WIP shaders: fix vello with Raster<GPU>

This commit is contained in:
firestar99
2025-09-07 20:02:46 +02:00
parent af5af7516b
commit 0a052b8d77
2 changed files with 3 additions and 3 deletions

View File

@@ -140,7 +140,7 @@ impl WgpuExecutor {
let mut renderer = self.vello_renderer.lock().await;
for (image, texture) in context.resource_overrides.iter() {
let texture_view = wgpu::TexelCopyTextureInfoBase {
texture: texture.clone(),
texture: texture.texture.clone(),
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,