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Add nondestructive vector editing (#1676)
* Initial vector modify node * Initial extraction of data from monitor nodes * Migrate to point id * Start converting to modify node * Non destructive spline tool (tout le reste est cassé) * Fix unconnected modify node * Fix freehand tool * Pen tool * Migrate demo art * Select points * Fix the demo artwork * Fix the X and Y inputs for path tool * G1 continous toggle * Delete points * Fix test * Insert point * Improve robustness of handles * Fix GRS shortcuts on path * Dragging points * Fix build * Preserve opposing handle lengths * Update demo art and snapping * Fix polygon tool * Double click end anchor * Improve dragging * Fix text shifting * Select only connected verts * Colinear alt * Cleanup * Fix imports * Improve pen tool avoiding handle placement * Improve disolve * Remove pivot widget from Transform node properties * Fix demo art * Fix bugs * Re-save demo artwork * Code review * Serialize hashmap as tuple vec to enable deserialize_inputs * Fix migrate * Add document upgrade function to editor_api.rs * Finalize document upgrading * Rename to the Path node * Remove smoothing from Freehand tool * Upgrade demo artwork * Propertly disable raw-rs tests --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: Adam <adamgerhant@gmail.com> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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co-authored by
Keavon Chambers
Adam
Dennis Kobert
parent
fd3613018a
commit
1652c713a6
@@ -266,13 +266,7 @@ pub fn scale_point_from_origin(point: DVec2, origin: DVec2, should_flip_directio
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/// Computes the necessary details to form a circular join from `left` to `right`, along a circle around `center`.
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/// By default, the angle is assumed to be 180 degrees.
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pub fn compute_circular_subpath_details<ManipulatorGroupId: crate::Identifier>(
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left: DVec2,
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arc_point: DVec2,
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right: DVec2,
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center: DVec2,
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angle: Option<f64>,
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) -> (DVec2, ManipulatorGroup<ManipulatorGroupId>, DVec2) {
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pub fn compute_circular_subpath_details<PointId: crate::Identifier>(left: DVec2, arc_point: DVec2, right: DVec2, center: DVec2, angle: Option<f64>) -> (DVec2, ManipulatorGroup<PointId>, DVec2) {
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let center_to_arc_point = arc_point - center;
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// Based on https://pomax.github.io/bezierinfo/#circles_cubic
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