Desktop: Execute editor and node graph natively (#2955)

* Desktop: Execute editor and node graph natively

* Remove decouple execution feature

* Disable feature gate for native communication functions

* Avoid ininite message loop on an infinite canvas

* Add any lint exception

* Build evaluation loop

* Fix texture passing message

* Cleanup

* More cleanup

---------

Co-authored-by: Timon Schelling <me@timon.zip>
This commit is contained in:
Dennis Kobert
2025-07-31 10:26:36 +00:00
committed by GitHub
co-authored by Timon Schelling
parent 07802204f2
commit 08ec1d08f6
21 changed files with 207 additions and 104 deletions
+5 -2
View File
@@ -206,11 +206,14 @@ impl Dispatcher {
self.message_handlers.preferences_message_handler.process_message(message, &mut queue, ());
}
Message::Tool(message) => {
let document_id = self.message_handlers.portfolio_message_handler.active_document_id().unwrap();
let Some(document) = self.message_handlers.portfolio_message_handler.documents.get_mut(&document_id) else {
let Some(document_id) = self.message_handlers.portfolio_message_handler.active_document_id() else {
warn!("Called ToolMessage without an active document.\nGot {message:?}");
return;
};
let Some(document) = self.message_handlers.portfolio_message_handler.documents.get_mut(&document_id) else {
warn!("Called ToolMessage with an invalid active document.\nGot {message:?}");
return;
};
let context = ToolMessageContext {
document_id,