Refactor internal shape and reduce reliance on Kurbo (#617)

* Dissolve Points from path

* Add handling for removing the first anchor

* Add function to turn handles into bez_paths

* Created overlay manager, wip

* WIP Refactor of VectorShape / Overlays / ShapeEditor

* WIP stripping vector shape, anchor, point.

* WIP Removed kurbo deps from vector shape, anchor, point

* WIP Further work to make vector shapes / anchors / points more standalone.

* WIP more pruning

* WIP Progress on overlay_renderer

* WIP more overlay_renderer work

* WIP more pruning, cleared warnings

* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.

* WIP squashed more errors, now need to decide if anchors should have unique IDs

* WIP Errors squashed, now to actually make it work.

* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer

* Refactoring: disentangle kurbo from apply_affine

* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* Small Cleanup, readability

* Fix issue with overlay styles no longer showing selection state.

* Resolved error with point option

* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.

* WIP work on single source of truth vectorshapes

* More steps toward single source of truth VectorShape

* Continued wip on making VectorShapes mutably accessible without cloning

* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor

* Decided to allow temporary copies of vectorshapes.

* Removed HashSet for selected shape indices

* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.

* Integrated UniqueElements<T> with VectorShape to store VectorAnchors

* Improved storage_id.rs perf and cleaned up it's interface

* Iterator Implementations and fixes (#637)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType

* started adding Vector Shape implementations of shape prototypes

* added several useful implemtations to UniqueElements

* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors

* package-lock.json

* clean up rebase, added back Layer paths

* added deref implementation for VectorShape

* unnecesary variable

* simplify code by removing levels of indirection

* fixed errors

* merge cleanup

* removed package-lock.json

* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.

* Removed transform and layer_path from VectorShape

* Auto-saving tentitively working. Work toward Overlay transform issues.

* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.

* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.

* Removed need for closed bool, changed VectorShape to a tuple struct.

* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.

* Added initial messages to edit VectorShape points.

* DeleteSelectedPoints messages implemented, selection isn't working currently though.

* Selection messages arriving in document, but transform is wrong.

* Selection, Deselection working, delete working for first point.

* Working towards moving points again

* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.

* Delete more stable, clean up, renamed to HandleIn, HandleOut

* Further vec_unique cleanup

* Further cleanup

* Removed Deref / DerefMut from VectorShape

* Document version++, will likely revert before merge into master

* Seleting / deleting handles tentitively working again.

* Version number bump, fixed tests.

* Fixed comment in VecUnique

* Improved VecUnique descriptor comment

* Renamed VecUnique to IdBackedVec to further clarify usage.

* Resolved formatting.

* WIP Fixing dragging points

* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.

* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.

* Fixed handle configurations that would panic on deletion

* Single anchor dragging restored with multi-dragging next plus handles

* sides.into()

* Handle and Multi-point dragging working

* WIP Handle symmetry working again

* Handle mirroring functional again.

* Cleaned up warnings

* Fixed overlay outline not matching shape

* Git branch fix of compatibility with new master

* Fixed closed shape bug, replaced kurbo ellipse

* Removed unused func, updated comments

* Deleting points can undo, multiple shape selection deletes now working

* Removed AddOverlay* operations

* Partial fix for select drift, added helpers

* Don't snap against dragging points

* Properly cleanup path outline with multiple shapes

* Clear all points in other selected shapes

* Actually don't snap against dragging points

* Fix path tool & add snap angle and break handle

* Fix handle being set to NaN causing render issues

* Fix cached overlays not showing line -> curve

* Add operations for modifying paths

* Remove kurbo from pen tool

* Do not snap against handles when anchor selected

* Fix overlays not being cleaned up on path tool

* Fix handle position after dragging

* Use `Anchor` for text & no kurbo in operations

* Replace kurbo to_svg function

* Ngon no longer center scales by default, still some weird behaviour when holding alt

* Cleanup overlays

* Fix render and bounding box doctests

* Fix fun to_svg error

* Fix compile error

* Some code review

* Remove legacy `SelectPoint` on doubleclick

* Remove font from test document

* Fix the pen tool selection changed

* Reorder imports

Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
This commit is contained in:
Oliver Davies
2022-07-05 15:02:18 -07:00
committed by Keavon Chambers
parent 6042b32a86
commit 20cfd5f600
48 changed files with 2461 additions and 1807 deletions

