Add a complexity limit on displaying layer thumbnails to improve performance (#2828)

* Skip complex layer thumbnails

* Set Raster<GPU> to have usize::MAX render complexity

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
James Lindsay
2025-07-10 07:57:45 +00:00
committed by GitHub
co-authored by Keavon Chambers
parent ceffcfd8df
commit 13ad814639
4 changed files with 77 additions and 2 deletions
+3 -2
View File
@@ -10,6 +10,7 @@ use graphene_core::instances::Instance;
use graphene_core::math::quad::Quad;
use graphene_core::raster::Image;
use graphene_core::raster_types::{CPU, GPU, RasterDataTable};
use graphene_core::render_complexity::RenderComplexity;
use graphene_core::transform::{Footprint, Transform};
use graphene_core::uuid::{NodeId, generate_uuid};
use graphene_core::vector::VectorDataTable;
@@ -204,7 +205,7 @@ pub struct RenderMetadata {
}
// TODO: Rename to "Graphical"
pub trait GraphicElementRendered: BoundingBox {
pub trait GraphicElementRendered: BoundingBox + RenderComplexity {
fn render_svg(&self, render: &mut SvgRender, render_params: &RenderParams);
#[cfg(feature = "vello")]
@@ -1151,7 +1152,7 @@ impl GraphicElementRendered for GraphicElement {
}
/// Used to stop rust complaining about upstream traits adding display implementations to `Option<Color>`. This would not be an issue as we control that crate.
trait Primitive: std::fmt::Display + BoundingBox {}
trait Primitive: std::fmt::Display + BoundingBox + RenderComplexity {}
impl Primitive for String {}
impl Primitive for bool {}
impl Primitive for f32 {}