Implement event/response roundtrip (#49)

This commit is contained in:
TrueDoctor
2021-03-28 00:23:41 +01:00
committed by GitHub
parent 04dc05e575
commit 0e553adb32
9 changed files with 112 additions and 26 deletions
+11 -7
View File
@@ -4,23 +4,27 @@ pub mod viewport;
pub mod window;
pub mod wrappers;
use graphite_editor_core::Editor;
use graphite_editor_core::{events::Response, Callback, Editor};
use std::cell::RefCell;
use wasm_bindgen::prelude::*;
// the thread_local macro provides a way to initialize static variables with non-constant functions
thread_local! {pub static EDITOR_STATE: RefCell<Editor> = RefCell::new(Editor::new())}
thread_local! {pub static EDITOR_STATE: RefCell<Editor> = RefCell::new(Editor::new(Box::new(handle_response)))}
#[wasm_bindgen(start)]
pub fn init() {
utils::set_panic_hook();
}
/// Send events
#[wasm_bindgen]
pub fn handle_event(event_name: String) {
// TODO: add payload
todo!()
fn handle_response(response: Response) {
match response {
Response::UpdateCanvas => update_canvas(),
}
}
#[wasm_bindgen(module = "/../src/wasm-callback-processor.js")]
extern "C" {
fn update_canvas();
}
#[wasm_bindgen]
+14 -1
View File
@@ -1,6 +1,7 @@
use crate::shims::Error;
use crate::wrappers::{translate_tool, Color};
use crate::EDITOR_STATE;
use graphite_editor_core::events;
use wasm_bindgen::prelude::*;
/// Modify the currently selected tool in the document state store
@@ -15,10 +16,22 @@ pub fn select_tool(tool: String) -> Result<(), JsValue> {
})
}
static mut POS: (u32, u32) = (0, 0);
/// Mouse movement with the bounds of the canvas
#[wasm_bindgen]
pub fn on_mouse_move(x: u32, y: u32) {
todo!()
// SAFETY: This is safe because the code can only ever run in a single thread
unsafe {
POS = (x, y);
}
}
/// Mouse click within the bounds of the canvas
#[wasm_bindgen]
pub fn on_mouse_click(x: u32, y: u32) -> Result<(), JsValue> {
let ev = events::Event::Click(events::MouseState::from_pos(x, y));
EDITOR_STATE.with(|editor| editor.borrow_mut().handle_event(ev)).map_err(|err| Error::new(&err.to_string()).into())
}
/// Update working colors