View File

@@ -7,6 +7,7 @@ use crate::message_prelude::*;
use graphene::layers::layer_info::{Layer, LayerDataType};
use graphene::layers::style::{self, Stroke};
use graphene::layers::vector::constants::ControlPointType;
use graphene::{LayerId, Operation};
use glam::{DAffine2, DVec2};
@@ -52,16 +53,18 @@ impl SnapOverlays {
responses.push_back(
DocumentMessage::Overlays(
if is_axis {
Operation::AddOverlayLine {
Operation::AddLine {
path: layer_path.clone(),
transform,
style: style::PathStyle::new(Some(Stroke::new(COLOR_ACCENT, 1.0)), style::Fill::None),
insert_index: -1,
}
} else {
Operation::AddOverlayEllipse {
Operation::AddEllipse {
path: layer_path.clone(),
transform,
style: style::PathStyle::new(None, style::Fill::Solid(COLOR_ACCENT)),
insert_index: -1,
}
}
.into(),
@@ -246,43 +249,44 @@ impl SnapHandler {
/// Add the control points (optionally including bézier handles) of the specified shape layer to the snapping points
///
/// This should be called after start_snap
pub fn add_snap_path(&mut self, document_message_handler: &DocumentMessageHandler, layer: &Layer, path: &[LayerId], include_handles: bool) {
if let LayerDataType::Shape(s) = &layer.data {
pub fn add_snap_path(&mut self, document_message_handler: &DocumentMessageHandler, layer: &Layer, path: &[LayerId], include_handles: bool, ignore_points: &[(&[LayerId], u64, ControlPointType)]) {
if let LayerDataType::Shape(shape_layer) = &layer.data {
let transform = document_message_handler.graphene_document.multiply_transforms(path).unwrap();
let snap_points = s
.path
.iter()
.flat_map(|shape| {
let snap_points = shape_layer
.shape
.anchors()
.enumerate()
.flat_map(|(id, shape)| {
if include_handles {
match shape {
kurbo::PathEl::MoveTo(point) => vec![point],
kurbo::PathEl::LineTo(point) => vec![point],
kurbo::PathEl::QuadTo(handle1, point) => vec![handle1, point],
kurbo::PathEl::CurveTo(handle1, handle2, point) => vec![handle1, handle2, point],
kurbo::PathEl::ClosePath => vec![],
}
[
(*id, &shape.points[ControlPointType::Anchor]),
(*id, &shape.points[ControlPointType::InHandle]),
(*id, &shape.points[ControlPointType::OutHandle]),
]
} else {
match shape {
kurbo::PathEl::MoveTo(point) => vec![point],
kurbo::PathEl::LineTo(point) => vec![point],
kurbo::PathEl::QuadTo(_, point) => vec![point],
kurbo::PathEl::CurveTo(_, _, point) => vec![point],
kurbo::PathEl::ClosePath => vec![],
}
[(*id, &shape.points[ControlPointType::Anchor]), (0, &None), (0, &None)]
}
})
.map(|point| DVec2::new(point.x, point.y))
.filter_map(|(id, point)| point.as_ref().map(|val| (id, val)))
.filter(|(id, point)| !ignore_points.contains(&(path, *id, point.manipulator_type)))
.map(|(_id, point)| DVec2::new(point.position.x, point.position.y))
.map(|pos| transform.transform_point2(pos));
self.add_snap_points(document_message_handler, snap_points);
}
}
/// Adds all of the shape handles in the document, including bézier handles of the points specified
pub fn add_all_document_handles(&mut self, document_message_handler: &DocumentMessageHandler, include_handles: &[&[LayerId]], exclude: &[&[LayerId]]) {
pub fn add_all_document_handles(
&mut self,
document_message_handler: &DocumentMessageHandler,
include_handles: &[&[LayerId]],
exclude: &[&[LayerId]],
ignore_points: &[(&[LayerId], u64, ControlPointType)],
) {
for path in document_message_handler.all_layers() {
if !exclude.contains(&path) {
let layer = document_message_handler.graphene_document.layer(path).expect("Could not get layer for snapping");
self.add_snap_path(document_message_handler, layer, path, include_handles.contains(&path));
self.add_snap_path(document_message_handler, layer, path, include_handles.contains(&path), ignore_points);
}
}
}