shader-rt: correct bindings with derpy arg buffer

This commit is contained in:
firestar99
2025-08-20 16:44:54 +02:00
parent 6a116fdb2b
commit 1c89d7a5f3
3 changed files with 44 additions and 22 deletions

View File

@@ -187,10 +187,10 @@ impl PerPixelAdjust {
let body = quote! {
{
#wgpu_executor.shader_runtime.run_per_pixel_adjust(#gpu_image, &::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::PerPixelAdjustInfo {
#wgpu_executor.shader_runtime.run_per_pixel_adjust(&::wgpu_executor::shader_runtime::Shaders {
wgsl_shader: crate::WGSL_SHADER,
fragment_shader_name: super::#entry_point_name,
}).await
}, #gpu_image, &()).await
}
};