Add layer node chains, import/export edge connectors, and refactor graph editing to go thru a NodeNetworkInterface (#1794)

* WIP: NodeNetworkInterface

* Organize ModifyInputsContext to use network interface

* Improve ClickTarget and Position state

* Rework ClickTarget state

* Continue fixing NodeGraphMessageHandler

* Restructure network_metadata

* Final(?) NodeNetworkInterface struct

* Final(??) NodeNetworkInterface

* Final(???) NodeNetworkInterface. Separated persistent and transient data

* Final NodeNetworkInterface data structure. Implemented all basic getters

* Continue migrating functionality to network interface

* Migrate all NodeGraphMessage's to use network interface

* Fix all helper functions in NodeGraphMessageHandler

* Move document metadata to network interface, remove various cached fields

* Move all editor only NodeNetwork implementations to NodeNetworkInterface

* Fix all DocumentNodeDefinitions

* Rework and migrate GraphOperationMessages to network interface

* Continue migration to NodeNetworkInterface

* Save point before merging master

* Fix all errors in network_interface

* 850 -> 160 errors

* Fix all errors :D

* Render default document

* Visualize click targets

* merge conflicts

* Cache transient metadata separately, store entire interface in document history

* Start migration to storing selected nodes for each network

* Remove selected nodes from document message handler

* Move outward wires and all nodes bounding box to transient metadata

* Fix connecting/disconnecting nodes

* Layer stack organization for disconnecting/connecting nodes

* Basic chain locking

* Improve chain positioning

* Add copy/pasting

* Move upstream nodes on shift+drag

* merge conflict fixes

* Improve Graph.svelte code quality

* Final improvements to Graph.svelte

* Fix layer panel

* Performance optimizations

* Bug fixes and derived PTZ

* Chain organization improvement and bug fixes

* Bug fixes, remove all warnings

* Automatic file upgrade

* Final code review

* Fix editor tests

* Fix compile errors

* Remove select tool intersection check when panning

* WIP: Import/Exports

* Fix JS issues

* Finish simplified import/export UI

* Import/Export viewport edge UI

* Remove minimum y bound on import/export ports

* Improve performance while panning graph

* cargo fmt

* Fix CI code build

* Format the demo artwork graph with chains

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: dennis@kobert.dev <dennis@kobert.dev>
This commit is contained in:
adamgerhant
2024-08-04 06:47:13 -07:00
committed by GitHub
co-authored by Keavon Chambers dennis@kobert.dev
parent ea44d1440a
commit 0dbbabe73e
77 changed files with 11361 additions and 8011 deletions
@@ -1,6 +1,8 @@
use super::utility_types::{FrontendDocumentDetails, MouseCursorIcon};
use crate::messages::layout::utility_types::widget_prelude::*;
use crate::messages::portfolio::document::node_graph::utility_types::{BoxSelection, ContextMenuInformation, FrontendNode, FrontendNodeType, FrontendNodeWire, Transform, WirePath};
use crate::messages::portfolio::document::node_graph::utility_types::{
BoxSelection, ContextMenuInformation, FrontendClickTargets, FrontendGraphInput, FrontendGraphOutput, FrontendNode, FrontendNodeType, FrontendNodeWire, Transform, WirePath,
};
use crate::messages::portfolio::document::utility_types::nodes::{JsRawBuffer, LayerPanelEntry, RawBuffer};
use crate::messages::prelude::*;
use crate::messages::tool::utility_types::HintData;
@@ -121,6 +123,14 @@ pub enum FrontendMessage {
#[serde(rename = "documentId")]
document_id: DocumentId,
},
UpdateImportsExports {
imports: Vec<(FrontendGraphOutput, i32, i32)>,
exports: Vec<(FrontendGraphInput, i32, i32)>,
},
UpdateInSelectedNetwork {
#[serde(rename = "inSelectedNetwork")]
in_selected_network: bool,
},
UpdateBox {
#[serde(rename = "box")]
box_selection: Option<BoxSelection>,
@@ -129,9 +139,15 @@ pub enum FrontendMessage {
#[serde(rename = "contextMenuInformation")]
context_menu_information: Option<ContextMenuInformation>,
},
UpdateClickTargets {
#[serde(rename = "clickTargets")]
click_targets: Option<FrontendClickTargets>,
},
UpdateLayerWidths {
#[serde(rename = "layerWidths")]
layer_widths: HashMap<NodeId, u32>,
#[serde(rename = "chainWidths")]
chain_widths: HashMap<NodeId, u32>,
},
UpdateDialogButtons {
#[serde(rename = "layoutTarget")]