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Code cleanup and refactoring to enhance consistency (#1695)
- Move message handler payload data into structs
- Organize the file structure used by `editor/src/messages/portfolio/document` `/node_graph` and `/graph_operation`
- Make derive attributes use `serde::Serialize, serde::Deserialize` consistently instead of `use serde::{Deserialize, Serialize};` imports
- Various other code cleanup and refactoring
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@@ -1,7 +1,6 @@
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use gpu_executor::ShaderIO;
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use graph_craft::{proto::ProtoNetwork, Type};
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use serde::{Deserialize, Serialize};
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use std::io::Write;
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pub fn compile_spirv(request: &CompileRequest, compile_dir: Option<&str>, manifest_path: &str) -> anyhow::Result<Vec<u8>> {
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@@ -41,7 +40,7 @@ pub fn compile_spirv(request: &CompileRequest, compile_dir: Option<&str>, manife
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Ok(std::fs::read(compile_dir.unwrap().to_owned() + "/shader.spv")?)
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}
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#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Hash, Eq)]
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#[derive(serde::Serialize, serde::Deserialize, Debug, Clone, PartialEq, Hash, Eq)]
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pub struct CompileRequest {
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networks: Vec<graph_craft::proto::ProtoNetwork>,
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input_types: Vec<Type>,
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