Add texture pool to render cache node (#3804)

* Add texture pool to render cache node

* Use direct texture copy instead of bitter and fix graphene_cli

* Remove warnings

* Fix wgpu import path

* Code review fixes
This commit is contained in:
Dennis Kobert
2026-03-11 10:44:21 +01:00
committed by GitHub
parent 2ac82a10b5
commit 116a4106c4
8 changed files with 87 additions and 47 deletions

View File

@@ -58,7 +58,7 @@ impl DesktopWrapper {
}
pub enum NodeGraphExecutionResult {
HasRun(Option<wgpu::Texture>),
HasRun(Option<std::sync::Arc<wgpu::Texture>>),
NotRun,
}