMessageDiscriminant::RestartAnimation))
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.on_update(|_| AnimationMessage::RestartAnimation.into())
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.disabled(time == Duration::ZERO)
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.widget_holder(),
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IconButton::new(if animation_is_playing { "PlaybackPause" } else { "PlaybackPlay" }, 24)
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.tooltip(if animation_is_playing { "Pause Animation" } else { "Play Animation" })
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.tooltip_shortcut(action_keys!(AnimationMessageDiscriminant::ToggleLivePreview))
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.on_update(|_| AnimationMessage::ToggleLivePreview.into())
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.widget_holder(),
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Separator::new(SeparatorType::Unrelated).widget_holder(),
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CheckboxInput::new(self.overlays_visible)
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.icon("Overlays")
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.tooltip("Overlays")
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