mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 23:08:05 +08:00
Refactor internal shape and reduce reliance on Kurbo (#617)
* Dissolve Points from path * Add handling for removing the first anchor * Add function to turn handles into bez_paths * Created overlay manager, wip * WIP Refactor of VectorShape / Overlays / ShapeEditor * WIP stripping vector shape, anchor, point. * WIP Removed kurbo deps from vector shape, anchor, point * WIP Further work to make vector shapes / anchors / points more standalone. * WIP more pruning * WIP Progress on overlay_renderer * WIP more overlay_renderer work * WIP more pruning, cleared warnings * WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues. * WIP squashed more errors, now need to decide if anchors should have unique IDs * WIP Errors squashed, now to actually make it work. * WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer * Refactoring: disentangle kurbo from apply_affine * Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619) * Refactoring: disentangle kurbo from apply_affine * Broke boolean operations, refactor in state which compiles * "fixed" boolean operation refactor related errors * fixed apply_affine, which would not have applied any type of affine * Small Cleanup, readability * Fix issue with overlay styles no longer showing selection state. * Resolved error with point option * WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning. * WIP work on single source of truth vectorshapes * More steps toward single source of truth VectorShape * Continued wip on making VectorShapes mutably accessible without cloning * Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor * Decided to allow temporary copies of vectorshapes. * Removed HashSet for selected shape indices * Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders. * Integrated UniqueElements<T> with VectorShape to store VectorAnchors * Improved storage_id.rs perf and cleaned up it's interface * Iterator Implementations and fixes (#637) * Refactoring: disentangle kurbo from apply_affine * Broke boolean operations, refactor in state which compiles * "fixed" boolean operation refactor related errors * fixed apply_affine, which would not have applied any type of affine * implemented transforms for VectorAnchors implemented Not for VectorControlPointType * started adding Vector Shape implementations of shape prototypes * added several useful implemtations to UniqueElements * added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors * package-lock.json * clean up rebase, added back Layer paths * added deref implementation for VectorShape * unnecesary variable * simplify code by removing levels of indirection * fixed errors * merge cleanup * removed package-lock.json * Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically. * Removed transform and layer_path from VectorShape * Auto-saving tentitively working. Work toward Overlay transform issues. * Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress. * Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case. * Removed need for closed bool, changed VectorShape to a tuple struct. * WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes. * Added initial messages to edit VectorShape points. * DeleteSelectedPoints messages implemented, selection isn't working currently though. * Selection messages arriving in document, but transform is wrong. * Selection, Deselection working, delete working for first point. * Working towards moving points again * Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though. * Delete more stable, clean up, renamed to HandleIn, HandleOut * Further vec_unique cleanup * Further cleanup * Removed Deref / DerefMut from VectorShape * Document version++, will likely revert before merge into master * Seleting / deleting handles tentitively working again. * Version number bump, fixed tests. * Fixed comment in VecUnique * Improved VecUnique descriptor comment * Renamed VecUnique to IdBackedVec to further clarify usage. * Resolved formatting. * WIP Fixing dragging points * Fixed an instance where an OverlayMessage could be sent to the main document incorrectly. * Deleting all of a shapes points now gracefully deletes the layer instead of crashing. * Fixed handle configurations that would panic on deletion * Single anchor dragging restored with multi-dragging next plus handles * sides.into() * Handle and Multi-point dragging working * WIP Handle symmetry working again * Handle mirroring functional again. * Cleaned up warnings * Fixed overlay outline not matching shape * Git branch fix of compatibility with new master * Fixed closed shape bug, replaced kurbo ellipse * Removed unused func, updated comments * Deleting points can undo, multiple shape selection deletes now working * Removed AddOverlay* operations * Partial fix for select drift, added helpers * Don't snap against dragging points * Properly cleanup path outline with multiple shapes * Clear all points in other selected shapes * Actually don't snap against dragging points * Fix path tool & add snap angle and break handle * Fix handle being set to NaN causing render issues * Fix cached overlays not showing line -> curve * Add operations for modifying paths * Remove kurbo from pen tool * Do not snap against handles when anchor selected * Fix overlays not being cleaned up on path tool * Fix handle position after dragging * Use `Anchor` for text & no kurbo in operations * Replace kurbo to_svg function * Ngon no longer center scales by default, still some weird behaviour when holding alt * Cleanup overlays * Fix render and bounding box doctests * Fix fun to_svg error * Fix compile error * Some code review * Remove legacy `SelectPoint` on doubleclick * Remove font from test document * Fix the pen tool selection changed * Reorder imports Co-authored-by: Dennis <dennis@kobert.dev> Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com> Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com> Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: 0hypercube <0hypercube@gmail.com> Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
This commit is contained in:
committed by
Keavon Chambers
parent
6042b32a86
commit
20cfd5f600
@@ -404,7 +404,7 @@ impl PathGraph {
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concat_paths(&mut curve, &self.edge(vertices[index - 1].0, vertices[index].0, vertices[index].1).unwrap().curve);
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}
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curve.push(PathEl::ClosePath);
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ShapeLayer::from_bez_path(BezPath::from_vec(curve), style.clone(), false)
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ShapeLayer::new(BezPath::from_vec(curve).iter().into(), style.clone())
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}
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}
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@@ -535,24 +535,24 @@ pub fn composite_boolean_operation(mut select: BooleanOperation, shapes: &mut Ve
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// TODO: check if shapes are filled
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// TODO: Bug: shape with at least two subpaths and comprised of many unions sometimes has erroneous movetos embedded in edges
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pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, beta: &mut ShapeLayer) -> Result<Vec<ShapeLayer>, BooleanOperationError> {
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if alpha.path.is_empty() || beta.path.is_empty() {
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if alpha.shape.anchors().is_empty() || beta.shape.anchors().is_empty() {
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return Err(BooleanOperationError::InvalidSelection);
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}
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if select == BooleanOperation::SubtractBack {
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select = BooleanOperation::SubtractFront;
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swap(alpha, beta);
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}
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alpha.path = close_path(&alpha.path);
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beta.path = close_path(&beta.path);
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let beta_reverse = close_path(&reverse_path(&beta.path));
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let alpha_dir = Cycle::direction_for_path(&alpha.path)?;
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let beta_dir = Cycle::direction_for_path(&beta.path)?;
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let mut alpha_shape = close_path(&(&alpha.shape).into());
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let beta_shape = close_path(&(&beta.shape).into());
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let beta_reverse = close_path(&reverse_path(&beta_shape));
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let alpha_dir = Cycle::direction_for_path(&alpha_shape)?;
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let beta_dir = Cycle::direction_for_path(&beta_shape)?;
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match select {
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BooleanOperation::Union => {
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match if beta_dir == alpha_dir {
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PathGraph::from_paths(&alpha.path, &beta.path)
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PathGraph::from_paths(&alpha_shape, &beta_shape)
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} else {
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PathGraph::from_paths(&alpha.path, &beta_reverse)
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PathGraph::from_paths(&alpha_shape, &beta_reverse)
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} {
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Ok(graph) => {
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let mut cycles = graph.get_cycles();
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@@ -562,16 +562,20 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
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&alpha.style,
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);
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for interior in collect_shapes(&graph, &mut cycles, |dir| dir != alpha_dir, |_| &alpha.style)? {
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add_subpath(&mut boolean_union.path, interior.path);
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//TODO: this is not very efficient or nice to read
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let mut a_path: BezPath = (&boolean_union.shape).into();
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let b_path: BezPath = (&interior.shape).into();
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add_subpath(&mut a_path, b_path);
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boolean_union.shape = a_path.iter().into();
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}
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Ok(vec![boolean_union])
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}
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Err(BooleanOperationError::NoIntersections) => {
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// If shape is inside the other the Union is just the larger
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// Check could also be done with area and single ray cast
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if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
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if cast_horizontal_ray(point_on_curve(&beta_shape), &alpha_shape) % 2 != 0 {
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Ok(vec![alpha.clone()])
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} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
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} else if cast_horizontal_ray(point_on_curve(&alpha_shape), &beta_shape) % 2 != 0 {
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beta.style = alpha.style.clone();
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Ok(vec![beta.clone()])
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} else {
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@@ -583,17 +587,17 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
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}
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BooleanOperation::Difference => {
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let graph = if beta_dir != alpha_dir {
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PathGraph::from_paths(&alpha.path, &beta.path)?
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PathGraph::from_paths(&alpha_shape, &beta_shape)?
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} else {
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PathGraph::from_paths(&alpha.path, &beta_reverse)?
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PathGraph::from_paths(&alpha_shape, &beta_reverse)?
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};
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collect_shapes(&graph, &mut graph.get_cycles(), |_| true, |dir| if dir == alpha_dir { &alpha.style } else { &beta.style })
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}
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BooleanOperation::Intersection => {
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match if beta_dir == alpha_dir {
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PathGraph::from_paths(&alpha.path, &beta.path)
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PathGraph::from_paths(&alpha_shape, &beta_shape)
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} else {
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PathGraph::from_paths(&alpha.path, &beta_reverse)
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PathGraph::from_paths(&alpha_shape, &beta_reverse)
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} {
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Ok(graph) => {
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let mut cycles = graph.get_cycles();
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@@ -610,10 +614,10 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
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}
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Err(BooleanOperationError::NoIntersections) => {
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// Check could also be done with area and single ray cast
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if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
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if cast_horizontal_ray(point_on_curve(&beta_shape), &alpha_shape) % 2 != 0 {
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beta.style = alpha.style.clone();
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Ok(vec![beta.clone()])
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} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
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} else if cast_horizontal_ray(point_on_curve(&alpha_shape), &beta_shape) % 2 != 0 {
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Ok(vec![alpha.clone()])
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} else {
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Err(BooleanOperationError::NothingDone)
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@@ -627,14 +631,14 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
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}
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BooleanOperation::SubtractFront => {
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match if beta_dir != alpha_dir {
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PathGraph::from_paths(&alpha.path, &beta.path)
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PathGraph::from_paths(&alpha_shape, &beta_shape)
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} else {
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PathGraph::from_paths(&alpha.path, &beta_reverse)
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PathGraph::from_paths(&alpha_shape, &beta_reverse)
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} {
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Ok(graph) => collect_shapes(&graph, &mut graph.get_cycles(), |dir| dir == alpha_dir, |_| &alpha.style),
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Err(BooleanOperationError::NoIntersections) => {
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if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
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add_subpath(&mut alpha.path, if beta_dir == alpha_dir { reverse_path(&beta.path) } else { beta.path.clone() });
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if cast_horizontal_ray(point_on_curve(&beta_shape), &alpha_shape) % 2 != 0 {
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add_subpath(&mut alpha_shape, if beta_dir == alpha_dir { reverse_path(&beta_shape) } else { beta_shape });
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Ok(vec![alpha.clone()])
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} else {
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Err(BooleanOperationError::NothingDone)
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@@ -654,7 +658,7 @@ pub fn cast_horizontal_ray(from: Point, into: &BezPath) -> usize {
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});
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let mut intersects = Vec::new();
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for ref mut seg in into.segments() {
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if seg.bounding_box().x1 > from.x {
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if kurbo::ParamCurveExtrema::bounding_box(seg).x1 > from.x {
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line_curve_intersections((&mut ray, seg), |_, b| valid_t(b), &mut intersects);
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}
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}
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@@ -1,16 +1,15 @@
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use crate::boolean_ops::composite_boolean_operation;
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use crate::intersection::Quad;
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use crate::layers;
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use crate::layers::folder_layer::FolderLayer;
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use crate::layers::image_layer::ImageLayer;
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use crate::layers::layer_info::{Layer, LayerData, LayerDataType, LayerDataTypeDiscriminant};
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use crate::layers::shape_layer::ShapeLayer;
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use crate::layers::style::RenderData;
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use crate::layers::text_layer::{Font, FontCache, TextLayer};
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use crate::layers::vector::vector_shape::VectorShape;
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use crate::{DocumentError, DocumentResponse, Operation};
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use glam::{DAffine2, DVec2};
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use kurbo::Affine;
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use serde::{Deserialize, Serialize};
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use std::cell::RefCell;
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use std::cmp::max;
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@@ -100,7 +99,7 @@ impl Document {
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}
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/// Returns a mutable reference to the layer or folder at the path.
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fn layer_mut(&mut self, path: &[LayerId]) -> Result<&mut Layer, DocumentError> {
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pub fn layer_mut(&mut self, path: &[LayerId]) -> Result<&mut Layer, DocumentError> {
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if path.is_empty() {
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return Ok(&mut self.root);
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}
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@@ -117,7 +116,7 @@ impl Document {
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match (self.multiply_transforms(path), &self.layer(path)?.data) {
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(Ok(shape_transform), LayerDataType::Shape(shape)) => {
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let mut new_shape = shape.clone();
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new_shape.path.apply_affine(Affine::new((undo_viewport * shape_transform).to_cols_array()));
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new_shape.shape.apply_affine(undo_viewport * shape_transform);
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shapes.push(new_shape);
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}
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(Ok(_), _) => return Err(DocumentError::InvalidPath),
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@@ -127,6 +126,43 @@ impl Document {
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Ok(shapes)
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}
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/// Return a copy of all VectorShapes currently in the document.
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pub fn all_vector_shapes(&self) -> Vec<VectorShape> {
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self.root.iter().flat_map(|layer| layer.as_vector_shape_copy()).collect::<Vec<VectorShape>>()
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}
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/// Returns references to all VectorShapes currently in the document.
