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Polish node graph frames and rename them for clarity (#1104)
* Polish layer panel UI and layer type icons/text * Assorted UI text and comment cleanup * Insert Transform node before Imaginate node via tool * Rename "Node Graph Frame" to Layer type and Frame tool * Rename "Node Graph Frame" to "Frame" tool * Update Node Graph Frame -> Frame tool icon * Fix lint warnings
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@@ -11,8 +11,8 @@ use std::collections::VecDeque;
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/// Create a new vector layer from a vector of [`bezier_rs::Subpath`].
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pub fn new_vector_layer(subpaths: Vec<Subpath<ManipulatorGroupId>>, layer_path: Vec<LayerId>, responses: &mut VecDeque<Message>) {
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responses.push_back(DocumentMessage::DeselectAllLayers.into());
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let network = node_graph::new_vector_network(subpaths);
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let network = node_graph::new_vector_network(subpaths);
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responses.push_back(
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Operation::AddNodeGraphFrame {
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path: layer_path.clone(),
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