Overhaul Path Tool (#498)

* First pass cleanup omw to handles

* Handles dragging with anchors, handles still not draggable and some bugs

* Dragging single side of handle works, need to create mirror case

* In progress addition of improved anchor / handle representation

* partially working

* Handle dragging working for non-end points, normal anchor drag bugged

* Fixed corner cases, fixed anchors without handles bug

* Add snapping

* Change path tool selection by clicking on shape

* Fixed path close point being draggable

* Variable length handle, firstpass of alt to stop mirroring

* Alt improved, not done. Only update structures when needed. Added snapping for selected shapes

* Can now undo path edits

* Do not maintain angle between non-mirrored handles

* Replaced segment based overlay setup with anchor based setup

* Cleanup, handle angle comparison bug remains. Investigating.

* Added OverlayPooler. May closely associate overlays to VectorManipulatorAnchors instead.

* Moved anchor / segment creation logic out of document_message_handler

* Overlays are now managed by VectorManipulatorShapes

* Fixed inconsistent handle mirroring.

* Clearly shows which point you have selected

* Removed OverlayPooler system

* Added more comments

* Removed all clones of the vector structures. A little uglier but better.

* Resolved Text path initialization bug with a workaround.

* Cleaned up comments

* More comment cleanup

* Fixed issue with quad handle dragging unwanted behavior, renamed VectorShapeManipulator

* In progress refactor to allow multi-selection

* In progress dragging multiple points, selection works, transform still has issues

* Added Multiselect, major refactor

* Commented out progress for selection change, bug with hop back on multiple shapes

* Removed debug og

* Resolved issue with merge

* Minor cleanup, added a few comments

* Review changes

* Resolved unclear comment

* Fixed snap back for now

* Add todo comment for future snap back fix

* Working situations where curve paths do not close. Thanks for points it out  @pkupper