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pub fn all_vector_shapes_ref(&self) -> Vec<&VectorShape> {
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self.root.iter().flat_map(|layer| layer.as_vector_shape()).collect::<Vec<&VectorShape>>()
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}
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/// Returns a reference to the requested VectorShape by providing a path to its owner layer.
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pub fn vector_shape_ref<'a>(&'a self, path: &[LayerId]) -> Option<&'a VectorShape> {
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self.layer(path).ok()?.as_vector_shape()
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}
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/// Returns a mutable reference of the requested VectorShape by providing a path to its owner layer.
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pub fn vector_shape_mut<'a>(&'a mut self, path: &'a [LayerId]) -> Option<&'a mut VectorShape> {
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self.layer_mut(path).ok()?.as_vector_shape_mut()
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}
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/// Set a VectorShape at the specified path.
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pub fn set_vector_shape(&mut self, path: &[LayerId], shape: VectorShape) {
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let layer = self.layer_mut(path);
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if let Ok(layer) = layer {
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if let LayerDataType::Shape(shape_layer) = &mut layer.data {
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shape_layer.shape = shape;
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// Is this needed?
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layer.cache_dirty = true;
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}
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}
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}
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/// Set VectorShapes for multiple paths at once.
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pub fn set_vector_shapes<'a>(&'a mut self, paths: impl Iterator<Item = &'a [LayerId]>, shapes: Vec<VectorShape>) {
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paths.zip(shapes).for_each(|(path, shape)| self.set_vector_shape(path, shape));
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}
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pub fn common_layer_path_prefix<'a>(&self, layers: impl Iterator<Item = &'a [LayerId]>) -> &'a [LayerId] {
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layers.reduce(|a, b| &a[..a.iter().zip(b.iter()).take_while(|&(a, b)| a == b).count()]).unwrap_or_default()
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}
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@@ -467,15 +503,6 @@ impl Document {
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Some([vec![DocumentChanged, CreatedLayer { path: path.clone() }], update_thumbnails_upstream(&path)].concat())
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}
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Operation::AddOverlayEllipse { path, transform, style } => {
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let mut ellipse = ShapeLayer::ellipse(style);
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ellipse.render_index = -1;
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let layer = Layer::new(LayerDataType::Shape(ellipse), transform);
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self.set_layer(&path, layer, -1)?;
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Some([vec![DocumentChanged, CreatedLayer { path }]].concat())
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}
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Operation::AddRect { path, insert_index, transform, style } => {
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let layer = Layer::new(LayerDataType::Shape(ShapeLayer::rectangle(style)), transform);
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@@ -483,15 +510,6 @@ impl Document {
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Some([vec![DocumentChanged, CreatedLayer { path: path.clone() }], update_thumbnails_upstream(&path)].concat())
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}
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Operation::AddOverlayRect { path, transform, style } => {
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let mut rect = ShapeLayer::rectangle(style);
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rect.render_index = -1;
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let layer = Layer::new(LayerDataType::Shape(rect), transform);
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self.set_layer(&path, layer, -1)?;
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Some([vec![DocumentChanged, CreatedLayer { path }]].concat())
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}
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Operation::AddLine { path, insert_index, transform, style } => {
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let layer = Layer::new(LayerDataType::Shape(ShapeLayer::line(style)), transform);
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@@ -499,15 +517,6 @@ impl Document {
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Some([vec![DocumentChanged, CreatedLayer { path: path.clone() }], update_thumbnails_upstream(&path)].concat())
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}
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Operation::AddOverlayLine { path, transform, style } => {
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let mut line = ShapeLayer::line(style);
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line.render_index = -1;
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let layer = Layer::new(LayerDataType::Shape(line), transform);
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self.set_layer(&path, layer, -1)?;
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Some([vec![DocumentChanged, CreatedLayer { path }]].concat())
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}
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Operation::AddText {
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path,
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insert_index,
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@@ -577,24 +586,14 @@ impl Document {
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Some([vec![DocumentChanged, CreatedLayer { path: path.clone() }], update_thumbnails_upstream(&path)].concat())
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}
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Operation::AddOverlayShape { path, style, bez_path, closed } => {
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let mut shape = ShapeLayer::from_bez_path(bez_path, style, closed);
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shape.render_index = -1;
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let layer = Layer::new(LayerDataType::Shape(shape), DAffine2::IDENTITY.to_cols_array());
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self.set_layer(&path, layer, -1)?;
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Some([vec![DocumentChanged, CreatedLayer { path }]].concat())
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}
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Operation::AddShape {
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path,
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transform,
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insert_index,
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style,
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bez_path,
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closed,
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vector_path,
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} => {
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let shape = ShapeLayer::from_bez_path(bez_path, style, closed);
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let shape = ShapeLayer::new(vector_path, style);
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self.set_layer(&path, Layer::new(LayerDataType::Shape(shape), transform), insert_index)?;
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Some([vec![DocumentChanged, CreatedLayer { path }]].concat())
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}
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@@ -759,36 +758,57 @@ impl Document {
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self.mark_as_dirty(&path)?;
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Some([vec![DocumentChanged], update_thumbnails_upstream(&path)].concat())
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}
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Operation::SetShapePath { path, bez_path } => {
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Operation::SetShapePath { path, vector_path } => {
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self.mark_as_dirty(&path)?;
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if let LayerDataType::Shape(shape) = &mut self.layer_mut(&path)?.data {
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shape.path = bez_path;
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shape.shape = vector_path;
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}
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Some(vec![DocumentChanged, LayerChanged { path }])
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}
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Operation::SetShapePathInViewport { path, bez_path, transform } => {
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let transform = DAffine2::from_cols_array(&transform);
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self.set_transform_relative_to_viewport(&path, transform)?;
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self.mark_as_dirty(&path)?;
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// Not using Document::layer_mut is necessary because we also need to borrow the font cache
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let mut current_folder = &mut self.root;
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let (folder_path, id) = split_path(&path)?;
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for id in folder_path {
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current_folder = current_folder.as_folder_mut()?.layer_mut(*id).ok_or_else(|| DocumentError::LayerNotFound(folder_path.into()))?;
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||||
Operation::InsertVectorAnchor { layer_path, anchor, after_id } => {
|
||||
if let Ok(Some(shape)) = self.layer_mut(&layer_path).map(|layer| layer.as_vector_shape_mut()) {
|
||||
shape.anchors_mut().insert(anchor, after_id);
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
}
|
||||
let layer_mut = current_folder.as_folder_mut()?.layer_mut(id).ok_or_else(|| DocumentError::LayerNotFound(folder_path.into()))?;
|
||||
|
||||
if let LayerDataType::Text(t) = &mut layer_mut.data {
|
||||
let bezpath = t.to_bez_path(t.load_face(font_cache));
|
||||
layer_mut.data = layers::layer_info::LayerDataType::Shape(ShapeLayer::from_bez_path(bezpath, t.path_style.clone(), true));
|
||||
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
|
||||
}
|
||||
Operation::PushVectorAnchor { layer_path, anchor } => {
|
||||
if let Ok(Some(shape)) = self.layer_mut(&layer_path).map(|layer| layer.as_vector_shape_mut()) {
|
||||
shape.anchors_mut().push(anchor);
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
}
|
||||
|
||||
if let LayerDataType::Shape(shape) = &mut layer_mut.data {
|
||||
shape.path = bez_path;
|
||||
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
|
||||
}
|
||||
Operation::RemoveVectorAnchor { layer_path, id } => {
|
||||
if let Ok(Some(shape)) = self.layer_mut(&layer_path).map(|layer| layer.as_vector_shape_mut()) {
|
||||
shape.anchors_mut().remove(id);
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
}
|
||||
Some([vec![DocumentChanged, LayerChanged { path: path.clone() }], update_thumbnails_upstream(&path)].concat())
|
||||
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
|
||||
}
|
||||
Operation::MoveVectorPoint {
|
||||
layer_path,
|
||||
id,
|
||||
control_type,
|
||||
position,
|
||||
} => {
|
||||
if let Ok(Some(shape)) = self.layer_mut(&layer_path).map(|layer| layer.as_vector_shape_mut()) {
|
||||
if let Some(anchor) = shape.anchors_mut().by_id_mut(id) {
|
||||
anchor.set_point_position(control_type as usize, position.into());
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
}
|
||||
}
|
||||
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
|
||||
}
|
||||
Operation::RemoveVectorPoint { layer_path, id, control_type } => {
|
||||
if let Ok(Some(shape)) = self.layer_mut(&layer_path).map(|layer| layer.as_vector_shape_mut()) {
|
||||
if let Some(anchor) = shape.anchors_mut().by_id_mut(id) {
|
||||
anchor.points[control_type as usize] = None;
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
}
|
||||
}
|
||||
Some([update_thumbnails_upstream(&layer_path), vec![DocumentChanged, LayerChanged { path: layer_path }]].concat())
|
||||
}
|
||||
Operation::TransformLayerInScope { path, transform, scope } => {
|
||||
let transform = DAffine2::from_cols_array(&transform);
|
||||
@@ -864,6 +884,84 @@ impl Document {
|
||||
self.mark_as_dirty(&path)?;
|
||||
Some([vec![DocumentChanged], update_thumbnails_upstream(&path)].concat())
|
||||
}
|
||||
|
||||
// We may not want the concept of selection here. For now leaving though.
|
||||
Operation::SelectVectorPoints { layer_path, point_ids, add } => {
|
||||
let layer = self.layer_mut(&layer_path)?;
|
||||
if let Some(shape) = layer.as_vector_shape_mut() {
|
||||
if !add {
|
||||
shape.clear_selected_anchors();
|
||||
}
|
||||
shape.select_points(&point_ids, true);
|
||||
}
|
||||
Some(vec![LayerChanged { path: layer_path.clone() }])
|
||||
}
|
||||
Operation::DeselectVectorPoints { layer_path, point_ids } => {
|
||||
let layer = self.layer_mut(&layer_path)?;
|
||||
if let Some(shape) = layer.as_vector_shape_mut() {
|
||||
shape.select_points(&point_ids, false);
|
||||
}
|
||||
Some(vec![LayerChanged { path: layer_path.clone() }])
|
||||
}
|
||||
Operation::DeselectAllVectorPoints { layer_path } => {
|
||||
let layer = self.layer_mut(&layer_path)?;
|
||||
if let Some(shape) = layer.as_vector_shape_mut() {
|
||||
shape.clear_selected_anchors();
|
||||
}
|
||||
Some(vec![LayerChanged { path: layer_path.clone() }])
|
||||
}
|
||||
Operation::DeleteSelectedVectorPoints { layer_paths } => {
|
||||
let mut responses = vec![];
|
||||
for layer_path in layer_paths {
|
||||
let layer = self.layer_mut(&layer_path)?;
|
||||
if let Some(shape) = layer.as_vector_shape_mut() {
|
||||
// Delete the selected points.
|
||||
shape.delete_selected();
|
||||
|
||||
// Delete the layer if there are no longer any anchors
|
||||
if (shape.anchors().len() - 1) == 0 {
|
||||
self.delete(&layer_path)?;
|
||||
responses.push(DocumentChanged);
|
||||
responses.push(DocumentResponse::DeletedLayer { path: layer_path });
|
||||
return Ok(Some(responses));
|
||||
}
|
||||
|
||||
// If we still have anchors, update the layer and thumbnails
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
responses.push(DocumentChanged);
|
||||
responses.push(LayerChanged { path: layer_path.clone() });
|
||||
responses.append(&mut update_thumbnails_upstream(&layer_path));
|
||||
}
|
||||
}
|
||||
Some(responses)
|
||||
}
|
||||
Operation::MoveSelectedVectorPoints { layer_path, delta, absolute_position } => {
|
||||
if let Ok(viewspace) = self.generate_transform_relative_to_viewport(&layer_path) {
|
||||
let objectspace = &viewspace.inverse();
|
||||
let delta = objectspace.transform_vector2(DVec2::new(delta.0, delta.1));
|
||||
let absolute_position = objectspace.transform_point2(DVec2::new(absolute_position.0, absolute_position.1));
|
||||
let layer = self.layer_mut(&layer_path)?;
|
||||
if let Some(shape) = layer.as_vector_shape_mut() {
|
||||
shape.move_selected(delta, absolute_position, &viewspace);
|
||||
}
|
||||
}
|
||||
self.mark_as_dirty(&layer_path)?;
|
||||
Some([vec![DocumentChanged, LayerChanged { path: layer_path.clone() }], update_thumbnails_upstream(&layer_path)].concat())
|
||||
}
|
||||
Operation::SetSelectedHandleMirroring {
|
||||
layer_path,
|
||||
toggle_distance,
|
||||
toggle_angle,
|
||||
} => {
|
||||
let layer = self.layer_mut(&layer_path)?;
|
||||
if let Some(shape) = layer.as_vector_shape_mut() {
|
||||
for anchor in shape.selected_anchors_any_points_mut() {
|
||||
anchor.toggle_mirroring(toggle_distance, toggle_angle);
|
||||
}
|
||||
}
|
||||
// This does nothing visually so we don't need to send any messages
|
||||
None
|
||||
}
|
||||
};
|
||||
Ok(responses)
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use crate::boolean_ops::{split_path_seg, subdivide_path_seg};
|
||||
use crate::consts::{F64LOOSE, F64PRECISE};
|
||||
use crate::layers::vector::vector_shape::VectorShape;
|
||||
|
||||
use glam::{DAffine2, DMat2, DVec2};
|
||||
use kurbo::{BezPath, CubicBez, Line, ParamCurve, ParamCurveDeriv, ParamCurveExtrema, PathSeg, Point, QuadBez, Rect, Shape, Vec2};
|
||||
@@ -37,6 +38,24 @@ impl Quad {
|
||||
path.close_path();
|
||||
path
|
||||
}
|
||||
|
||||
/// Generates a [VectorShape] of the quad
|
||||
pub fn vector_shape(&self) -> VectorShape {
|
||||
VectorShape::from_points(self.0.into_iter(), true)
|
||||
}
|
||||
|
||||
/// Generates the axis aligned bounding box of the quad
|
||||
pub fn bounding_box(&self) -> [DVec2; 2] {
|
||||
[
|
||||
self.0.into_iter().reduce(|a, b| a.min(b)).unwrap_or_default(),
|
||||
self.0.into_iter().reduce(|a, b| a.max(b)).unwrap_or_default(),
|
||||
]
|
||||
}
|
||||
|
||||
/// Gets the center of a quad
|
||||
pub fn center(&self) -> DVec2 {
|
||||
self.0.iter().sum::<DVec2>() / 4.
