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Desktop: Execute editor and node graph natively (#2955)
* Desktop: Execute editor and node graph natively * Remove decouple execution feature * Disable feature gate for native communication functions * Avoid ininite message loop on an infinite canvas * Add any lint exception * Build evaluation loop * Fix texture passing message * Cleanup * More cleanup --------- Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
co-authored by
Timon Schelling
parent
07802204f2
commit
08ec1d08f6
+24
-2
@@ -1,7 +1,8 @@
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use std::fmt::Debug;
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use std::process::exit;
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use std::time::Instant;
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use std::{fmt::Debug, time::Duration};
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use graphite_editor::messages::prelude::Message;
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use tracing_subscriber::EnvFilter;
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use winit::event_loop::EventLoop;
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@@ -20,6 +21,8 @@ mod dirs;
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pub(crate) enum CustomEvent {
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UiUpdate(wgpu::Texture),
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ScheduleBrowserWork(Instant),
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MessageReceived { message: Message },
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NodeGraphRan { texture: Option<wgpu::Texture> },
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}
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fn main() {
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@@ -38,7 +41,7 @@ fn main() {
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let (window_size_sender, window_size_receiver) = std::sync::mpsc::channel();
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let wgpu_context = futures::executor::block_on(WgpuContext::new());
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let wgpu_context = futures::executor::block_on(WgpuContext::new()).unwrap();
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let cef_context = match cef_context.init(cef::CefHandler::new(window_size_receiver, event_loop.create_proxy(), wgpu_context.clone())) {
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Ok(c) => c,
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Err(cef::InitError::AlreadyRunning) => {
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@@ -51,6 +54,25 @@ fn main() {
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}
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};
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tracing::info!("Cef initialized successfully");
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let rendering_loop_proxy = event_loop.create_proxy();
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let target_fps = 60;
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std::thread::spawn(move || {
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loop {
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let last_render = Instant::now();
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let (has_run, texture) = futures::executor::block_on(graphite_editor::node_graph_executor::run_node_graph());
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if has_run {
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let _ = rendering_loop_proxy.send_event(CustomEvent::NodeGraphRan {
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texture: texture.map(|t| (*t.texture).clone()),
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});
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}
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let frame_time = Duration::from_secs_f32((target_fps as f32).recip());
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let sleep = last_render + frame_time - Instant::now();
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std::thread::sleep(sleep);
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}
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});
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let mut winit_app = WinitApp::new(cef_context, window_size_sender, wgpu_context);
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event_loop.run_app(&mut winit_app).unwrap();
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