Add nondestructive vector editing (#1676)

* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
James Lindsay
2024-07-05 13:42:40 -07:00
committed by GitHub
co-authored by Keavon Chambers Adam Dennis Kobert
parent fd3613018a
commit 1652c713a6
96 changed files with 3343 additions and 2622 deletions
+31
View File
@@ -48,6 +48,14 @@ impl BezierHandles {
matches!(self, Self::Cubic { .. })
}
pub fn is_finite(&self) -> bool {
match self {
BezierHandles::Linear => true,
BezierHandles::Quadratic { handle } => handle.is_finite(),
BezierHandles::Cubic { handle_start, handle_end } => handle_start.is_finite() && handle_end.is_finite(),
}
}
/// Get the coordinates of the bezier segment's first handle point. This represents the only handle in a quadratic segment.
pub fn start(&self) -> Option<DVec2> {
match *self {
@@ -64,6 +72,18 @@ impl BezierHandles {
}
}
pub fn move_start(&mut self, delta: DVec2) {
if let BezierHandles::Cubic { handle_start, .. } | BezierHandles::Quadratic { handle: handle_start } = self {
*handle_start += delta
}
}
pub fn move_end(&mut self, delta: DVec2) {
if let BezierHandles::Cubic { handle_end, .. } = self {
*handle_end += delta
}
}
/// Returns a Bezier curve that results from applying the transformation function to each handle point in the Bezier.
#[must_use]
pub fn apply_transformation(&self, transformation_function: impl Fn(DVec2) -> DVec2) -> Self {
@@ -80,6 +100,17 @@ impl BezierHandles {
}
}
}
#[must_use]
pub fn flipped(self) -> Self {
match self {
BezierHandles::Cubic { handle_start, handle_end } => Self::Cubic {
handle_start: handle_end,
handle_end: handle_start,
},
_ => self,
}
}
}
#[cfg(feature = "dyn-any")]