Add texture pool to render cache node (#3804)

* Add texture pool to render cache node

* Use direct texture copy instead of bitter and fix graphene_cli

* Remove warnings

* Fix wgpu import path

* Code review fixes
This commit is contained in:
Dennis Kobert
2026-03-11 10:44:21 +01:00
committed by GitHub
parent 2ac82a10b5
commit 116a4106c4
8 changed files with 87 additions and 47 deletions

View File

@@ -61,7 +61,7 @@ pub async fn pixel_preview<'a: 'n>(
let exec = editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap();
let resampled = exec.resample_texture(&source_texture.texture, physical_resolution, &transform);
result.data = RenderOutputType::Texture(ImageTexture { texture: resampled });
result.data = RenderOutputType::Texture(ImageTexture { texture: resampled.into() });
result
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