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<Quad> for DAffine2 {
|
||||
@@ -73,7 +92,7 @@ pub fn intersect_quad_bez_path(quad: Quad, shape: &BezPath, filled: bool) -> boo
|
||||
return true;
|
||||
}
|
||||
// Check if selection is entirely within the shape
|
||||
if filled && shape.contains(to_point(quad.0[0])) {
|
||||
if filled && shape.contains(to_point(quad.center())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -843,8 +862,11 @@ mod tests {
|
||||
use super::*;
|
||||
#[allow(unused_imports)]
|
||||
use crate::boolean_ops::point_on_curve;
|
||||
|
||||
#[allow(unused_imports)]
|
||||
use std::{fs::File, io::Write};
|
||||
use std::fs::File;
|
||||
#[allow(unused_imports)]
|
||||
use std::io::Write;
|
||||
|
||||
/// Two intersect points, on different `PathSegs`.
|
||||
#[ignore]
|
||||
|
||||
172
graphene/src/layers/id_vec.rs
Normal file
172
graphene/src/layers/id_vec.rs
Normal file
@@ -0,0 +1,172 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
|
||||
/// Brief description: A vec that allows indexing elements by both index and an assigned unique ID
|
||||
/// Goals of this Data Structure:
|
||||
/// - Drop-in replacement for a Vec.
|
||||
/// - Provide an auto-assigned Unique ID per element upon insertion.
|
||||
/// - Add elements to the start or end.
|
||||
/// - Insert element by Unique ID. Insert directly after an existing element by its Unique ID.
|
||||
/// - Access data by providing Unique ID.
|
||||
/// - Maintain ordering among the elements.
|
||||
/// - Remove elements without changing Unique IDs.
|
||||
/// This data structure is somewhat similar to a linked list in terms of invarients.
|
||||
/// The downside is that currently it requires a lot of iteration.
|
||||
|
||||
type ElementId = u64;
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Deserialize, Serialize)]
|
||||
pub struct IdBackedVec<T> {
|
||||
/// Contained elements
|
||||
elements: Vec<T>,
|
||||
/// The IDs of the [Elements] contained within this
|
||||
element_ids: Vec<ElementId>,
|
||||
/// The ID that will be assigned to the next element that is added to this
|
||||
#[serde(skip)]
|
||||
next_id: ElementId,
|
||||
}
|
||||
|
||||
impl<T> IdBackedVec<T> {
|
||||
/// Push a new element to the start of the vector
|
||||
pub fn push_front(&mut self, element: T) -> Option<ElementId> {
|
||||
self.next_id += 1;
|
||||
self.elements.insert(0, element);
|
||||
self.element_ids.insert(0, self.next_id);
|
||||
Some(self.next_id)
|
||||
}
|
||||
|
||||
// Push an element to the end of the vector
|
||||
pub fn push_end(&mut self, element: T) -> Option<ElementId> {
|
||||
self.next_id += 1;
|
||||
self.elements.push(element);
|
||||
self.element_ids.push(self.next_id);
|
||||
Some(self.next_id)
|
||||
}
|
||||
|
||||
/// Insert an element adjacent to the given ID
|
||||
pub fn insert(&mut self, element: T, id: ElementId) -> Option<ElementId> {
|
||||
if let Some(index) = self.index_from_id(id) {
|
||||
self.next_id += 1;
|
||||
self.elements.insert(index, element);
|
||||
self.element_ids.insert(index, self.next_id);
|
||||
return Some(self.next_id);
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Push an element to the end of the vector
|
||||
/// Overriden from Vec, so adding values without creating an id cannot occur
|
||||
pub fn push(&mut self, element: T) -> Option<ElementId> {
|
||||
self.push_end(element)
|
||||
}
|
||||
|
||||
/// Add a range of elements of elements to the end of this vector
|
||||
pub fn push_range<I>(&mut self, elements: I) -> Vec<ElementId>
|
||||
where
|
||||
I: IntoIterator<Item = T>,
|
||||
{
|
||||
let mut ids = vec![];
|
||||
for element in elements {
|
||||
if let Some(id) = self.push_end(element) {
|
||||
ids.push(id);
|
||||
}
|
||||
}
|
||||
ids
|
||||
}
|
||||
|
||||
/// Remove an element with a given element ID from the within this container.
|
||||
/// This operation will return false if the element ID is not found.
|
||||
/// Preserve unique ID lookup by using swap end and updating hashmap
|
||||
pub fn remove(&mut self, to_remove_id: ElementId) -> Option<T> {
|
||||
if let Some(index) = self.index_from_id(to_remove_id) {
|
||||
self.element_ids.remove(index);
|
||||
return Some(self.elements.remove(index));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Get a single element with a given element ID from the within this container.
|
||||
pub fn by_id(&self, id: ElementId) -> Option<&T> {
|
||||
let index = self.index_from_id(id)?;
|
||||
Some(&self.elements[index])
|
||||
}
|
||||
|
||||
/// Get a mutable reference to a single element with a given element ID from the within this container.
|
||||
pub fn by_id_mut(&mut self, id: ElementId) -> Option<&mut T> {
|
||||
let index = self.index_from_id(id)?;
|
||||
Some(&mut self.elements[index])
|
||||
}
|
||||
|
||||
/// Get an element based on its index
|
||||
pub fn by_index(&self, index: usize) -> Option<&T> {
|
||||
self.elements.get(index)
|
||||
}
|
||||
|
||||
/// Get a mutable element based on its index
|
||||
pub fn by_index_mut(&mut self, index: usize) -> Option<&mut T> {
|
||||
self.elements.get_mut(index)
|
||||
}
|
||||
|
||||
/// Clear the elements and unique ids
|
||||
pub fn clear(&mut self) {
|
||||
self.elements.clear();
|
||||
self.element_ids.clear();
|
||||
}
|
||||
|
||||
/// Enumerate the ids and elements in this container `(&ElementId, &T)`
|
||||
pub fn enumerate(&self) -> impl Iterator<Item = (&ElementId, &T)> {
|
||||
self.element_ids.iter().zip(self.elements.iter())
|
||||
}
|
||||
|
||||
/// Mutably Enumerate the ids and elements in this container `(&ElementId, &mut T)`
|
||||
pub fn enumerate_mut(&mut self) -> impl Iterator<Item = (&ElementId, &mut T)> {
|
||||
self.element_ids.iter().zip(self.elements.iter_mut())
|
||||
}
|
||||
|
||||
/// If this container contains an element with the given ID
|
||||
pub fn contains(&self, id: ElementId) -> bool {
|
||||
self.element_ids.contains(&id)
|
||||
}
|
||||
|
||||
/// Get the index of an element with the given ID
|
||||
pub fn index_from_id(&self, element_id: ElementId) -> Option<usize> {
|
||||
// Though this is a linear traversal, it is still likely faster than using a hashmap
|
||||
self.element_ids.iter().position(|&id| id == element_id)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Default for IdBackedVec<T> {
|
||||
fn default() -> Self {
|
||||
IdBackedVec {
|
||||
elements: vec![],
|
||||
element_ids: vec![],
|
||||
next_id: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Allows for usage of UniqueElements as a Vec<T>
|
||||
impl<T> Deref for IdBackedVec<T> {
|
||||
type Target = [T];
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.elements
|
||||
}
|
||||
}
|
||||
|
||||
// TODO Consider removing this, it could allow for ElementIds and Elements to get out of sync
|
||||
/// Allows for mutable usage of UniqueElements as a Vec<T>
|
||||
impl<T> DerefMut for IdBackedVec<T> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.elements
|
||||
}
|
||||
}
|
||||
|
||||
/// Allows use with iterators
|
||||
/// Also allows constructing UniqueElements with collect
|
||||
impl<A> FromIterator<A> for IdBackedVec<A> {
|
||||
fn from_iter<T: IntoIterator<Item = A>>(iter: T) -> Self {
|
||||
let mut new = IdBackedVec::default();
|
||||
// Add to the end of the existing elements
|
||||
new.push_range(iter);
|
||||
new
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ use super::image_layer::ImageLayer;
|
||||
use super::shape_layer::ShapeLayer;
|
||||
use super::style::{PathStyle, RenderData};
|
||||
use super::text_layer::TextLayer;
|
||||
use super::vector::vector_shape::VectorShape;
|
||||
use crate::intersection::Quad;
|
||||
use crate::layers::text_layer::FontCache;
|
||||
use crate::DocumentError;
|
||||
@@ -103,7 +104,7 @@ pub trait LayerData {
|
||||
/// assert_eq!(
|
||||
/// svg,
|
||||
/// "<g transform=\"matrix(\n1,-0,-0,1,-0,-0)\">\
|
||||
/// <path d=\"M0 0L1 0L1 1L0 1Z\" fill=\"none\" />\
|
||||
/// <path d=\"M0,0L0,1L1,1L1,0Z\" fill=\"none\" />\
|
||||
/// </g>"
|
||||
/// );
|
||||
/// ```
|
||||
@@ -371,6 +372,27 @@ impl Layer {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_vector_shape(&self) -> Option<&VectorShape> {
|
||||
match &self.data {
|
||||
LayerDataType::Shape(s) => Some(&s.shape),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_vector_shape_copy(&self) -> Option<VectorShape> {
|
||||
match &self.data {
|
||||
LayerDataType::Shape(s) => Some(s.shape.clone()),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_vector_shape_mut(&mut self) -> Option<&mut VectorShape> {
|
||||
match &mut self.data {
|
||||
LayerDataType::Shape(s) => Some(&mut s.shape),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get a reference to the Folder wrapped by the layer.
|
||||
/// This operation will fail if the [Layer type](Layer::data) is not `LayerDataType::Folder`.
|
||||
pub fn as_folder(&self) -> Result<&FolderLayer, DocumentError> {
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
pub mod blend_mode;
|
||||
/// Contains the [FolderLayer](folder_layer::FolderLayer) type that encapsulates other layers, including more folders.
|
||||
pub mod folder_layer;
|
||||
pub mod id_vec;
|
||||
/// Contains the [ImageLayer](image_layer::ImageLayer) type that contains a bitmap image.
|
||||
pub mod image_layer;
|
||||
/// Contains the base [Layer](layer_info::Layer) type, an abstraction over the different types of layers.
|
||||
@@ -27,3 +28,4 @@ pub mod shape_layer;
|
||||
pub mod style;
|
||||
/// Contains the [TextLayer](text_layer::TextLayer) type.
|
||||
pub mod text_layer;
|
||||
pub mod vector;
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
use super::layer_info::LayerData;
|
||||
use super::style::{self, PathStyle, RenderData, ViewMode};
|
||||
use super::vector::vector_shape::VectorShape;
|
||||
use crate::intersection::{intersect_quad_bez_path, Quad};
|
||||
use crate::layers::text_layer::FontCache;
|
||||
use crate::LayerId;
|
||||
|
||||
use glam::{DAffine2, DMat2, DVec2};
|
||||
use kurbo::{Affine, BezPath, Shape as KurboShape};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt::Write;
|
||||
|
||||
fn glam_to_kurbo(transform: DAffine2) -> Affine {
|
||||
Affine::new(transform.to_cols_array())
|
||||
}
|
||||
|
||||
/// A generic SVG element defined using Bezier paths.
|
||||
/// Shapes are rendered as
|
||||
/// [`<path>`](https://developer.mozilla.org/en-US/docs/Web/SVG/Element/path)
|
||||
@@ -21,21 +17,19 @@ fn glam_to_kurbo(transform: DAffine2) -> Affine {
|
||||
/// group that the transformation matrix is applied to.
|
||||
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
|
||||
pub struct ShapeLayer {
|
||||
/// A Bezier path.
|
||||
pub path: BezPath,
|
||||
/// The geometry of the layer.
|
||||
pub shape: VectorShape,
|
||||
/// The visual style of the shape.
|
||||
pub style: style::PathStyle,
|
||||
// TODO: We might be able to remove this in a future refactor
|
||||
pub render_index: i32,
|
||||
/// Whether or not the [path](ShapeLayer::path) connects to itself.