* Tweaked selection size

* Fix curve start point dragability, renames, cleanup

* Separated into multiple files, applied @TrueDoctor review feedback

* Resolved tests failing due to doc generation

* Re-added closed, added concept of distance mirroring

* Added shift distance mirroring, removed debounce from anchor

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Thank you for the reviews @TrueDoctor and @pkupper
This commit is contained in:
Oliver Davies
2022-02-09 12:49:14 -08:00
committed by Keavon Chambers
parent bd844aaf94
commit 108b8be595
17 changed files with 1407 additions and 526 deletions
+125 -463
View File
@@ -1,5 +1,4 @@
use crate::consts::{COLOR_ACCENT, VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE};
use crate::document::utility_types::{VectorManipulatorSegment, VectorManipulatorShape};
use crate::consts::SELECTION_THRESHOLD;
use crate::document::DocumentMessageHandler;
use crate::frontend::utility_types::MouseCursorIcon;
use crate::input::keyboard::{Key, MouseMotion};
@@ -7,14 +6,13 @@ use crate::input::InputPreprocessorMessageHandler;
use crate::layout::widgets::PropertyHolder;
use crate::message_prelude::*;
use crate::misc::{HintData, HintGroup, HintInfo, KeysGroup};
use crate::viewport_tools::snapping::SnapHandler;
use crate::viewport_tools::tool::{DocumentToolData, Fsm, ToolActionHandlerData};
use crate::viewport_tools::vector_editor::shape_editor::ShapeEditor;
use graphene::color::Color;
use graphene::layers::style::{self, Fill, PathStyle, Stroke};
use graphene::Operation;
use glam::DVec2;
use graphene::intersection::Quad;
use glam::{DAffine2, DVec2};
use kurbo::{BezPath, PathEl, Vec2};
use serde::{Deserialize, Serialize};
#[derive(Default)]
@@ -32,11 +30,18 @@ pub enum PathMessage {
Abort,
#[remain::unsorted]
DocumentIsDirty,
#[remain::unsorted]
SelectionChanged,
// Tool-specific messages
DragStart,
DragStart {
add_to_selection: Key,
},
DragStop,
PointerMove,
PointerMove {
alt_mirror_angle: Key,
shift_mirror_distance: Key,
},
}
impl PropertyHolder for Path {}
@@ -85,25 +90,12 @@ impl Default for PathToolFsmState {
}
}
#[derive(Clone, Debug, Default)]
#[derive(Default)]
struct PathToolData {
anchor_marker_pool: Vec<Vec<LayerId>>,
handle_marker_pool: Vec<Vec<LayerId>>,
anchor_handle_line_pool: Vec<Vec<LayerId>>,
shape_outline_pool: Vec<Vec<LayerId>>,
selected_shapes: Vec<VectorManipulatorShape>,
selection: PathToolSelection,
}
impl PathToolData {}
#[derive(Clone, Debug, Default)]
struct PathToolSelection {
closest_layer_path: Vec<LayerId>,
closest_shape_id: usize,
overlay_path: Vec<LayerId>,
bez_path_elements: Vec<kurbo::PathEl>,
bez_segment_id: usize,
shape_editor: ShapeEditor,
snap_handler: SnapHandler,
alt_debounce: bool,
shift_debounce: bool,
}
impl Fsm for PathToolFsmState {
@@ -125,298 +117,115 @@ impl Fsm for PathToolFsmState {
use PathToolFsmState::*;
match (self, event) {
(_, DocumentIsDirty) => {
let (mut anchor_i, mut handle_i, mut line_i, mut shape_i) = (0, 0, 0, 0);
// TODO: Capture a tool event instead of doing this?
(_, SelectionChanged) => {
// Remove any residual overlays that might exist on selection change
data.shape_editor.remove_overlays(responses);
let shapes_to_draw = document.selected_visible_layers_vector_points();
// Grow the overlay pools by the shortfall, if any
let (total_anchors, total_handles, total_anchor_handle_lines) = calculate_total_overlays_per_type(&shapes_to_draw);
let total_shapes = shapes_to_draw.len();
grow_overlay_pool_entries(&mut data.shape_outline_pool, total_shapes, add_shape_outline, responses);
grow_overlay_pool_entries(&mut data.anchor_handle_line_pool, total_anchor_handle_lines, add_anchor_handle_line, responses);
grow_overlay_pool_entries(&mut data.anchor_marker_pool, total_anchors, add_anchor_marker, responses);
