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Replace the Color type with Table<Color> everywhere (#3048)
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@@ -17,15 +17,6 @@ impl Blend<Color> for Color {
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blend_fn(*self, *under)
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}
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}
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impl Blend<Color> for Option<Color> {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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match (self, under) {
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(Some(a), Some(b)) => Some(blend_fn(*a, *b)),
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(a, None) => *a,
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(None, b) => *b,
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}
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}
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}
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#[cfg(feature = "std")]
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mod blend_std {
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@@ -51,6 +42,15 @@ mod blend_std {
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result_table
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}
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}
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impl Blend<Color> for Table<Color> {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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let mut result_table = self.clone();
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for (over, under) in result_table.iter_mut().zip(under.iter()) {
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*over.element = blend_fn(*over.element, *under.element);
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}
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result_table
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}
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}
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impl Blend<Color> for GradientStops {
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fn blend(&self, under: &Self, blend_fn: impl Fn(Color, Color) -> Color) -> Self {
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let mut combined_stops = self.iter().map(|(position, _)| position).chain(under.iter().map(|(position, _)| position)).collect::<Vec<_>>();
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@@ -126,15 +126,15 @@ pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendM
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async fn blend<T: Blend<Color> + Send>(
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_: impl Ctx,
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#[implementations(
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Color,
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Table<Raster<CPU>>,
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Table<Color>,
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GradientStops,
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)]
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over: T,
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#[expose]
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#[implementations(
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Color,
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Table<Raster<CPU>>,
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Table<Color>,
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GradientStops,
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)]
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under: T,
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@@ -148,17 +148,20 @@ async fn blend<T: Blend<Color> + Send>(
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fn color_overlay<T: Adjust<Color>>(
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_: impl Ctx,
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#[implementations(
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Color,
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Table<Raster<CPU>>,
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Table<Color>,
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GradientStops,
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)]
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mut image: T,
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#[default(Color::BLACK)] color: Color,
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#[default(Color::BLACK)] color: Table<Color>,
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blend_mode: BlendMode,
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#[default(100.)] opacity: Percentage,
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) -> T {
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let opacity = (opacity as f32 / 100.).clamp(0., 1.);
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let color: Option<Color> = color.into();
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let color = color.unwrap_or(Color::BLACK);
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image.adjust(|pixel| {
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let image = pixel.map_rgb(|channel| channel * (1. - opacity));
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@@ -171,18 +174,6 @@ fn color_overlay<T: Adjust<Color>>(
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image
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}
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#[cfg(feature = "std")]
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#[node_macro::node(category(""), skip_impl)]
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fn blend_color_pair<BlendModeNode, OpacityNode>(input: (Color, Color), blend_mode: &'n BlendModeNode, opacity: &'n OpacityNode) -> Color
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where
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BlendModeNode: graphene_core::Node<'n, (), Output = BlendMode> + 'n,
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OpacityNode: graphene_core::Node<'n, (), Output = Percentage> + 'n,
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{
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let blend_mode = blend_mode.eval(());
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let opacity = opacity.eval(());
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blend_colors(input.0, input.1, blend_mode, opacity / 100.)
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}
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#[cfg(all(feature = "std", test))]
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mod test {
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use graphene_core::blending::BlendMode;
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@@ -202,7 +193,13 @@ mod test {
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// 100% of the output should come from the multiplied value
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let opacity = 100_f64;
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let result = super::color_overlay((), Table::new_from_element(Raster::new_cpu(image.clone())), overlay_color, BlendMode::Multiply, opacity);
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let result = super::color_overlay(
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(),
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Table::new_from_element(Raster::new_cpu(image.clone())),
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Table::new_from_element(overlay_color),
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BlendMode::Multiply,
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opacity,
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);
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let result = result.iter().next().unwrap().element;
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// The output should just be the original green and alpha channels (as we multiply them by 1 and other channels by 0)
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