|
||||
pub closed: bool,
|
||||
}
|
||||
|
||||
impl LayerData for ShapeLayer {
|
||||
fn render(&mut self, svg: &mut String, svg_defs: &mut String, transforms: &mut Vec<DAffine2>, render_data: RenderData) {
|
||||
let mut path = self.path.clone();
|
||||
let mut vector_shape = self.shape.clone();
|
||||
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = vector_shape.bounding_box();
|
||||
let layer_bounds = [(x0, y0).into(), (x1, y1).into()];
|
||||
|
||||
let transform = self.transform(transforms, render_data.view_mode);
|
||||
@@ -44,9 +38,9 @@ impl LayerData for ShapeLayer {
|
||||
let _ = write!(svg, "<!-- SVG shape has an invalid transform -->");
|
||||
return;
|
||||
}
|
||||
path.apply_affine(glam_to_kurbo(transform));
|
||||
vector_shape.apply_affine(transform);
|
||||
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = vector_shape.bounding_box();
|
||||
let transformed_bounds = [(x0, y0).into(), (x1, y1).into()];
|
||||
|
||||
let _ = writeln!(svg, r#"<g transform="matrix("#);
|
||||
@@ -57,33 +51,37 @@ impl LayerData for ShapeLayer {
|
||||
let _ = write!(
|
||||
svg,
|
||||
r#"<path d="{}" {} />"#,
|
||||
path.to_svg(),
|
||||
vector_shape.to_svg(),
|
||||
self.style.render(render_data.view_mode, svg_defs, transform, layer_bounds, transformed_bounds)
|
||||
);
|
||||
let _ = svg.write_str("</g>");
|
||||
}
|
||||
|
||||
fn bounding_box(&self, transform: glam::DAffine2, _font_cache: &FontCache) -> Option<[DVec2; 2]> {
|
||||
use kurbo::Shape;
|
||||
|
||||
let mut path = self.path.clone();
|
||||
let mut vector_shape = self.shape.clone();
|
||||
if transform.matrix2 == DMat2::ZERO {
|
||||
return None;
|
||||
}
|
||||
path.apply_affine(glam_to_kurbo(transform));
|
||||
vector_shape.apply_affine(transform);
|
||||
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = vector_shape.bounding_box();
|
||||
Some([(x0, y0).into(), (x1, y1).into()])
|
||||
}
|
||||
|
||||
fn intersects_quad(&self, quad: Quad, path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>, _font_cache: &FontCache) {
|
||||
if intersect_quad_bez_path(quad, &self.path, self.style.fill().is_some()) {
|
||||
let filled = self.style.fill().is_some() || self.shape.anchors().last().filter(|anchor| anchor.is_close()).is_some();
|
||||
if intersect_quad_bez_path(quad, &(&self.shape).into(), filled) {
|
||||
intersections.push(path.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ShapeLayer {
|
||||
/// Construct a new [ShapeLayer] with the specified [VectorShape] and [PathStyle]
|
||||
pub fn new(shape: VectorShape, style: PathStyle) -> Self {
|
||||
Self { shape, style, render_index: 1 }
|
||||
}
|
||||
|
||||
pub fn transform(&self, transforms: &[DAffine2], mode: ViewMode) -> DAffine2 {
|
||||
let start = match (mode, self.render_index) {
|
||||
(ViewMode::Outline, _) => 0,
|
||||
@@ -93,15 +91,7 @@ impl ShapeLayer {
|
||||
transforms.iter().skip(start).fold(DAffine2::IDENTITY, |a, b| a * *b)
|
||||
}
|
||||
|
||||
pub fn from_bez_path(bez_path: BezPath, style: PathStyle, closed: bool) -> Self {
|
||||
Self {
|
||||
path: bez_path,
|
||||
style,
|
||||
render_index: 1,
|
||||
closed,
|
||||
}
|
||||
}
|
||||
|
||||
/// TODO The behavior of ngon changed from the previous iteration slightly, match original behavior
|
||||
/// Create an N-gon.
|
||||
///
|
||||
/// # Panics
|
||||
@@ -132,136 +122,55 @@ impl ShapeLayer {
|
||||
path.close_path();
|
||||
|
||||
Self {
|
||||
path,
|
||||
shape: VectorShape::new_ngon(DVec2::new(0., 0.), sides.into(), 1.),
|
||||
style,
|
||||
render_index: 1,
|
||||
closed: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a rectangular shape.
|
||||
pub fn rectangle(style: PathStyle) -> Self {
|
||||
Self {
|
||||
path: kurbo::Rect::new(0., 0., 1., 1.).to_path(0.01),
|
||||
shape: VectorShape::new_rect(DVec2::new(0., 0.), DVec2::new(1., 1.)),
|
||||
style,
|
||||
render_index: 1,
|
||||
closed: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create an elliptical shape.
|
||||
pub fn ellipse(style: PathStyle) -> Self {
|
||||
Self {
|
||||
path: kurbo::Ellipse::from_rect(kurbo::Rect::new(0., 0., 1., 1.)).to_path(0.01),
|
||||
shape: VectorShape::new_ellipse(DVec2::new(0., 0.), DVec2::new(1., 1.)),
|
||||
style,
|
||||
render_index: 1,
|
||||
closed: true,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a straight line from (0, 0) to (1, 0).
|
||||
pub fn line(style: PathStyle) -> Self {
|
||||
Self {
|
||||
path: kurbo::Line::new((0., 0.), (1., 0.)).to_path(0.01),
|
||||
shape: VectorShape::new_line(DVec2::new(0., 0.), DVec2::new(1., 0.)),
|
||||
style,
|
||||
render_index: 1,
|
||||
closed: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a polygonal line that visits each provided point.
|
||||
pub fn poly_line(points: Vec<impl Into<glam::DVec2>>, style: PathStyle) -> Self {
|
||||
let mut path = kurbo::BezPath::new();
|
||||
points
|
||||
.into_iter()
|
||||
.map(|v| v.into())
|
||||
.map(|v: DVec2| kurbo::Point { x: v.x, y: v.y })
|
||||
.enumerate()
|
||||
.for_each(|(i, p)| if i == 0 { path.move_to(p) } else { path.line_to(p) });
|
||||
|
||||
Self {
|
||||
path,
|
||||
shape: VectorShape::new_poly_line(points),
|
||||
style,
|
||||
render_index: 0,
|
||||
closed: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a smooth bezier spline that passes through all given points.
|
||||
/// The algorithm used in this implementation is described here: <https://www.particleincell.com/2012/bezier-splines/>
|
||||
pub fn spline(points: Vec<impl Into<glam::DVec2>>, style: PathStyle) -> Self {
|
||||
let mut path = kurbo::BezPath::new();
|
||||
|
||||
// Creating a bezier spline is only necessary for 3 or more points.
|
||||
// For 2 given points a line segment is created instead.
|
||||
if points.len() > 2 {
|
||||
let points: Vec<_> = points.into_iter().map(|v| v.into()).map(|v: DVec2| kurbo::Vec2 { x: v.x, y: v.y }).collect();
|
||||
|
||||
// Number of bezier segments
|
||||
let n = points.len() - 1;
|
||||
|
||||
// Control points for each bezier segment
|
||||
let mut p1 = vec![kurbo::Vec2::ZERO; n];
|
||||
let mut p2 = vec![kurbo::Vec2::ZERO; n];
|
||||
|
||||
// Tri-diagonal matrix coefficients a, b and c (see https://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm)
|
||||
let mut a = vec![1.0; n];
|
||||
a[0] = 0.0;
|
||||
a[n - 1] = 2.0;
|
||||
|
||||
let mut b = vec![4.0; n];
|
||||
b[0] = 2.0;
|
||||
b[n - 1] = 7.0;
|
||||
|
||||
let mut c = vec![1.0; n];
|
||||
c[n - 1] = 0.0;
|
||||
|
||||
let mut r: Vec<_> = (0..n).map(|i| 4.0 * points[i] + 2.0 * points[i + 1]).collect();
|
||||
r[0] = points[0] + (2.0 * points[1]);
|
||||
r[n - 1] = 8.0 * points[n - 1] + points[n];
|
||||
|
||||
// Solve with Thomas algorithm (see https://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm)
|
||||
for i in 1..n {
|
||||
let m = a[i] / b[i - 1];
|
||||
b[i] -= m * c[i - 1];
|
||||
let last_iteration_r = r[i - 1];
|
||||
r[i] -= m * last_iteration_r;
|
||||
}
|
||||
|
||||
// Determine first control point for each segment
|
||||
p1[n - 1] = r[n - 1] / b[n - 1];
|
||||
for i in (0..n - 1).rev() {
|
||||
p1[i] = (r[i] - c[i] * p1[i + 1]) / b[i];
|
||||
}
|
||||
|
||||
// Determine second control point per segment from first
|
||||
for i in 0..n - 1 {
|
||||
p2[i] = 2.0 * points[i + 1] - p1[i + 1];
|
||||
}
|
||||
p2[n - 1] = 0.5 * (points[n] + p1[n - 1]);
|
||||
|
||||
// Create bezier path from given points and computed control points
|
||||
points.into_iter().enumerate().for_each(|(i, p)| {
|
||||
if i == 0 {
|
||||
path.move_to(p.to_point())
|
||||
} else {
|
||||
path.curve_to(p1[i - 1].to_point(), p2[i - 1].to_point(), p.to_point())
|
||||
}
|
||||
});
|
||||
} else {
|
||||
points
|
||||
.into_iter()
|
||||
.map(|v| v.into())
|
||||
.map(|v: DVec2| kurbo::Point { x: v.x, y: v.y })
|
||||
.enumerate()
|
||||
.for_each(|(i, p)| if i == 0 { path.move_to(p) } else { path.line_to(p) });
|
||||
}
|
||||
|
||||
Self {
|
||||
path,
|
||||
shape: VectorShape::new_spline(points),
|
||||
style,
|
||||
render_index: 0,
|
||||
closed: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
use super::layer_info::LayerData;
|
||||
use super::style::{PathStyle, RenderData, ViewMode};
|
||||
use super::vector::vector_shape::VectorShape;
|
||||
use crate::intersection::{intersect_quad_bez_path, Quad};
|
||||
use crate::LayerId;
|
||||
pub use font_cache::{Font, FontCache};
|
||||
|
||||
use glam::{DAffine2, DMat2, DVec2};
|
||||
use kurbo::{Affine, BezPath, Rect, Shape};
|
||||
use rustybuzz::Face;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt::Write;
|
||||
|
||||
mod font_cache;
|
||||
mod to_kurbo;
|
||||
|
||||
fn glam_to_kurbo(transform: DAffine2) -> Affine {
|
||||
Affine::new(transform.to_cols_array())
|
||||
}
|
||||
mod to_path;
|
||||
|
||||
/// A line, or multiple lines, of text drawn in the document.
|
||||
/// Like [ShapeLayers](super::shape_layer::ShapeLayer), [TextLayer] are rendered as
|
||||
@@ -33,7 +29,7 @@ pub struct TextLayer {
|
||||
#[serde(skip)]
|
||||
pub editable: bool,
|
||||
#[serde(skip)]
|
||||
pub cached_path: Option<BezPath>,
|
||||
pub cached_path: Option<VectorShape>,
|
||||
}
|
||||
|
||||
impl LayerData for TextLayer {
|
||||
@@ -72,12 +68,12 @@ impl LayerData for TextLayer {
|
||||
} else {
|
||||
let buzz_face = self.load_face(render_data.font_cache);
|
||||
|
||||
let mut path = self.to_bez_path(buzz_face);
|
||||
let mut path = self.to_vector_path(buzz_face);
|
||||
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
|
||||
let bounds = [(x0, y0).into(), (x1, y1).into()];
|
||||
|
||||
path.apply_affine(glam_to_kurbo(transform));
|
||||
path.apply_affine(transform);
|
||||
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
|
||||
let transformed_bounds = [(x0, y0).into(), (x1, y1).into()];
|
||||
@@ -95,21 +91,17 @@ impl LayerData for TextLayer {
|
||||
fn bounding_box(&self, transform: glam::DAffine2, font_cache: &FontCache) -> Option<[DVec2; 2]> {
|
||||
let buzz_face = Some(self.load_face(font_cache)?);
|
||||
|
||||
let mut path = self.bounding_box(&self.text, buzz_face).to_path(0.1);
|
||||
|
||||
if transform.matrix2 == DMat2::ZERO {
|
||||
return None;
|
||||
}
|
||||
path.apply_affine(glam_to_kurbo(transform));
|
||||
|
||||
let kurbo::Rect { x0, y0, x1, y1 } = path.bounding_box();
|
||||
Some([(x0, y0).into(), (x1, y1).into()])
|
||||
Some((transform * self.bounding_box(&self.text, buzz_face)).bounding_box())
|
||||
}
|
||||
|
||||
fn intersects_quad(&self, quad: Quad, path: &mut Vec<LayerId>, intersections: &mut Vec<Vec<LayerId>>, font_cache: &FontCache) {
|
||||
let buzz_face = self.load_face(font_cache);
|
||||
|
||||
if intersect_quad_bez_path(quad, &self.bounding_box(&self.text, buzz_face).to_path(0.), true) {
|
||||
if intersect_quad_bez_path(quad, &self.bounding_box(&self.text, buzz_face).path(), true) {
|
||||
intersections.push(path.clone());
|
||||
}
|
||||
}
|
||||
@@ -144,10 +136,10 @@ impl TextLayer {
|
||||
new
|
||||
}
|
||||
|
||||
/// Converts to a [BezPath], populating the cache if necessary.