grow_overlay_pool_entries(&mut data.handle_marker_pool, total_handles, add_handle_marker, responses);
// Helps push values that end in approximately half, plus or minus some floating point imprecision, towards the same side of the round() function
const BIAS: f64 = 0.0001;
// Draw the overlays for each shape
for shape_to_draw in &shapes_to_draw {
let shape_layer_path = &data.shape_outline_pool[shape_i];
responses.push_back(
DocumentMessage::Overlays(
Operation::SetShapePathInViewport {
path: shape_layer_path.clone(),
bez_path: shape_to_draw.path.clone(),
transform: shape_to_draw.transform.to_cols_array(),
}
.into(),
)
.into(),
);
responses.push_back(
DocumentMessage::Overlays(
Operation::SetLayerVisibility {
path: shape_layer_path.clone(),
visible: true,
}
.into(),
)
.into(),
);
shape_i += 1;
let segment = shape_manipulator_points(shape_to_draw);
// Draw the line connecting the anchor with handle for cubic and quadratic bezier segments
for anchor_handle_line in segment.anchor_handle_lines {
let marker = &data.anchor_handle_line_pool[line_i];
let line_vector = anchor_handle_line.0 - anchor_handle_line.1;
let scale = DVec2::splat(line_vector.length());
let angle = -line_vector.angle_between(DVec2::X);
let translation = (anchor_handle_line.1 + BIAS).round() + DVec2::splat(0.5);
let transform = DAffine2::from_scale_angle_translation(scale, angle, translation).to_cols_array();
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerTransformInViewport { path: marker.clone(), transform }.into()).into());
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: marker.clone(), visible: true }.into()).into());
line_i += 1;
}
// Draw the draggable square points on the end of every line segment or bezier curve segment
for anchor in segment.anchors {
let scale = DVec2::splat(VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE);
let angle = 0.;
let translation = (anchor - (scale / 2.) + BIAS).round();
let transform = DAffine2::from_scale_angle_translation(scale, angle, translation).to_cols_array();
let marker = &data.anchor_marker_pool[anchor_i];
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerTransformInViewport { path: marker.clone(), transform }.into()).into());
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: marker.clone(), visible: true }.into()).into());
anchor_i += 1;
}
// Draw the draggable handle for cubic and quadratic bezier segments
for handle in segment.handles {
let marker = &data.handle_marker_pool[handle_i];
let scale = DVec2::splat(VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE);
let angle = 0.;
let translation = (handle - (scale / 2.) + BIAS).round();
let transform = DAffine2::from_scale_angle_translation(scale, angle, translation).to_cols_array();
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerTransformInViewport { path: marker.clone(), transform }.into()).into());
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: marker.clone(), visible: true }.into()).into());
handle_i += 1;
}
}
// Hide the remaining pooled overlays
for i in anchor_i..data.anchor_marker_pool.len() {
let marker = data.anchor_marker_pool[i].clone();
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: marker, visible: false }.into()).into());
}
for i in handle_i..data.handle_marker_pool.len() {
let marker = data.handle_marker_pool[i].clone();
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: marker, visible: false }.into()).into());
}
for i in line_i..data.anchor_handle_line_pool.len() {
let line = data.anchor_handle_line_pool[i].clone();
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: line, visible: false }.into()).into());
}
for i in shape_i..data.shape_outline_pool.len() {
let shape_i = data.shape_outline_pool[i].clone();
responses.push_back(DocumentMessage::Overlays(Operation::SetLayerVisibility { path: shape_i, visible: false }.into()).into());
