Desktop: Execute editor and node graph natively (#2955)

* Desktop: Execute editor and node graph natively

* Remove decouple execution feature

* Disable feature gate for native communication functions

* Avoid ininite message loop on an infinite canvas

* Add any lint exception

* Build evaluation loop

* Fix texture passing message

* Cleanup

* More cleanup

---------

Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
Dennis Kobert
2025-07-31 10:26:36 +00:00
committed by GitHub
co-authored by Timon Schelling
parent 07802204f2
commit 08ec1d08f6
21 changed files with 207 additions and 104 deletions
+1 -40
View File
@@ -56,46 +56,7 @@ pub(crate) enum FrameBufferError {
InvalidSize { buffer_size: usize, expected_size: usize, width: usize, height: usize },
}
#[derive(Debug, Clone)]
pub(crate) struct WgpuContext {
pub(crate) device: wgpu::Device,
pub(crate) queue: wgpu::Queue,
adapter: wgpu::Adapter,
instance: wgpu::Instance,
}
impl WgpuContext {
pub(crate) async fn new() -> Self {
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
})
.await
.unwrap();
let required_limits = adapter.limits();
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::PUSH_CONSTANTS,
required_limits,
memory_hints: Default::default(),
trace: wgpu::Trace::Off,
})
.await
.unwrap();
Self { device, queue, adapter, instance }
}
}
pub use wgpu_executor::Context as WgpuContext;
#[derive(Debug)]
pub(crate) struct GraphicsState {