|
||||
/// Converts to a [VectorShape], populating the cache if necessary.
|
||||
#[inline]
|
||||
pub fn to_bez_path(&mut self, buzz_face: Option<Face>) -> BezPath {
|
||||
if self.cached_path.as_ref().filter(|x| !x.is_empty()).is_none() {
|
||||
pub fn to_vector_path(&mut self, buzz_face: Option<Face>) -> VectorShape {
|
||||
if self.cached_path.as_ref().filter(|x| !x.anchors().is_empty()).is_none() {
|
||||
let path = self.generate_path(buzz_face);
|
||||
self.cached_path = Some(path.clone());
|
||||
return path;
|
||||
@@ -155,23 +147,23 @@ impl TextLayer {
|
||||
self.cached_path.clone().unwrap()
|
||||
}
|
||||
|
||||
/// Converts to a [BezPath], without populating the cache.
|
||||
/// Converts to a [VectorShape], without populating the cache.
|
||||
#[inline]
|
||||
pub fn to_bez_path_nonmut(&self, font_cache: &FontCache) -> BezPath {
|
||||
pub fn to_vector_path_nonmut(&self, font_cache: &FontCache) -> VectorShape {
|
||||
let buzz_face = self.load_face(font_cache);
|
||||
|
||||
self.cached_path.clone().filter(|x| !x.is_empty()).unwrap_or_else(|| self.generate_path(buzz_face))
|
||||
self.cached_path.clone().filter(|x| !x.anchors().is_empty()).unwrap_or_else(|| self.generate_path(buzz_face))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn generate_path(&self, buzz_face: Option<Face>) -> BezPath {
|
||||
to_kurbo::to_kurbo(&self.text, buzz_face, self.size, self.line_width)
|
||||
pub fn generate_path(&self, buzz_face: Option<Face>) -> VectorShape {
|
||||
to_path::to_path(&self.text, buzz_face, self.size, self.line_width)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn bounding_box(&self, text: &str, buzz_face: Option<Face>) -> Rect {
|
||||
let far = to_kurbo::bounding_box(text, buzz_face, self.size, self.line_width);
|
||||
Rect::new(0., 0., far.x, far.y)
|
||||
pub fn bounding_box(&self, text: &str, buzz_face: Option<Face>) -> Quad {
|
||||
let far = to_path::bounding_box(text, buzz_face, self.size, self.line_width);
|
||||
Quad::from_box([DVec2::ZERO, far])
|
||||
}
|
||||
|
||||
pub fn update_text(&mut self, text: String, font_cache: &FontCache) {
|
||||
|
||||
@@ -1,42 +1,55 @@
|
||||
use crate::layers::vector::constants::ControlPointType;
|
||||
use crate::layers::vector::vector_anchor::VectorAnchor;
|
||||
use crate::layers::vector::vector_control_point::VectorControlPoint;
|
||||
use crate::layers::vector::vector_shape::VectorShape;
|
||||
|
||||
use glam::DVec2;
|
||||
use kurbo::{BezPath, Point, Vec2};
|
||||
use rustybuzz::{GlyphBuffer, UnicodeBuffer};
|
||||
use ttf_parser::{GlyphId, OutlineBuilder};
|
||||
|
||||
struct Builder {
|
||||
path: BezPath,
|
||||
pos: Point,
|
||||
offset: Vec2,
|
||||
path: VectorShape,
|
||||
pos: DVec2,
|
||||
offset: DVec2,
|
||||
ascender: f64,
|
||||
scale: f64,
|
||||
}
|
||||
|
||||
impl Builder {
|
||||
fn point(&self, x: f32, y: f32) -> DVec2 {
|
||||
self.pos + self.offset + DVec2::new(x as f64, self.ascender - y as f64) * self.scale
|
||||
}
|
||||
}
|
||||
|
||||
impl OutlineBuilder for Builder {
|
||||
fn move_to(&mut self, x: f32, y: f32) {
|
||||
self.path.move_to(self.pos + self.offset + Vec2::new(x as f64, self.ascender - y as f64) * self.scale);
|
||||
let anchor = self.point(x, y);
|
||||
if self.path.anchors().last().filter(|el| el.points.iter().any(Option::is_some)).is_some() {
|
||||
self.path.anchors_mut().push_end(VectorAnchor::closed());
|
||||
}
|
||||
self.path.anchors_mut().push_end(VectorAnchor::new(anchor));
|
||||
}
|
||||
|
||||
fn line_to(&mut self, x: f32, y: f32) {
|
||||
self.path.line_to(self.pos + self.offset + Vec2::new(x as f64, self.ascender - y as f64) * self.scale);
|
||||
let anchor = self.point(x, y);
|
||||
self.path.anchors_mut().push_end(VectorAnchor::new(anchor));
|
||||
}
|
||||
|
||||
fn quad_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32) {
|
||||
self.path.quad_to(
|
||||
self.pos + self.offset + Vec2::new(x1 as f64, self.ascender - y1 as f64) * self.scale,
|
||||
self.pos + self.offset + Vec2::new(x2 as f64, self.ascender - y2 as f64) * self.scale,
|
||||
);
|
||||
let [handle, anchor] = [self.point(x1, y1), self.point(x2, y2)];
|
||||
self.path.anchors_mut().last_mut().unwrap().points[ControlPointType::OutHandle] = Some(VectorControlPoint::new(handle, ControlPointType::OutHandle));
|
||||
self.path.anchors_mut().push_end(VectorAnchor::new(anchor));
|
||||
}
|
||||
|
||||
fn curve_to(&mut self, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) {
|
||||
self.path.curve_to(
|
||||
self.pos + self.offset + Vec2::new(x1 as f64, self.ascender - y1 as f64) * self.scale,
|
||||
self.pos + self.offset + Vec2::new(x2 as f64, self.ascender - y2 as f64) * self.scale,
|
||||
self.pos + self.offset + Vec2::new(x3 as f64, self.ascender - y3 as f64) * self.scale,
|
||||
);
|
||||
let [handle1, handle2, anchor] = [self.point(x1, y1), self.point(x2, y2), self.point(x3, y3)];
|
||||
self.path.anchors_mut().last_mut().unwrap().points[ControlPointType::OutHandle] = Some(VectorControlPoint::new(handle1, ControlPointType::OutHandle));
|
||||
self.path.anchors_mut().push_end(VectorAnchor::new(anchor));
|
||||
self.path.anchors_mut().last_mut().unwrap().points[ControlPointType::InHandle] = Some(VectorControlPoint::new(handle2, ControlPointType::InHandle));
|
||||
}
|
||||
|
||||
fn close(&mut self) {
|
||||
self.path.close_path();
|
||||
self.path.anchors_mut().push_end(VectorAnchor::closed());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,19 +80,19 @@ fn wrap_word(line_width: Option<f64>, glyph_buffer: &GlyphBuffer, scale: f64, x_
|
||||
false
|
||||
}
|
||||
|
||||
pub fn to_kurbo(str: &str, buzz_face: Option<rustybuzz::Face>, font_size: f64, line_width: Option<f64>) -> BezPath {
|
||||
pub fn to_path(str: &str, buzz_face: Option<rustybuzz::Face>, font_size: f64, line_width: Option<f64>) -> VectorShape {
|
||||
let buzz_face = match buzz_face {
|
||||
Some(face) => face,
|
||||
// Show blank layer if font has not loaded
|
||||
None => return BezPath::default(),
|
||||
None => return VectorShape::default(),
|
||||
};
|
||||
|
||||
let (scale, line_height, mut buffer) = font_properties(&buzz_face, font_size);
|
||||
|
||||
let mut builder = Builder {
|
||||
path: BezPath::new(),
|
||||
pos: Point::ZERO,
|
||||
offset: Vec2::ZERO,
|
||||
path: VectorShape::new(),
|
||||
pos: DVec2::ZERO,
|
||||
offset: DVec2::ZERO,
|
||||
ascender: (buzz_face.ascender() as f64 / buzz_face.height() as f64) * font_size / scale,
|
||||
scale,
|
||||
};
|
||||
@@ -91,23 +104,23 @@ pub fn to_kurbo(str: &str, buzz_face: Option<rustybuzz::Face>, font_size: f64, l
|
||||
let glyph_buffer = rustybuzz::shape(&buzz_face, &[], buffer);
|
||||
|
||||
if wrap_word(line_width, &glyph_buffer, scale, builder.pos.x) {
|
||||
builder.pos = Point::new(0., builder.pos.y + line_height);
|
||||
builder.pos = DVec2::new(0., builder.pos.y + line_height);
|
||||
}
|
||||
|
||||
for (glyph_position, glyph_info) in glyph_buffer.glyph_positions().iter().zip(glyph_buffer.glyph_infos()) {
|
||||
if let Some(line_width) = line_width {
|
||||
if builder.pos.x + (glyph_position.x_advance as f64 * builder.scale) >= line_width {
|
||||
builder.pos = Point::new(0., builder.pos.y + line_height);
|
||||
builder.pos = DVec2::new(0., builder.pos.y + line_height);
|
||||
}
|
||||
}
|
||||
builder.offset = Vec2::new(glyph_position.x_offset as f64, glyph_position.y_offset as f64) * builder.scale;
|
||||
builder.offset = DVec2::new(glyph_position.x_offset as f64, glyph_position.y_offset as f64) * builder.scale;
|
||||
buzz_face.outline_glyph(GlyphId(glyph_info.glyph_id as u16), &mut builder);
|
||||
builder.pos += Vec2::new(glyph_position.x_advance as f64, glyph_position.y_advance as f64) * builder.scale;
|
||||
builder.pos += DVec2::new(glyph_position.x_advance as f64, glyph_position.y_advance as f64) * builder.scale;
|
||||
}
|
||||
|
||||
buffer = glyph_buffer.clear();
|
||||
}
|
||||
builder.pos = Point::new(0., builder.pos.y + line_height);
|
||||
builder.pos = DVec2::new(0., builder.pos.y + line_height);
|
||||
}
|
||||
builder.path
|
||||
}
|
||||
50
graphene/src/layers/vector/constants.rs
Normal file
50
graphene/src/layers/vector/constants.rs
Normal file
@@ -0,0 +1,50 @@
|
||||
use std::ops::{Index, IndexMut, Not};
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[repr(usize)]
|
||||
#[derive(PartialEq, Eq, Clone, Debug, Copy, Serialize, Deserialize)]
|
||||
pub enum ControlPointType {
|
||||
Anchor = 0,
|
||||
InHandle = 1,
|
||||
OutHandle = 2,
|
||||
}
|
||||
|
||||
impl ControlPointType {
|
||||
pub fn from_index(index: usize) -> ControlPointType {
|
||||
match index {
|
||||
0 => ControlPointType::Anchor,
|
||||
1 => ControlPointType::InHandle,
|
||||
2 => ControlPointType::OutHandle,
|
||||
_ => ControlPointType::Anchor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Not for ControlPointType {
|
||||
type Output = Self;
|
||||
fn not(self) -> Self::Output {
|
||||
match self {
|
||||
ControlPointType::InHandle => ControlPointType::OutHandle,
|
||||
ControlPointType::OutHandle => ControlPointType::InHandle,
|
||||
_ => ControlPointType::Anchor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Allows us to use ManipulatorType for indexing
|
||||
impl<T> Index<ControlPointType> for [T; 3] {
|
||||
type Output = T;
|
||||
fn index(&self, mt: ControlPointType) -> &T {
|
||||
&self[mt as usize]
|
||||
}
|
||||
}
|
||||
// Allows us to use ControlPointType for indexing, mutably
|
||||
impl<T> IndexMut<ControlPointType> for [T; 3] {
|
||||
fn index_mut(&mut self, mt: ControlPointType) -> &mut T {
|
||||
&mut self[mt as usize]
|
||||
}
|
||||
}
|
||||
|
||||
// Remove when no longer needed
|
||||
pub const SELECTION_THRESHOLD: f64 = 10.;
|
||||
4
graphene/src/layers/vector/mod.rs
Normal file
4
graphene/src/layers/vector/mod.rs
Normal file
@@ -0,0 +1,4 @@
|
||||
pub mod constants;
|
||||
pub mod vector_anchor;
|
||||
pub mod vector_control_point;
|
||||
pub mod vector_shape;
|
||||
301
graphene/src/layers/vector/vector_anchor.rs
Normal file
301
graphene/src/layers/vector/vector_anchor.rs
Normal file
@@ -0,0 +1,301 @@
|
||||
use super::{
|
||||
constants::{ControlPointType, SELECTION_THRESHOLD},
|
||||
vector_control_point::VectorControlPoint,
|
||||
};
|
||||
use glam::{DAffine2, DVec2};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Brief overview of VectorAnchor
|
||||
/// VectorAnchor <- Container for the anchor metadata and optional VectorControlPoints
|
||||
/// /
|
||||
/// [Option<VectorControlPoint>; 3] <- [0] is the anchor's draggable point (but not metadata), [1] is the InHandle's draggable point, [2] is the OutHandle's draggable point
|
||||
/// / | \
|
||||
/// "Anchor" "InHandle" "OutHandle" <- These are VectorControlPoints and the only editable "primitive"
|
||||
|
||||
/// VectorAnchor is used to represent an anchor point + handles on the path that can be moved.
