Desktop: Upgrade winit and port DnD to the new data transfer API

This commit is contained in:
Timon
2026-09-15 01:17:53 +00:00
parent 5e705aaa04
commit 1f92109a80
4 changed files with 205 additions and 138 deletions
+36 -14
View File
@@ -9,10 +9,11 @@ use std::sync::mpsc::{Receiver, SyncSender};
use std::thread;
use std::time::{Duration, Instant};
use winit::application::ApplicationHandler;
use winit::data_transfer::TypeHint;
use winit::dpi::PhysicalSize;
use winit::event::{ElementState, MouseButton, StartCause, WindowEvent};
use winit::event_loop::run_on_demand::EventLoopExtRunOnDemand;
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::event_loop::{ActiveEventLoop, AsyncRequestSerial, ControlFlow, DndAction, EventLoop};
use winit::window::WindowId;
use crate::dirs;
@@ -35,6 +36,7 @@ pub(crate) struct App {
window_maximized: bool,
window_fullscreen: bool,
window_pending_drag: bool,
pending_dnd_fetch: Option<AsyncRequestSerial>,
input_state: InputState,
ui_scale: f64,
app_event_receiver: Receiver<AppEvent>,
@@ -107,6 +109,7 @@ impl App {
window_maximized: false,
window_fullscreen: false,
window_pending_drag: false,
pending_dnd_fetch: None,
input_state: InputState::new(),
ui_scale: 1.,
app_event_receiver,
@@ -538,7 +541,7 @@ impl ApplicationHandler for App {
}
}
fn window_event(&mut self, _event_loop: &dyn ActiveEventLoop, _window_id: WindowId, event: WindowEvent) {
fn window_event(&mut self, event_loop: &dyn ActiveEventLoop, _window_id: WindowId, event: WindowEvent) {
// Handle pointer lock release
if let WindowEvent::PointerButton {
state: ElementState::Released,
@@ -601,20 +604,39 @@ impl ApplicationHandler for App {
self.exit(Some(ExitReason::UiAccelerationFailure));
}
}
WindowEvent::DragDropped { paths, .. } => {
for path in paths {
match fs::read(&path) {
Ok(content) => {
let message = DesktopWrapperMessage::ImportFile { path, content };
self.app_event_scheduler.schedule(AppEvent::DesktopWrapperMessage(message));
}
Err(e) => {
tracing::error!("Failed to read dropped file {}: {}", path.display(), e);
return;
}
};
WindowEvent::DragEntered { id, .. } => {
let accepts = event_loop.data_transfer(id).is_ok_and(|data_transfer| data_transfer.has_type(&TypeHint::UriList));
let actions: &[DndAction] = if accepts { &[DndAction::Copy] } else { &[] };
if let Err(e) = event_loop.set_valid_dnd_actions(id, actions) {
tracing::error!("Failed to set valid drag and drop actions: {e}");
}
}
WindowEvent::DragDropped { id, .. } => match event_loop.fetch_data_transfer(id, &TypeHint::UriList) {
Ok(serial) => self.pending_dnd_fetch = Some(serial),
Err(e) => tracing::error!("Failed to fetch dropped data: {e}"),
},
WindowEvent::DataTransferReceived { serial, ref value, .. } if self.pending_dnd_fetch == Some(serial) => match value.try_as_file_paths() {
Ok(paths) => {
self.pending_dnd_fetch = None;
for path in paths {
match fs::read(&path) {
Ok(content) => {
let message = DesktopWrapperMessage::ImportFile { path, content };
self.app_event_scheduler.schedule(AppEvent::DesktopWrapperMessage(message));
}
Err(e) => {
tracing::error!("Failed to read dropped file {}: {}", path.display(), e);
return;
}
};
}
}
Err(e) if e.kind() == std::io::ErrorKind::WouldBlock => {}
Err(e) => {
self.pending_dnd_fetch = None;
tracing::error!("Failed to read dropped data: {e}");
}
},
WindowEvent::PointerMoved { .. } | WindowEvent::PointerLeft { position: Some(_), .. } | WindowEvent::PointerEntered { .. }
if !self.input_state.pointer_locked() && self.window_pending_drag =>
+2
View File
@@ -221,6 +221,7 @@ impl InputState {
let input = match delta {
MouseScrollDelta::LineDelta(x, y) => InputEvent::pointer().scrolled_lines(f64::from(*x), f64::from(*y)),
MouseScrollDelta::PixelDelta(position) => InputEvent::pointer().scrolled_pixels(position.x, position.y),
_ => return,
};
ui_callback(input.modifiers(self.modifiers).build());
return;
@@ -229,6 +230,7 @@ impl InputState {
let (x, y) = match delta {
MouseScrollDelta::LineDelta(x, y) => (f64::from(*x) * SCROLL_LINE_WIDTH, f64::from(*y) * SCROLL_LINE_HEIGHT),
MouseScrollDelta::PixelDelta(position) => (position.x, position.y),
_ => return,
};
let scroll_delta = ScrollDelta::new(-x * SCROLL_SPEED_X, -y * SCROLL_SPEED_Y, 0.);