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shader-rt: correct arg buffer handling
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@@ -30,7 +30,7 @@ use num_traits::float::Float;
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=%27clrL%27%20%3D%20Color%20Lookup
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// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Color%20Lookup%20(Photoshop%20CS6
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash, node_macro::ChoiceType)]
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#[derive(Debug, Default, Clone, Copy, Eq, PartialEq, Hash, node_macro::ChoiceType, bytemuck::NoUninit)]
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#[cfg_attr(feature = "std", derive(dyn_any::DynAny, specta::Type, serde::Serialize, serde::Deserialize))]
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#[widget(Dropdown)]
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#[repr(u32)]
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@@ -560,7 +560,7 @@ pub enum RedGreenBlue {
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}
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/// Color Channel
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash, node_macro::ChoiceType)]
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash, node_macro::ChoiceType, bytemuck::NoUninit)]
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#[cfg_attr(feature = "std", derive(dyn_any::DynAny, specta::Type, serde::Serialize, serde::Deserialize))]
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#[widget(Radio)]
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#[repr(u32)]
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