|
||||
/// It contains 0-2 handles that are optionally available.
|
||||
#[derive(PartialEq, Clone, Debug, Serialize, Deserialize, Default)]
|
||||
pub struct VectorAnchor {
|
||||
// Editable points for the anchor & handles
|
||||
pub points: [Option<VectorControlPoint>; 3],
|
||||
|
||||
#[serde(skip)]
|
||||
// The editor state of the anchor and handles
|
||||
pub editor_state: VectorAnchorState,
|
||||
}
|
||||
|
||||
impl VectorAnchor {
|
||||
/// Create a new anchor with the given position
|
||||
pub fn new(anchor_pos: DVec2) -> Self {
|
||||
Self {
|
||||
// An anchor and 2x None's which represent non-existent handles
|
||||
points: [Some(VectorControlPoint::new(anchor_pos, ControlPointType::Anchor)), None, None],
|
||||
editor_state: VectorAnchorState::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new anchor with the given anchor position and handles
|
||||
pub fn new_with_handles(anchor_pos: DVec2, handle_in_pos: Option<DVec2>, handle_out_pos: Option<DVec2>) -> Self {
|
||||
Self {
|
||||
points: match (handle_in_pos, handle_out_pos) {
|
||||
(Some(pos1), Some(pos2)) => [
|
||||
Some(VectorControlPoint::new(anchor_pos, ControlPointType::Anchor)),
|
||||
Some(VectorControlPoint::new(pos1, ControlPointType::InHandle)),
|
||||
Some(VectorControlPoint::new(pos2, ControlPointType::OutHandle)),
|
||||
],
|
||||
(None, Some(pos2)) => [
|
||||
Some(VectorControlPoint::new(anchor_pos, ControlPointType::Anchor)),
|
||||
None,
|
||||
Some(VectorControlPoint::new(pos2, ControlPointType::OutHandle)),
|
||||
],
|
||||
(Some(pos1), None) => [
|
||||
Some(VectorControlPoint::new(anchor_pos, ControlPointType::Anchor)),
|
||||
Some(VectorControlPoint::new(pos1, ControlPointType::InHandle)),
|
||||
None,
|
||||
],
|
||||
(None, None) => [Some(VectorControlPoint::new(anchor_pos, ControlPointType::Anchor)), None, None],
|
||||
},
|
||||
editor_state: VectorAnchorState::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a VectorAnchor that represents a close path signal
|
||||
pub fn closed() -> Self {
|
||||
Self {
|
||||
// An anchor being None indicates a ClosePath (aka a path end)
|
||||
points: [None, None, None],
|
||||
editor_state: VectorAnchorState::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Does this [VectorAnchor] represent a close signal?
|
||||
pub fn is_close(&self) -> bool {
|
||||
self.points[ControlPointType::Anchor].is_none() && self.points[ControlPointType::InHandle].is_none()
|
||||
}
|
||||
|
||||
/// Finds the closest VectorControlPoint owned by this anchor. This can be the handles or the anchor itself
|
||||
pub fn closest_point(&self, transform_space: &DAffine2, target: glam::DVec2) -> usize {
|
||||
let mut closest_index: usize = 0;
|
||||
let mut closest_distance_squared: f64 = f64::MAX; // Not ideal
|
||||
for (index, point) in self.points.iter().enumerate() {
|
||||
if let Some(point) = point {
|
||||
let distance_squared = transform_space.transform_point2(point.position).distance_squared(target);
|
||||
if distance_squared < closest_distance_squared {
|
||||
closest_distance_squared = distance_squared;
|
||||
closest_index = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
closest_index
|
||||
}
|
||||
|
||||
/// Move the selected points by the provided transform
|
||||
pub fn move_selected_points(&mut self, delta: DVec2, absolute_position: DVec2, viewspace: &DAffine2) {
|
||||
let mirror_angle = self.editor_state.mirror_angle_between_handles;
|
||||
// Invert distance since we want it to start disabled
|
||||
let mirror_distance = !self.editor_state.mirror_distance_between_handles;
|
||||
|
||||
// TODO Use an ID as opposed to distance, stopgap for now
|
||||
// Transformed into viewspace so SELECTION_THRESHOLD is in pixels
|
||||
let is_drag_target = |point: &mut VectorControlPoint| -> bool { viewspace.transform_point2(absolute_position).distance(viewspace.transform_point2(point.position)) < SELECTION_THRESHOLD };
|
||||
|
||||
// Move the point absolutely or relatively depending on if the point is under the cursor (the last selected point)
|
||||
let move_point = |point: &mut VectorControlPoint, delta: DVec2, absolute_position: DVec2| {
|
||||
if is_drag_target(point) {
|
||||
point.position = absolute_position;
|
||||
} else {
|
||||
point.position += delta;
|
||||
}
|
||||
assert!(point.position.is_finite(), "Point is not finite")
|
||||
};
|
||||
|
||||
// Find the correctly mirrored handle position based on mirroring settings
|
||||
let move_symmetrical_handle = |position: DVec2, opposing_handle: Option<&mut VectorControlPoint>, center: DVec2| {
|
||||
// Early out for cases where we can't mirror
|
||||
if !mirror_angle || opposing_handle.is_none() {
|
||||
return;
|
||||
}
|
||||
let opposing_handle = opposing_handle.unwrap();
|
||||
|
||||
// Keep rotational similarity, but distance variable
|
||||
let radius = if mirror_distance { center.distance(position) } else { center.distance(opposing_handle.position) };
|
||||
|
||||
if let Some(offset) = (position - center).try_normalize() {
|
||||
opposing_handle.position = center - offset * radius;
|
||||
assert!(opposing_handle.position.is_finite(), "Oposing handle not finite")
|
||||
}
|
||||
};
|
||||
|
||||
// If no points are selected, why are we here at all?
|
||||
if !self.any_points_selected() {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the anchor is selected ignore any handle mirroring / dragging
|
||||
// Drag all points
|
||||
if self.is_anchor_selected() {
|
||||
for point in self.points_mut() {
|
||||
move_point(point, delta, absolute_position);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If the anchor isn't selected, but both handles are
|
||||
// Drag only handles
|
||||
if self.both_handles_selected() {
|
||||
for point in self.selected_handles_mut() {
|
||||
move_point(point, delta, absolute_position);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If the anchor isn't selected, and only one handle is selected
|
||||
// Drag the single handle
|
||||
let reflect_center = self.points[ControlPointType::Anchor].as_ref().unwrap().position;
|
||||
let selected_handle = self.selected_handles_mut().next().unwrap();
|
||||
move_point(selected_handle, delta, absolute_position);
|
||||
|
||||
// Move the opposing handle symmetrically if our mirroring flags allow
|
||||
let selected_handle = &selected_handle.clone();
|
||||
let opposing_handle = self.opposing_handle_mut(selected_handle);
|
||||
move_symmetrical_handle(selected_handle.position, opposing_handle, reflect_center);
|
||||
}
|
||||
|
||||
/// Delete any VectorControlPoint that are selected, this includes handles or the anchor
|
||||
pub fn delete_selected(&mut self) {
|
||||
for point_option in self.points.iter_mut() {
|
||||
if let Some(point) = point_option {
|
||||
if point.editor_state.is_selected {
|
||||
*point_option = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true if any points in this anchor are selected
|
||||
pub fn any_points_selected(&self) -> bool {
|
||||
self.points.iter().flatten().any(|pnt| pnt.editor_state.is_selected)
|
||||
}
|
||||
|
||||
/// Returns true if the anchor point is selected
|
||||
pub fn is_anchor_selected(&self) -> bool {
|
||||
if let Some(anchor) = &self.points[0] {
|
||||
anchor.editor_state.is_selected
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Determines if two handle points are selected
|
||||
pub fn both_handles_selected(&self) -> bool {
|
||||
self.points.iter().skip(1).flatten().filter(|pnt| pnt.editor_state.is_selected).count() == 2
|
||||
}
|
||||
|
||||
/// Set a point to selected by ID
|
||||
pub fn select_point(&mut self, point_id: usize, selected: bool) -> Option<&mut VectorControlPoint> {
|
||||
if let Some(point) = self.points[point_id].as_mut() {
|
||||
point.set_selected(selected);
|
||||
}
|
||||
self.points[point_id].as_mut()
|
||||
}
|
||||
|
||||
/// Clear the selected points for this anchor
|
||||
pub fn clear_selected_points(&mut self) {
|
||||
for point in self.points.iter_mut().flatten() {
|
||||
point.set_selected(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// Provides the points in this anchor
|
||||
pub fn points(&self) -> impl Iterator<Item = &VectorControlPoint> {
|
||||
self.points.iter().flatten()
|
||||
}
|
||||
|
||||
/// Provides the points in this anchor
|
||||
pub fn points_mut(&mut self) -> impl Iterator<Item = &mut VectorControlPoint> {
|
||||
self.points.iter_mut().flatten()
|
||||
}
|
||||
|
||||
/// Provides the selected points in this anchor
|
||||
pub fn selected_points(&self) -> impl Iterator<Item = &VectorControlPoint> {
|
||||
self.points.iter().flatten().filter(|pnt| pnt.editor_state.is_selected)
|
||||
}
|
||||
|
||||
/// Provides mutable selected points in this anchor
|
||||
pub fn selected_points_mut(&mut self) -> impl Iterator<Item = &mut VectorControlPoint> {
|
||||
self.points.iter_mut().flatten().filter(|pnt| pnt.editor_state.is_selected)
|
||||
}
|
||||
|
||||
/// Provides the selected handles attached to this anchor
|
||||
pub fn selected_handles(&self) -> impl Iterator<Item = &VectorControlPoint> {
|
||||
self.points.iter().skip(1).flatten().filter(|pnt| pnt.editor_state.is_selected)
|
||||
}
|
||||
|
||||
/// Provides the mutable selected handles attached to this anchor
|
||||
pub fn selected_handles_mut(&mut self) -> impl Iterator<Item = &mut VectorControlPoint> {
|
||||
self.points.iter_mut().skip(1).flatten().filter(|pnt| pnt.editor_state.is_selected)
|
||||
}
|
||||
|
||||
/// Angle between handles in radians
|
||||
pub fn angle_between_handles(&self) -> f64 {
|
||||
if let [Some(a1), Some(h1), Some(h2)] = &self.points {
|
||||
return (a1.position - h1.position).angle_between(a1.position - h2.position);
|
||||
}
|
||||
0.0
|
||||
}
|
||||
|
||||
/// Returns the opposing handle to the handle provided
|
||||
/// Returns the anchor handle if the anchor is provided
|
||||
pub fn opposing_handle(&self, handle: &VectorControlPoint) -> Option<&VectorControlPoint> {
|
||||
self.points[!handle.manipulator_type].as_ref()
|
||||
}
|
||||
/// Returns the opposing handle to the handle provided, mutable
|
||||
/// Returns the anchor handle if the anchor is provided, mutable
|
||||
pub fn opposing_handle_mut(&mut self, handle: &VectorControlPoint) -> Option<&mut VectorControlPoint> {
|
||||
self.points[!handle.manipulator_type].as_mut()
|
||||
}
|
||||
|
||||
/// Set the mirroring state
|
||||
pub fn toggle_mirroring(&mut self, toggle_distance: bool, toggle_angle: bool) {
|
||||
if toggle_distance {
|
||||
self.editor_state.mirror_distance_between_handles = !self.editor_state.mirror_distance_between_handles;
|
||||
}
|
||||
if toggle_angle {
|
||||
self.editor_state.mirror_angle_between_handles = !self.editor_state.mirror_angle_between_handles;
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to more easily set position of VectorControlPoints
|
||||
pub fn set_point_position(&mut self, point_index: usize, position: DVec2) {
|
||||
assert!(position.is_finite(), "Tried to set_point_position to non finite");
|
||||
if let Some(point) = &mut self.points[point_index] {
|
||||
point.position = position;
|
||||
} else {
|
||||
self.points[point_index] = Some(VectorControlPoint::new(position, ControlPointType::from_index(point_index)))
|
||||
}
|
||||
}
|
||||
|
||||
/// Apply an affine transformation the points
|
||||
pub fn transform(&mut self, transform: &DAffine2) {
|
||||
for point in self.points_mut() {
|
||||
point.transform(transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct VectorAnchorState {
|
||||
// If we should maintain the angle between the handles
|
||||
pub mirror_angle_between_handles: bool,
|
||||
// If we should make the handles equidistance from the anchor?
