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Bezier-rs: Convert intersection functions to SVG (#791)
* Break handle of path being drawn by placing anchor on previous anchor with Pen tool (#814) * Break path by placing anchor on previous one * Fix offset on click without dragging * Fix bug where ids reassigned from saved document * Fix stuck overlay Co-authored-by: Keavon Chambers <keavon@keavon.com> * convert intersection functions to svg * fixed nits Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
co-authored by
Keavon Chambers
0HyperCube
parent
4622273b09
commit
0e8ea262e4
@@ -372,28 +372,102 @@ impl WasmBezier {
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self.0.intersections(curve, error)
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}
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pub fn intersect_line_segment(&self, js_points: &JsValue) -> Vec<f64> {
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pub fn intersect_line_segment(&self, js_points: &JsValue) -> String {
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let points: [DVec2; 2] = js_points.into_serde().unwrap();
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let line = Bezier::from_linear_dvec2(points[0], points[1]);
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self.intersect(&line, None)
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let bezier_curve_svg = self.get_bezier_path();
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let empty_string = String::new();
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let mut line_svg = String::new();
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line.to_svg(
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&mut line_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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let intersections_svg = self
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.intersect(&line, None)
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.iter()
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.map(|intersection_t| {
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let point = &self.0.evaluate(*intersection_t);
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draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{bezier_curve_svg}{line_svg}{intersections_svg}"))
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}
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pub fn intersect_quadratic_segment(&self, js_points: &JsValue, error: f64) -> Vec<f64> {
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pub fn intersect_quadratic_segment(&self, js_points: &JsValue, error: f64) -> String {
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let points: [DVec2; 3] = js_points.into_serde().unwrap();
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let quadratic = Bezier::from_quadratic_dvec2(points[0], points[1], points[2]);
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self.intersect(&quadratic, Some(error))
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let bezier_curve_svg = self.get_bezier_path();
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let empty_string = String::new();
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let mut quadratic_svg = String::new();
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quadratic.to_svg(
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&mut quadratic_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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let intersections_svg = self
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.intersect(&quadratic, Some(error))
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.iter()
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.map(|intersection_t| {
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let point = &self.0.evaluate(*intersection_t);
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draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{bezier_curve_svg}{quadratic_svg}{intersections_svg}"))
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}
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pub fn intersect_cubic_segment(&self, js_points: &JsValue, error: f64) -> Vec<f64> {
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pub fn intersect_cubic_segment(&self, js_points: &JsValue, error: f64) -> String {
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let points: [DVec2; 4] = js_points.into_serde().unwrap();
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let cubic = Bezier::from_cubic_dvec2(points[0], points[1], points[2], points[3]);
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self.intersect(&cubic, Some(error))
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let bezier_curve_svg = self.get_bezier_path();
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let empty_string = String::new();
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let mut cubic_svg = String::new();
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cubic.to_svg(
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&mut cubic_svg,
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CURVE_ATTRIBUTES.to_string().replace(BLACK, RED),
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empty_string.clone(),
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empty_string.clone(),
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empty_string,
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);
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let intersections_svg = self
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.intersect(&cubic, Some(error))
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.iter()
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.map(|intersection_t| {
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let point = &self.0.evaluate(*intersection_t);
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draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{bezier_curve_svg}{cubic_svg}{intersections_svg}"))
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}
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/// The wrapped return type is `Vec<[f64; 2]>`.
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pub fn intersect_self(&self, error: f64) -> JsValue {
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let points: Vec<[f64; 2]> = self.0.self_intersections(Some(error));
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to_js_value(points)
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pub fn intersect_self(&self, error: f64) -> String {
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let bezier_curve_svg = self.get_bezier_path();
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let intersect_self_svg = self
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.0
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.self_intersections(Some(error))
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.iter()
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.map(|intersection_t| {
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let point = &self.0.evaluate(intersection_t[0]);
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draw_circle(point.x, point.y, 4., RED, 1.5, WHITE)
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})
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.fold(bezier_curve_svg, |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(intersect_self_svg)
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}
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pub fn reduce(&self) -> String {
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