}
// This currently creates new VectorManipulatorShapes for every shape, which is not ideal
// Atleast it is only on selection change for now
data.shape_editor.set_shapes_to_modify(document.selected_visible_layers_vector_shapes(responses));
self
}
(_, DragStart) => {
// todo: DRY refactor (this arm is very similar to the (_, RedrawOverlay) arm)
let mouse_pos = input.mouse.position;
let mut points = Vec::new();
let (mut anchor_i, mut handle_i, _line_i, _shape_i) = (0, 0, 0, 0);
let shapes_to_draw = document.selected_visible_layers_vector_points();
let (total_anchors, total_handles, _total_anchor_handle_lines) = calculate_total_overlays_per_type(&shapes_to_draw);
grow_overlay_pool_entries(&mut data.anchor_marker_pool, total_anchors, add_anchor_marker, responses);
grow_overlay_pool_entries(&mut data.handle_marker_pool, total_handles, add_handle_marker, responses);
#[derive(Debug)]
enum PointType {
Anchor { anchor_i: usize, layer_path: Vec<LayerId>, shape_offset: usize },
Handle { handle_i: usize, layer_path: Vec<LayerId>, shape_offset: usize },
}
#[derive(Debug)]
struct Point {
point_type: PointType,
mouse_proximity: f64,
(_, DocumentIsDirty) => {
// Update the VectorManipulatorShapes by reference so they match the kurbo data
for shape in &mut data.shape_editor.shapes_to_modify {
shape.update_shape(document, responses);
}
self
}
// Mouse down
(_, DragStart { add_to_selection }) => {
let add_to_selection = input.keyboard.get(add_to_selection as usize);
impl Point {
fn new(_position: DVec2, point_type: PointType, mouse_proximity: f64) -> Self {
Self { point_type, mouse_proximity }
}
}
// TODO simplify the following block
let select_threshold = 6.;
let select_threshold_squared = select_threshold * select_threshold;
for (shape_offset, shape_to_draw) in shapes_to_draw.iter().enumerate() {
let segment = shape_manipulator_points(shape_to_draw);
for anchor in segment.anchors {
let d2 = mouse_pos.distance_squared(anchor);
if d2 < select_threshold_squared {
points.push(Point::new(
anchor,
PointType::Anchor {
anchor_i,
layer_path: shape_to_draw.layer_path.clone(),
shape_offset,
},
d2,
));
}
anchor_i += 1;
}
for (_, handle) in segment.handles.into_iter().enumerate() {
let d2 = mouse_pos.distance_squared(handle);
if d2 < select_threshold_squared {
points.push(Point::new(
handle,
PointType::Handle {
handle_i,
layer_path: shape_to_draw.layer_path.clone(),
shape_offset,
},
d2,
));
}
handle_i += 1;
}
}
points.sort_by(|a, b| a.mouse_proximity.partial_cmp(&b.mouse_proximity).unwrap_or(std::cmp::Ordering::Equal));
let closest_point_within_click_threshold = points.first();
if let Some(point) = closest_point_within_click_threshold {
let path = match point.point_type {
PointType::Anchor {
anchor_i,
ref layer_path,
shape_offset,
} => {
data.selected_shapes = shapes_to_draw;
let shape = &data.selected_shapes[shape_offset];
let path = shape.path.clone();
let bez: Vec<PathEl> = (&path).into_iter().collect();
let transformed = shape.transform.inverse().transform_point2(input.mouse.position);
data.selection.bez_segment_id = closest_anchor(&bez, Vec2::new(transformed.x, transformed.y));
data.selection.bez_path_elements = bez;
data.selection.closest_layer_path = layer_path.clone();
data.selection.closest_shape_id = shape_offset;
data.anchor_marker_pool[anchor_i].clone()
}
PointType::Handle {
handle_i,
ref layer_path,
shape_offset,
} => {
// TODO make this work for the handles, right now just selects the anchors
data.selected_shapes = shapes_to_draw;
let shape = &data.selected_shapes[shape_offset];
let path = shape.path.clone();
let bez: Vec<PathEl> = (&path).into_iter().collect();
let transformed = shape.transform.inverse().transform_point2(input.mouse.position);
