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shader-rt: correct bindings with derpy arg buffer
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@@ -187,10 +187,10 @@ impl PerPixelAdjust {
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let body = quote! {
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{
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#wgpu_executor.shader_runtime.run_per_pixel_adjust(#gpu_image, &::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::PerPixelAdjustInfo {
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#wgpu_executor.shader_runtime.run_per_pixel_adjust(&::wgpu_executor::shader_runtime::Shaders {
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wgsl_shader: crate::WGSL_SHADER,
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fragment_shader_name: super::#entry_point_name,
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}).await
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}, #gpu_image, &()).await
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}
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};
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