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Website responsive resizing improvements
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@@ -1,14 +1,17 @@
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const FLING_VELOCITY_THRESHOLD = 10;
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const FLING_VELOCITY_WINDOW_SIZE = 20;
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let carouselImages;
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let carouselDirectionPrev;
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let carouselDirectionNext;
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let carouselDots;
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let carouselDescriptions;
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let carouselDragLastClientX;
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let velocityDeltaWindow = Array.from({ length: 20 }, () => ({ time: 0, delta: 0 }));
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let velocityDeltaWindow = Array.from({ length: FLING_VELOCITY_WINDOW_SIZE }, () => ({ time: 0, delta: 0 }));
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window.addEventListener("DOMContentLoaded", initializeCarousel);
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window.addEventListener("pointerup", dragEnd);
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window.addEventListener("scroll", dragEnd);
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window.addEventListener("pointerup", () => dragEnd(false));
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window.addEventListener("scroll", () => dragEnd(true));
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window.addEventListener("pointermove", dragMove);
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function initializeCarousel() {
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@@ -87,7 +90,7 @@ function dragBegin(event) {
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document.querySelector("#screenshots").classList.add("dragging");
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}
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function dragEnd() {
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function dragEnd(dropWithoutVelocity) {
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if (!carouselImages) return;
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carouselDragLastClientX = undefined;
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@@ -108,7 +111,7 @@ function dragEnd() {
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const activeDotIndex = currentActiveDotIndex();
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// If the speed is fast enough, slide to the next or previous image in that direction
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if (Math.abs(recentVelocity) > 10) {
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if (Math.abs(recentVelocity) > FLING_VELOCITY_THRESHOLD && !dropWithoutVelocity) {
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// Positive velocity should go to the previous image
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if (recentVelocity > 0) {
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// Don't apply the velocity-based fling if we're already snapping to the next image
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@@ -128,6 +131,7 @@ function dragEnd() {
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}
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// If we didn't slide in a direction due to clear velocity, just snap to the closest image
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// This can be reached either by not entering the if statement above, or by its inner if statements not returning early and exiting back to this scope
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slideTo(clamp(closestImageIndex, 0, carouselDots.length - 1), true);
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}
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@@ -138,7 +142,7 @@ function dragMove(event) {
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const LEFT_MOUSE_BUTTON = 1;
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if (!(event.buttons & LEFT_MOUSE_BUTTON)) {
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dragEnd();
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dragEnd(false);
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return;
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}
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