data.selection.bez_segment_id = closest_anchor(&bez, Vec2::new(transformed.x, transformed.y));
data.selection.bez_path_elements = bez;
data.selection.closest_layer_path = layer_path.clone();
data.selection.closest_shape_id = shape_offset;
data.handle_marker_pool[handle_i].clone()
}
};
data.selection.overlay_path = path;
responses.push_back(
DocumentMessage::Overlays(
Operation::SetLayerFill {
path: data.selection.overlay_path.clone(),
color: COLOR_ACCENT,
}
.into(),
)
.into(),
);
// Select the first point within the threshold (in pixels)
if data.shape_editor.select_point(input.mouse.position, SELECTION_THRESHOLD, add_to_selection, responses) {
responses.push_back(DocumentMessage::StartTransaction.into());
data.snap_handler.start_snap(document, document.visible_layers(), true, true);
let snap_points = data
.shape_editor
.shapes_to_modify
.iter()
.flat_map(|shape| shape.anchors.iter().flat_map(|anchor| anchor.points[0].as_ref()))
.map(|point| point.position)
.collect();
data.snap_handler.add_snap_points(document, snap_points);
Dragging
} else {
}
// We didn't find a point nearby, so consider selecting the nearest shape instead
else {
let selection_size = DVec2::new(2.0, 2.0);
// Select shapes directly under our mouse
let intersection = document
.graphene_document
.intersects_quad_root(Quad::from_box([input.mouse.position - selection_size, input.mouse.position + selection_size]));
if !intersection.is_empty() {
if add_to_selection {
responses.push_back(DocumentMessage::AddSelectedLayers { additional_layers: intersection }.into());
} else {
responses.push_back(
DocumentMessage::SetSelectedLayers {
replacement_selected_layers: intersection,
}
.into(),
);
}
} else {
// Clear the previous selection if we didn't find anything
if !input.keyboard.get(add_to_selection as usize) {
responses.push_back(DocumentMessage::DeselectAllLayers.into());
}
}
Ready
}
}
(Dragging, PointerMove) => {
let shape = &data.selected_shapes[data.selection.closest_shape_id];
let transformed = shape.transform.inverse().transform_point2(input.mouse.position);
let delta: Vec2 = Vec2::new(transformed.x, transformed.y);
let replacement = match &data.selection.bez_path_elements[data.selection.bez_segment_id] {
PathEl::MoveTo(_) => PathEl::MoveTo(delta.to_point()),
PathEl::LineTo(_) => PathEl::LineTo(delta.to_point()),
PathEl::QuadTo(a1, _) => PathEl::QuadTo(*a1, delta.to_point()),
PathEl::CurveTo(a1, a2, _) => PathEl::CurveTo(*a1, *a2, delta.to_point()),
PathEl::ClosePath => unreachable!(),
};
data.selection.bez_path_elements[data.selection.bez_segment_id] = replacement;
responses.push_back(
Operation::SetShapePathInViewport {
path: data.selection.closest_layer_path.clone(),
bez_path: data.selection.bez_path_elements.clone().into_iter().collect(),
transform: shape.transform.to_cols_array(),
// Dragging
(
Dragging,
PointerMove {
alt_mirror_angle,
shift_mirror_distance,
},
) => {
// Determine when alt state changes
let alt_pressed = input.keyboard.get(alt_mirror_angle as usize);
if alt_pressed != data.alt_debounce {
data.alt_debounce = alt_pressed;
// Only on alt down
if alt_pressed {
data.shape_editor.toggle_selected_mirror_angle();
}
.into(),
);
}
// Determine when shift state changes
let shift_pressed = input.keyboard.get(shift_mirror_distance as usize);
if shift_pressed != data.shift_debounce {
data.shift_debounce = shift_pressed;
data.shape_editor.toggle_selected_mirror_distance();
}
// Move the selected points by the mouse position
let snapped_position = data.snap_handler.snap_position(responses, input.viewport_bounds.size(), document, input.mouse.position);
data.shape_editor.move_selected_points(snapped_position, responses);
Dragging
}
(_, PointerMove) => self,
// Mouse up
(_, DragStop) => {
let style = PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 2.0)), Some(Fill::new(Color::WHITE)));