|
||||
pub mirror_distance_between_handles: bool,
|
||||
}
|
||||
|
||||
impl Default for VectorAnchorState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
mirror_angle_between_handles: true,
|
||||
mirror_distance_between_handles: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
76
graphene/src/layers/vector/vector_control_point.rs
Normal file
76
graphene/src/layers/vector/vector_control_point.rs
Normal file
@@ -0,0 +1,76 @@
|
||||
use super::constants::ControlPointType;
|
||||
use glam::{DAffine2, DVec2};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// VectorControlPoint represents any editable point, anchor or handle
|
||||
#[derive(PartialEq, Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct VectorControlPoint {
|
||||
/// The sibling element if this is a handle
|
||||
pub position: glam::DVec2,
|
||||
/// The type of manipulator this point is
|
||||
pub manipulator_type: ControlPointType,
|
||||
|
||||
#[serde(skip)]
|
||||
/// The state specific to the editor
|
||||
pub editor_state: VectorControlPointState,
|
||||
}
|
||||
|
||||
impl Default for VectorControlPoint {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
position: DVec2::ZERO,
|
||||
manipulator_type: ControlPointType::Anchor,
|
||||
editor_state: VectorControlPointState::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl VectorControlPoint {
|
||||
/// Initialize a new control point
|
||||
pub fn new(position: glam::DVec2, manipulator_type: ControlPointType) -> Self {
|
||||
assert!(position.is_finite(), "tried to create point with non finite position");
|
||||
Self {
|
||||
position,
|
||||
manipulator_type,
|
||||
editor_state: VectorControlPointState::default(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets if this point is selected
|
||||
pub fn set_selected(&mut self, selected: bool) {
|
||||
self.editor_state.is_selected = selected;
|
||||
}
|
||||
|
||||
pub fn is_selected(&self) -> bool {
|
||||
self.editor_state.is_selected
|
||||
}
|
||||
|
||||
/// Apply given transform to this point
|
||||
pub fn transform(&mut self, delta: &DAffine2) {
|
||||
self.position = delta.transform_point2(self.position);
|
||||
assert!(self.position.is_finite(), "tried to transform point to non finite position");
|
||||
}
|
||||
|
||||
/// Move by a delta amount
|
||||
pub fn move_by(&mut self, delta: &DVec2) {
|
||||
self.position += *delta;
|
||||
assert!(self.position.is_finite(), "tried to move point to non finite position");
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Clone, Debug)]
|
||||
pub struct VectorControlPointState {
|
||||
/// If this control point can be selected
|
||||
pub can_be_selected: bool,
|
||||
/// Is this control point currently selected
|
||||
pub is_selected: bool,
|
||||
}
|
||||
|
||||
impl Default for VectorControlPointState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
can_be_selected: true,
|
||||
is_selected: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
529
graphene/src/layers/vector/vector_shape.rs
Normal file
529
graphene/src/layers/vector/vector_shape.rs
Normal file
@@ -0,0 +1,529 @@
|
||||
use super::constants::ControlPointType;
|
||||
use super::vector_anchor::VectorAnchor;
|
||||
use super::vector_control_point::VectorControlPoint;
|
||||
use crate::layers::id_vec::IdBackedVec;
|
||||
use crate::layers::layer_info::{Layer, LayerDataType};
|
||||
|
||||
use glam::{DAffine2, DVec2};
|
||||
use kurbo::{BezPath, PathEl, Rect, Shape};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// VectorShape represents a single vector shape, containing many anchors
|
||||
/// For each closed shape we keep a VectorShape which contains the handles and anchors that define that shape.
|
||||
#[derive(PartialEq, Clone, Debug, Default, Serialize, Deserialize)]
|
||||
pub struct VectorShape(IdBackedVec<VectorAnchor>);
|
||||
|
||||
impl VectorShape {
|
||||
// ** SHAPE INITIALIZATION **
|
||||
|
||||
/// Create a new VectorShape with no anchors or handles
|
||||
pub fn new() -> Self {
|
||||
VectorShape { ..Default::default() }
|
||||
}
|
||||
|
||||
/// Construct a [VectorShape] from a point iterator
|
||||
pub fn from_points(points: impl Iterator<Item = DVec2>, closed: bool) -> Self {
|
||||
let anchors = points.map(VectorAnchor::new);
|
||||
let mut p_line = VectorShape(IdBackedVec::default());
|
||||
p_line.0.push_range(anchors);
|
||||
if closed {
|
||||
p_line.0.push(VectorAnchor::closed());
|
||||
}
|
||||
p_line
|
||||
}
|
||||
|
||||
/// Create a new VectorShape from a kurbo Shape
|
||||
/// This exists to smooth the transition away from Kurbo
|
||||
pub fn from_kurbo_shape<T: Shape>(shape: &T) -> Self {
|
||||
shape.path_elements(0.1).into()
|
||||
}
|
||||
|
||||
// ** PRIMITIVE CONSTRUCTION **
|
||||
|
||||
/// constructs a rectangle with `p1` as the lower left and `p2` as the top right
|
||||
pub fn new_rect(p1: DVec2, p2: DVec2) -> Self {
|
||||
VectorShape(
|
||||
vec![
|
||||
VectorAnchor::new(p1),
|
||||
VectorAnchor::new(DVec2::new(p1.x, p2.y)),
|
||||
VectorAnchor::new(p2),
|
||||
VectorAnchor::new(DVec2::new(p2.x, p1.y)),
|
||||
VectorAnchor::closed(),
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn new_ellipse(p1: DVec2, p2: DVec2) -> Self {
|
||||
let x_height = DVec2::new((p2.x - p1.x).abs(), 0.);
|
||||
let y_height = DVec2::new(0., (p2.y - p1.y).abs());
|
||||
let center = (p1 + p2) * 0.5;
|
||||
let top = center + y_height * 0.5;
|
||||
let bottom = center - y_height * 0.5;
|
||||
let left = center + x_height * 0.5;
|
||||
let right = center - x_height * 0.5;
|
||||
|
||||
// Constant explained here https://stackoverflow.com/a/27863181
|
||||
let curve_constant = 0.55228_3;
|
||||
let handle_offset_x = x_height * curve_constant * 0.5;
|
||||
let handle_offset_y = y_height * curve_constant * 0.5;
|
||||
|
||||
VectorShape(
|
||||
vec![
|
||||
VectorAnchor::new_with_handles(top, Some(top + handle_offset_x), Some(top - handle_offset_x)),
|
||||
VectorAnchor::new_with_handles(right, Some(right + handle_offset_y), Some(right - handle_offset_y)),
|
||||
VectorAnchor::new_with_handles(bottom, Some(bottom - handle_offset_x), Some(bottom + handle_offset_x)),
|
||||
VectorAnchor::new_with_handles(left, Some(left - handle_offset_y), Some(left + handle_offset_y)),
|
||||
VectorAnchor::closed(),
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
)
|
||||
}
|
||||
|
||||
/// constructs an ngon
|
||||
/// `radius` is the distance from the `center` to any vertex, or the radius of the circle the ngon may be inscribed inside
|
||||
/// `sides` is the number of sides
|
||||
pub fn new_ngon(center: DVec2, sides: u64, radius: f64) -> Self {
|
||||
let mut anchors = vec![];
|
||||
for i in 0..sides {
|
||||
let angle = (i as f64) * std::f64::consts::TAU / (sides as f64);
|
||||
let center = center + DVec2::ONE * radius;
|
||||
let position = VectorAnchor::new(DVec2::new(center.x + radius * f64::cos(angle), center.y + radius * f64::sin(angle)) * 0.5);
|
||||
anchors.push(position);
|
||||
}
|
||||
anchors.push(VectorAnchor::closed());
|
||||
VectorShape(anchors.into_iter().collect())
|
||||
}
|
||||
|
||||
/// Constructs a line from `p1` to `p2`
|
||||
pub fn new_line(p1: DVec2, p2: DVec2) -> Self {
|
||||
VectorShape(vec![VectorAnchor::new(p1), VectorAnchor::new(p2)].into_iter().collect())
|
||||
}
|
||||
|
||||
/// Constructs a set of lines from `p1` to `pN`
|
||||
pub fn new_poly_line<T: Into<glam::DVec2>>(points: Vec<T>) -> Self {
|
||||
let anchors = points.into_iter().map(|point| VectorAnchor::new(point.into()));
|
||||
let mut p_line = VectorShape(IdBackedVec::default());
|
||||
p_line.0.push_range(anchors);
|
||||
p_line
|
||||
}
|
||||
|
||||
pub fn new_spline<T: Into<glam::DVec2>>(points: Vec<T>) -> Self {
|
||||
let mut new = Self::default();
|
||||
// shadow `points`
|
||||
let points: Vec<DVec2> = points.into_iter().map(Into::<glam::DVec2>::into).collect();
|
||||
|
||||
// Number of points = number of points to find handles for
|
||||
let n = points.len();
|
||||
|
||||
// matrix coefficients a, b and c (see https://mathworld.wolfram.com/CubicSpline.html)
|
||||
// because the 'a' coefficients are all 1 they need not be stored
|
||||
// this algorithm does a variation of the above algorithm.
|
||||
// Instead of using the traditional cubic: a + bt + ct^2 + dt^3, we use the bezier cubic.
|
||||
|
||||
let mut b = vec![DVec2::new(4.0, 4.0); n];
|
||||
b[0] = DVec2::new(2.0, 2.0);
|
||||
b[n - 1] = DVec2::new(2.0, 2.0);
|
||||
|
||||
let mut c = vec![DVec2::new(1.0, 1.0); n];
|
||||
|
||||
// 'd' is the the second point in a cubic bezier, which is what we solve for
|
||||
let mut d = vec![DVec2::ZERO; n];
|
||||
|
||||
d[0] = DVec2::new(2.0 * points[1].x + points[0].x, 2.0 * points[1].y + points[0].y);
|
||||
d[n - 1] = DVec2::new(3.0 * points[n - 1].x, 3.0 * points[n - 1].y);
|
||||
for idx in 1..(n - 1) {
|
||||
d[idx] = DVec2::new(4.0 * points[idx].x + 2.0 * points[idx + 1].x, 4.0 * points[idx].y + 2.0 * points[idx + 1].y);
|
||||
}
|
||||
|
||||
// Solve with Thomas algorithm (see https://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm)
|
||||
// do row operations to eliminate `a` coefficients
|
||||
c[0] /= -b[0];
|
||||
d[0] /= -b[0];
|
||||
for i in 1..n {
|
||||
b[i] += c[i - 1];
|
||||
// for some reason the below line makes the borrow checker mad
|
||||
//d[i] += d[i-1]
|
||||
d[i] = d[i] + d[i - 1];
|
||||
c[i] /= -b[i];
|
||||
d[i] /= -b[i];
|
||||
}
|
||||
|
||||
// at this point b[i] == -a[i + 1], a[i] == 0,
|
||||
// do row operations to eliminate 'c' coefficients and solve
|
||||
d[n - 1] *= -1.0;
|
||||
for i in (0..n - 1).rev() {
|
||||
d[i] = d[i] - (c[i] * d[i + 1]);
|
||||
d[i] *= -1.0; //d[i] /= b[i]
|
||||
}
|
||||
|
||||
// given the second point in the n'th cubic bezier, the third point is given by 2 * points[n+1] - b[n+1].
