Desktop: Execute editor and node graph natively (#2955)

* Desktop: Execute editor and node graph natively

* Remove decouple execution feature

* Disable feature gate for native communication functions

* Avoid ininite message loop on an infinite canvas

* Add any lint exception

* Build evaluation loop

* Fix texture passing message

* Cleanup

* More cleanup

---------

Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
Dennis Kobert
2025-07-31 10:26:36 +00:00
committed by GitHub
co-authored by Timon Schelling
parent 07802204f2
commit 08ec1d08f6
21 changed files with 207 additions and 104 deletions
+13 -9
View File
@@ -9,17 +9,19 @@ edition = "2024"
rust-version = "1.87"
[features]
# default = ["gpu"]
# gpu = ["graphite-editor/gpu"]
default = ["gpu"]
gpu = ["graphite-editor/gpu"]
[dependencies]
# Local dependencies
# graphite-editor = { path = "../editor", features = [
# "gpu",
# "ron",
# "vello",
# "decouple-execution",
# ] }
# # Local dependencies
graphite-editor = { path = "../editor", features = [
"gpu",
"ron",
"vello",
] }
graph-craft = { workspace = true }
wgpu-executor = { workspace = true }
wgpu = { workspace = true }
winit = { workspace = true, features = ["serde"] }
thiserror = { workspace = true }
@@ -29,4 +31,6 @@ include_dir = { workspace = true }
tracing-subscriber = { workspace = true }
tracing = { workspace = true }
dirs = { workspace = true }
ron = { workspace = true}
bytemuck = { workspace = true }
glam = { workspace = true }