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Add texture pool to render cache node (#3804)
* Add texture pool to render cache node * Use direct texture copy instead of bitter and fix graphene_cli * Remove warnings * Fix wgpu import path * Code review fixes
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@@ -58,7 +58,7 @@ impl DesktopWrapper {
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}
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pub enum NodeGraphExecutionResult {
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HasRun(Option<wgpu::Texture>),
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HasRun(Option<std::sync::Arc<wgpu::Texture>>),
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NotRun,
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}
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