responses.push_back(
DocumentMessage::Overlays(
Operation::SetLayerStyle {
path: data.selection.overlay_path.clone(),
style,
}
.into(),
)
.into(),
);
data.snap_handler.cleanup(responses);
Ready
}
(_, Abort) => {
// Destory the overlay layer pools
while let Some(layer) = data.anchor_marker_pool.pop() {
responses.push_back(DocumentMessage::Overlays(Operation::DeleteLayer { path: layer }.into()).into());
}
while let Some(layer) = data.handle_marker_pool.pop() {
responses.push_back(DocumentMessage::Overlays(Operation::DeleteLayer { path: layer }.into()).into());
}
while let Some(layer) = data.anchor_handle_line_pool.pop() {
responses.push_back(DocumentMessage::Overlays(Operation::DeleteLayer { path: layer }.into()).into());
}
while let Some(layer) = data.shape_outline_pool.pop() {
responses.push_back(DocumentMessage::Overlays(Operation::DeleteLayer { path: layer }.into()).into());
}
data.shape_editor.remove_overlays(responses);
Ready
}
(
_,
PointerMove {
alt_mirror_angle: _,
shift_mirror_distance: _,
},
) => self,
}
} else {
self
@@ -430,20 +239,20 @@ impl Fsm for PathToolFsmState {
HintInfo {
key_groups: vec![],
mouse: Some(MouseMotion::Lmb),
label: String::from("Select Point (coming soon)"),
label: String::from("Select Point"),
plus: false,
},
HintInfo {
key_groups: vec![KeysGroup(vec![Key::KeyShift])],
mouse: None,
label: String::from("Add/Remove Point"),
label: String::from("Add/Remove Point (coming soon)"),
plus: true,
},
]),
HintGroup(vec![HintInfo {
key_groups: vec![],
mouse: Some(MouseMotion::LmbDrag),
label: String::from("Drag Selected (coming soon)"),
label: String::from("Drag Selected"),
plus: false,
}]),
HintGroup(vec![
@@ -486,7 +295,20 @@ impl Fsm for PathToolFsmState {
},
]),
]),
PathToolFsmState::Dragging => HintData(vec![]),
PathToolFsmState::Dragging => HintData(vec![
HintGroup(vec![HintInfo {
key_groups: vec![KeysGroup(vec![Key::KeyAlt])],
mouse: None,
label: String::from("Toggle Mirror Angle"),
plus: false,
}]),
HintGroup(vec![HintInfo {
key_groups: vec![KeysGroup(vec![Key::KeyShift])],
mouse: None,
label: String::from("Hold To Mirror Distance"),
plus: false,
}]),
]),
};
responses.push_back(FrontendMessage::UpdateInputHints { hint_data }.into());
@@ -496,163 +318,3 @@ impl Fsm for PathToolFsmState {
responses.push_back(FrontendMessage::UpdateMouseCursor { cursor: MouseCursorIcon::Default }.into());
}
}
struct VectorManipulatorTypes {
anchors: Vec<glam::DVec2>,
handles: Vec<glam::DVec2>,
anchor_handle_lines: Vec<(glam::DVec2, glam::DVec2)>,
}
fn shape_manipulator_points(shape: &VectorManipulatorShape) -> VectorManipulatorTypes {
// TODO: Performance can be improved by using three iterators (calling `.iter()` for each of the three) instead of a vector, achievable with some file restructuring
let initial_counts = calculate_shape_overlays_per_type(shape);
let mut result = VectorManipulatorTypes {
anchors: Vec::with_capacity(initial_counts.0),
handles: Vec::with_capacity(initial_counts.1),
anchor_handle_lines: Vec::with_capacity(initial_counts.2),
};
for (i, segment) in shape.segments.iter().enumerate() {
// An open shape needs an extra point, which is part of the first segment (when `i` is 0)
let include_start_and_end = !shape.closed && i == 0;
match segment {
VectorManipulatorSegment::Line(a1, a2) => {
result.anchors.extend(if include_start_and_end { vec![*a1, *a2] } else { vec![*a2] });
}
VectorManipulatorSegment::Quad(a1, h1, a2) => {
result.anchors.extend(if include_start_and_end { vec![*a1, *a2] } else { vec![*a2] });
result.handles.extend(vec![*h1]);
result.anchor_handle_lines.extend(vec![(*h1, *a1)]);
}
VectorManipulatorSegment::Cubic(a1, h1, h2, a2) => {
result.anchors.extend(if include_start_and_end { vec![*a1, *a2] } else { vec![*a2] });
