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WIP shaders: fix vello with Raster<GPU>
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@@ -140,7 +140,7 @@ impl WgpuExecutor {
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let mut renderer = self.vello_renderer.lock().await;
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for (image, texture) in context.resource_overrides.iter() {
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let texture_view = wgpu::TexelCopyTextureInfoBase {
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texture: texture.clone(),
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texture: texture.texture.clone(),
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mip_level: 0,
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origin: Origin3d::ZERO,
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aspect: TextureAspect::All,
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