Add draggable skew triangles to the transform cage (#2300)

* Add triangle handles to transform cage for skew transform

Fixes #2299

* Add skew triangles

* Fix conflicts which github didn't show

* cargo fmt

* Fix needed

* remove unreachable

* use the trap and rect logic

* fix quad checks

* cursor fix; no triangles if already dragging and not skewing

* cargo fmt

* Resolve Clippy lints

* Add min length for triangle visibility

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
mTvare
2025-03-01 10:24:56 +00:00
committed by GitHub
co-authored by Keavon Chambers
parent bc6e76208d
commit 1510ad820c
10 changed files with 304 additions and 51 deletions
@@ -324,10 +324,10 @@ impl SnapManager {
let layer_bounds = document.metadata().transform_to_document(layer) * Quad::from_box(bounds);
let screen_bounds = document.metadata().document_to_viewport.inverse() * Quad::from_box([DVec2::ZERO, snap_data.input.viewport_bounds.size()]);
if screen_bounds.intersects(layer_bounds) {
if !self.alignment_candidates.as_ref().is_some_and(|candidates| candidates.len() > 100) {
if self.alignment_candidates.as_ref().is_none_or(|candidates| candidates.len() <= 100) {
self.alignment_candidates.get_or_insert_with(Vec::new).push(layer);
}
if quad.intersects(layer_bounds) && !self.candidates.as_ref().is_some_and(|candidates| candidates.len() > 10) {
if quad.intersects(layer_bounds) && self.candidates.as_ref().is_none_or(|candidates| candidates.len() <= 10) {
self.candidates.get_or_insert_with(Vec::new).push(layer);
}
}