result.handles.extend(vec![*h1, *h2]);
result.anchor_handle_lines.extend(vec![(*h1, *a1), (*h2, *a2)]);
}
};
}
result
}
fn calculate_total_overlays_per_type(shapes: &[VectorManipulatorShape]) -> (usize, usize, usize) {
shapes.iter().fold((0, 0, 0), |acc, shape| {
let counts = calculate_shape_overlays_per_type(shape);
(acc.0 + counts.0, acc.1 + counts.1, acc.2 + counts.2)
})
}
fn calculate_shape_overlays_per_type(shape: &VectorManipulatorShape) -> (usize, usize, usize) {
let (mut total_anchors, mut total_handles, mut total_anchor_handle_lines) = (0, 0, 0);
for segment in &shape.segments {
let (anchors, handles, anchor_handle_lines) = match segment {
VectorManipulatorSegment::Line(_, _) => (1, 0, 0),
VectorManipulatorSegment::Quad(_, _, _) => (1, 1, 1),
VectorManipulatorSegment::Cubic(_, _, _, _) => (1, 2, 2),
};
total_anchors += anchors;
total_handles += handles;
total_anchor_handle_lines += anchor_handle_lines;
}
// A non-closed shape does not reuse the start and end point, so there is one extra
if !shape.closed {
total_anchors += 1;
}
(total_anchors, total_handles, total_anchor_handle_lines)
}
fn grow_overlay_pool_entries<F>(pool: &mut Vec<Vec<LayerId>>, total: usize, add_overlay_function: F, responses: &mut VecDeque<Message>)
where
F: Fn(&mut VecDeque<Message>) -> Vec<LayerId>,
{
if pool.len() < total {
let additional = total - pool.len();
pool.reserve(additional);
for _ in 0..additional {
let marker = add_overlay_function(responses);
pool.push(marker);
}
}
}
fn add_anchor_marker(responses: &mut VecDeque<Message>) -> Vec<LayerId> {
let layer_path = vec![generate_uuid()];
let operation = Operation::AddOverlayRect {
path: layer_path.clone(),
transform: DAffine2::IDENTITY.to_cols_array(),
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 2.0)), Some(Fill::new(Color::WHITE))),
};
responses.push_back(DocumentMessage::Overlays(operation.into()).into());
layer_path
}
fn add_handle_marker(responses: &mut VecDeque<Message>) -> Vec<LayerId> {
let layer_path = vec![generate_uuid()];
let operation = Operation::AddOverlayEllipse {
path: layer_path.clone(),
transform: DAffine2::IDENTITY.to_cols_array(),
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 2.0)), Some(Fill::new(Color::WHITE))),
};
responses.push_back(DocumentMessage::Overlays(operation.into()).into());
layer_path
}
fn add_anchor_handle_line(responses: &mut VecDeque<Message>) -> Vec<LayerId> {
let layer_path = vec![generate_uuid()];
let operation = Operation::AddOverlayLine {
path: layer_path.clone(),
transform: DAffine2::IDENTITY.to_cols_array(),
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 1.0)), None),
};
responses.push_back(DocumentMessage::Overlays(operation.into()).into());
layer_path
}
fn add_shape_outline(responses: &mut VecDeque<Message>) -> Vec<LayerId> {
let layer_path = vec![generate_uuid()];
let operation = Operation::AddOverlayShape {
path: layer_path.clone(),
bez_path: BezPath::default(),
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 1.0)), None),
closed: false,
};
responses.push_back(DocumentMessage::Overlays(operation.into()).into());
layer_path
}
// Brute force comparison to determine which path element we want to select
fn closest_anchor(bez: &[kurbo::PathEl], pos: kurbo::Vec2) -> usize {
let mut closest: usize = 0;
let mut closest_distance: f64 = f64::MAX;
for (i, el) in bez.iter().enumerate() {
let p = match el {
kurbo::PathEl::MoveTo(p) => Some(p.to_vec2()),
kurbo::PathEl::LineTo(p) => Some(p.to_vec2()),
kurbo::PathEl::QuadTo(_, p) => Some(p.to_vec2()),
kurbo::PathEl::CurveTo(_, _, p) => Some(p.to_vec2()),
kurbo::PathEl::ClosePath => None,
};
if p.is_none() {
continue;
}
let distance_squared = (p.unwrap() - pos).hypot2();
if distance_squared < closest_distance {
closest_distance = distance_squared;
closest = i;
}
}
closest
}