Add nondestructive vector editing (#1676)

* Initial vector modify node

* Initial extraction of data from monitor nodes

* Migrate to point id

* Start converting to modify node

* Non destructive spline tool (tout le reste est cassé)

* Fix unconnected modify node

* Fix freehand tool

* Pen tool

* Migrate demo art

* Select points

* Fix the demo artwork

* Fix the X and Y inputs for path tool

* G1 continous toggle

* Delete points

* Fix test

* Insert point

* Improve robustness of handles

* Fix GRS shortcuts on path

* Dragging points

* Fix build

* Preserve opposing handle lengths

* Update demo art and snapping

* Fix polygon tool

* Double click end anchor

* Improve dragging

* Fix text shifting

* Select only connected verts

* Colinear alt

* Cleanup

* Fix imports

* Improve pen tool avoiding handle placement

* Improve disolve

* Remove pivot widget from Transform node properties

* Fix demo art

* Fix bugs

* Re-save demo artwork

* Code review

* Serialize hashmap as tuple vec to enable deserialize_inputs

* Fix migrate

* Add document upgrade function to editor_api.rs

* Finalize document upgrading

* Rename to the Path node

* Remove smoothing from Freehand tool

* Upgrade demo artwork

* Propertly disable raw-rs tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
James Lindsay
2024-07-05 21:42:40 +01:00
committed by GitHub
parent fd3613018a
commit 1652c713a6
96 changed files with 3343 additions and 2622 deletions

View File

@@ -2,7 +2,6 @@ use crate::Node;
use bezier_rs::{ManipulatorGroup, Subpath};
use graphene_core::transform::Footprint;
use graphene_core::uuid::ManipulatorGroupId;
use graphene_core::vector::misc::BooleanOperation;
pub use graphene_core::vector::*;
@@ -69,10 +68,10 @@ fn from_svg_string(svg_string: &str) -> VectorData {
return VectorData::empty();
};
VectorData::from_subpaths(convert_usvg_path(path))
VectorData::from_subpaths(convert_usvg_path(path), false)
}
pub fn convert_usvg_path(path: &usvg::Path) -> Vec<Subpath<ManipulatorGroupId>> {
pub fn convert_usvg_path(path: &usvg::Path) -> Vec<Subpath<PointId>> {
let mut subpaths = Vec::new();
let mut groups = Vec::new();