|
||||
// to find 'handle1_pos' for the n'th point we need the n-1 cubic bezier
|
||||
new.0.push_end(VectorAnchor::new_with_handles(points[0], None, Some(d[0])));
|
||||
for i in 1..n - 1 {
|
||||
new.0.push_end(VectorAnchor::new_with_handles(points[i], Some(2.0 * points[i] - d[i]), Some(d[i])));
|
||||
}
|
||||
new.0.push_end(VectorAnchor::new_with_handles(points[n - 1], Some(2.0 * points[n - 1] - d[n - 1]), None));
|
||||
|
||||
new
|
||||
}
|
||||
|
||||
/// Move the selected points by the delta vector
|
||||
pub fn move_selected(&mut self, delta: DVec2, absolute_position: DVec2, viewspace: &DAffine2) {
|
||||
self.selected_anchors_any_points_mut()
|
||||
.for_each(|anchor| anchor.move_selected_points(delta, absolute_position, viewspace));
|
||||
}
|
||||
|
||||
/// Delete the selected points from the VectorShape
|
||||
pub fn delete_selected(&mut self) {
|
||||
let mut ids_to_delete: Vec<u64> = vec![];
|
||||
for (id, anchor) in self.anchors_mut().enumerate_mut() {
|
||||
if anchor.is_anchor_selected() {
|
||||
ids_to_delete.push(*id);
|
||||
} else {
|
||||
anchor.delete_selected();
|
||||
}
|
||||
}
|
||||
|
||||
for id in ids_to_delete {
|
||||
self.anchors_mut().remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply a transformation to all of the VectorShape points
|
||||
pub fn apply_affine(&mut self, affine: DAffine2) {
|
||||
for anchor in self.anchors_mut().iter_mut() {
|
||||
anchor.transform(&affine);
|
||||
}
|
||||
}
|
||||
|
||||
// ** SELECTION OF POINTS **
|
||||
|
||||
/// Select a single point by providing (AnchorId, ControlPointType)
|
||||
pub fn select_point(&mut self, point: (u64, ControlPointType), selected: bool) -> Option<&mut VectorAnchor> {
|
||||
let (anchor_id, point_id) = point;
|
||||
if let Some(anchor) = self.anchors_mut().by_id_mut(anchor_id) {
|
||||
anchor.select_point(point_id as usize, selected);
|
||||
return Some(anchor);
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Select points in the VectorShape, given by (AnchorId, ControlPointType)
|
||||
pub fn select_points(&mut self, points: &[(u64, ControlPointType)], selected: bool) {
|
||||
points.iter().for_each(|point| {
|
||||
self.select_point(*point, selected);
|
||||
});
|
||||
}
|
||||
|
||||
/// Select all the anchors in this shape
|
||||
pub fn select_all_anchors(&mut self) {
|
||||
for anchor in self.anchors_mut().iter_mut() {
|
||||
anchor.select_point(ControlPointType::Anchor as usize, true);
|
||||
}
|
||||
}
|
||||
|
||||
/// Select an anchor by index
|
||||
pub fn select_anchor_by_index(&mut self, anchor_index: usize) -> Option<&mut VectorAnchor> {
|
||||
if let Some(anchor) = self.anchors_mut().by_index_mut(anchor_index) {
|
||||
anchor.select_point(ControlPointType::Anchor as usize, true);
|
||||
return Some(anchor);
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// The last anchor in the shape
|
||||
pub fn select_last_anchor(&mut self) -> Option<&mut VectorAnchor> {
|
||||
if let Some(anchor) = self.anchors_mut().last_mut() {
|
||||
anchor.select_point(ControlPointType::Anchor as usize, true);
|
||||
return Some(anchor);
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// Clear all the selected anchors, and clear the selected points on the anchors
|
||||
pub fn clear_selected_anchors(&mut self) {
|
||||
for anchor in self.anchors_mut().iter_mut() {
|
||||
anchor.clear_selected_points();
|
||||
}
|
||||
}
|
||||
|
||||
// ** ACCESSING ANCHORS **
|
||||
|
||||
/// Return all the selected anchors, reference
|
||||
pub fn selected_anchors(&self) -> impl Iterator<Item = &VectorAnchor> {
|
||||
self.anchors().iter().filter(|anchor| anchor.is_anchor_selected())
|
||||
}
|
||||
|
||||
/// Return all the selected anchors, mutable
|
||||
pub fn selected_anchors_mut(&mut self) -> impl Iterator<Item = &mut VectorAnchor> {
|
||||
self.anchors_mut().iter_mut().filter(|anchor| anchor.is_anchor_selected())
|
||||
}
|
||||
|
||||
/// Return all the selected anchors that have any children points selected, reference
|
||||
pub fn selected_anchors_any_points(&self) -> impl Iterator<Item = &VectorAnchor> {
|
||||
self.anchors().iter().filter(|anchor| anchor.any_points_selected())
|
||||
}
|
||||
|
||||
/// Return all the selected anchors that have any children points selected, mutable
|
||||
pub fn selected_anchors_any_points_mut(&mut self) -> impl Iterator<Item = &mut VectorAnchor> {
|
||||
self.anchors_mut().iter_mut().filter(|anchor| anchor.any_points_selected())
|
||||
}
|
||||
|
||||
/// An alias for `self.0`
|
||||
pub fn anchors(&self) -> &IdBackedVec<VectorAnchor> {
|
||||
&self.0
|
||||
}
|
||||
|
||||
/// Returns a [VectorControlPoint] from the last [VectorAnchor]
|
||||
pub fn last_point(&self, control_type: ControlPointType) -> Option<&VectorControlPoint> {
|
||||
self.anchors().last().and_then(|anchor| anchor.points[control_type].as_ref())
|
||||
}
|
||||
|
||||
/// Returns a [VectorControlPoint] from the last [VectorAnchor], mutably
|
||||
pub fn last_point_mut(&mut self, control_type: ControlPointType) -> Option<&mut VectorControlPoint> {
|
||||
self.anchors_mut().last_mut().and_then(|anchor| anchor.points[control_type].as_mut())
|
||||
}
|
||||
|
||||
/// Returns a [VectorControlPoint] from the first [VectorAnchor]
|
||||
pub fn first_point(&self, control_type: ControlPointType) -> Option<&VectorControlPoint> {
|
||||
self.anchors().first().and_then(|anchor| anchor.points[control_type].as_ref())
|
||||
}
|
||||
|
||||
/// Returns a [VectorControlPoint] from the first [VectorAnchor]
|
||||
pub fn first_point_mut(&mut self, control_type: ControlPointType) -> Option<&mut VectorControlPoint> {
|
||||
self.anchors_mut().first_mut().and_then(|anchor| anchor.points[control_type].as_mut())
|
||||
}
|
||||
|
||||
/// Should we close the shape?
|
||||
pub fn should_close_shape(&self) -> bool {
|
||||
if self.last_point(ControlPointType::Anchor).is_none() {
|
||||
return false;
|
||||
}
|
||||
|
||||
self.first_point(ControlPointType::Anchor)
|
||||
.unwrap()
|
||||
.position
|
||||
.distance(self.last_point(ControlPointType::Anchor).unwrap().position)
|
||||
< 0.001 // TODO Replace with constant, a small epsilon
|
||||
}
|
||||
|
||||
/// Close the shape if able
|
||||
pub fn close_shape(&mut self) {
|
||||
if self.should_close_shape() {
|
||||
self.anchors_mut().push_end(VectorAnchor::closed());
|
||||
}
|
||||
}
|
||||
|
||||
/// An alias for `self.0` mutable
|
||||
pub fn anchors_mut(&mut self) -> &mut IdBackedVec<VectorAnchor> {
|
||||
&mut self.0
|
||||
}
|
||||
|
||||
// ** INTERFACE WITH KURBO **
|
||||
|
||||
// TODO Implement our own a local bounding box calculation
|
||||
/// Return the bounding box of the shape
|
||||
pub fn bounding_box(&self) -> Rect {
|
||||
<&Self as Into<BezPath>>::into(self).bounding_box()
|
||||
}
|
||||
|
||||
/// Use kurbo to convert this shape into an SVG path
|
||||
pub fn to_svg(&mut self) -> String {
|
||||
fn write_positions(result: &mut String, values: [Option<DVec2>; 3]) {
|
||||
use std::fmt::Write;
|
||||
let count = values.into_iter().flatten().count();
|
||||
for (index, pos) in values.into_iter().flatten().enumerate() {
|
||||
write!(result, "{},{}", pos.x, pos.y).unwrap();
|
||||
if index != count - 1 {
|
||||
result.push(' ');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut result = String::new();
|
||||
// The out position from the previous VectorAnchor
|
||||
let mut last_out_handle = None;
|
||||
// The values from the last moveto (for closing the path)
|
||||
let (mut first_in_handle, mut first_in_anchor) = (None, None);
|
||||
// Should the next element be a moveto?
|
||||
let mut start_new_contour = true;
|
||||
for vector_anchor in self.anchors().iter() {
|
||||
let in_handle = vector_anchor.points[ControlPointType::InHandle].as_ref().map(|anchor| anchor.position);
|
||||
let anchor = vector_anchor.points[ControlPointType::Anchor].as_ref().map(|anchor| anchor.position);
|
||||
let out_handle = vector_anchor.points[ControlPointType::OutHandle].as_ref().map(|anchor| anchor.position);
|
||||
|
||||
let command = match (last_out_handle.is_some(), in_handle.is_some(), anchor.is_some()) {
|
||||
(_, _, true) if start_new_contour => 'M',
|
||||
(true, false, true) | (false, true, true) => 'Q',
|
||||
(true, true, true) => 'C',
|
||||
(false, false, true) => 'L',
|
||||
(_, false, false) => 'Z',
|
||||
_ => panic!("Invalid shape {:#?}", self),
|
||||
};
|
||||
|
||||
// Complete the last curve
|
||||
if command == 'Z' {
|
||||
if last_out_handle.is_some() && first_in_handle.is_some() {
|
||||
result.push('C');
|
||||
write_positions(&mut result, [last_out_handle, first_in_handle, first_in_anchor]);
|
||||
} else if last_out_handle.is_some() || first_in_handle.is_some() {
|
||||
result.push('Q');
|
||||
write_positions(&mut result, [last_out_handle, first_in_handle, first_in_anchor]);
|
||||
} else {
|
||||
result.push('Z');
|
||||
}
|
||||
} else if command == 'M' {
|
||||
// Update the last moveto position
|
||||
(first_in_handle, first_in_anchor) = (in_handle, anchor);
|
||||
result.push(command);
|
||||
write_positions(&mut result, [None, None, anchor]);
|
||||
} else {
|
||||
result.push(command);
|
||||
write_positions(&mut result, [last_out_handle, in_handle, anchor]);
|
||||
}
|
||||
start_new_contour = command == 'Z';
|
||||
last_out_handle = out_handle;
|
||||
}
|
||||
result
|
||||
}
|
||||
}
|
||||
|
||||
// ** CONVERSIONS **
|
||||
|
||||
/// Convert a mutable layer into a mutable VectorShape
|
||||
impl<'a> TryFrom<&'a mut Layer> for &'a mut VectorShape {
|
||||
type Error = &'static str;
|
||||
fn try_from(layer: &'a mut Layer) -> Result<&'a mut VectorShape, Self::Error> {
|
||||
match &mut layer.data {
|
||||
LayerDataType::Shape(layer) => Ok(&mut layer.shape),
|
||||
// TODO Resolve converting text into a VectorShape at the layer level
|
||||
// LayerDataType::Text(text) => Some(VectorShape::new(path_to_shape.to_vec(), viewport_transform, true)),
|
||||
_ => Err("Did not find any shape data in the layer"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert a reference to a layer into a reference of a VectorShape
|
||||
impl<'a> TryFrom<&'a Layer> for &'a VectorShape {
|
||||
type Error = &'static str;
|
||||
fn try_from(layer: &'a Layer) -> Result<&'a VectorShape, Self::Error> {
|
||||
match &layer.data {
|
||||
LayerDataType::Shape(layer) => Ok(&layer.shape),
|
||||
// TODO Resolve converting text into a VectorShape at the layer level
|
||||
// LayerDataType::Text(text) => Some(VectorShape::new(path_to_shape.to_vec(), viewport_transform, true)),
|
||||
_ => Err("Did not find any shape data in the layer"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a BezPath from a VectorShape
|
||||
impl From<&VectorShape> for BezPath {
|
||||
fn from(vector_shape: &VectorShape) -> Self {
|
||||
// Take anchors and create path elements: line, quad or curve, or a close indicator
|
||||
let anchors_to_path_el = |first: &VectorAnchor, second: &VectorAnchor| -> (PathEl, bool) {
|
||||
match [
|
||||
&first.points[ControlPointType::OutHandle],
|
||||
&second.points[ControlPointType::InHandle],
|
||||
&second.points[ControlPointType::Anchor],
|
||||
] {
|
||||
[None, None, Some(anchor)] => (PathEl::LineTo(point_to_kurbo(anchor)), false),
|
||||
[None, Some(in_handle), Some(anchor)] => (PathEl::QuadTo(point_to_kurbo(in_handle), point_to_kurbo(anchor)), false),
|
||||
[Some(out_handle), None, Some(anchor)] => (PathEl::QuadTo(point_to_kurbo(out_handle), point_to_kurbo(anchor)), false),
|
||||
[Some(out_handle), Some(in_handle), Some(anchor)] => (PathEl::CurveTo(point_to_kurbo(out_handle), point_to_kurbo(in_handle), point_to_kurbo(anchor)), false),
|
||||
[Some(out_handle), None, None] => {
|
||||
if let Some(first_anchor) = vector_shape.anchors().first() {
|
||||
(
|
||||
if let Some(in_handle) = &first_anchor.points[ControlPointType::InHandle] {
|
||||
PathEl::CurveTo(
|
||||
point_to_kurbo(out_handle),
|
||||
point_to_kurbo(in_handle),
|
||||
point_to_kurbo(first_anchor.points[ControlPointType::Anchor].as_ref().unwrap()),
|
||||
)
|
||||
} else {
|
||||
PathEl::QuadTo(point_to_kurbo(out_handle), point_to_kurbo(first_anchor.points[ControlPointType::Anchor].as_ref().unwrap()))
|
||||
},
|
||||
true,
|
||||
)
|
||||
} else {
|
||||
(PathEl::ClosePath, true)
|
||||
}
|
||||
}
|
||||
[None, None, None] => (PathEl::ClosePath, true),
|
||||
_ => panic!("Invalid path element {:#?}", vector_shape),
|
||||
}
|
||||
};
|
||||
|
||||
if vector_shape.anchors().is_empty() {
|
||||
return BezPath::new();
|
||||
}
|
||||
|
||||
let mut bez_path = vec![];
|
||||
let mut start_new_shape = true;
|
||||
|
||||
for elements in vector_shape.anchors().windows(2) {
|
||||
let first = &elements[0];
|
||||
let second = &elements[1];
|
||||
|
||||
// Tell kurbo cursor to move to the first anchor
|
||||
if start_new_shape {
|
||||
if let Some(anchor) = &first.points[ControlPointType::Anchor] {
|
||||
bez_path.push(PathEl::MoveTo(point_to_kurbo(anchor)));
|
||||
}
|
||||
}
|
||||
|
||||
// Create a path element from our first, second anchors in the window
|
||||
let (path_el, should_start_new_shape) = anchors_to_path_el(first, second);
|
||||
start_new_shape = should_start_new_shape;
|
||||
bez_path.push(path_el);
|
||||
if should_start_new_shape && bez_path.last().filter(|&&el| el == PathEl::ClosePath).is_none() {
|
||||
bez_path.push(PathEl::ClosePath)
|
||||
}
|
||||
}
|
||||
|
||||
BezPath::from_vec(bez_path)
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a VectorShape from a BezPath
|
||||
impl<T: Iterator<Item = PathEl>> From<T> for VectorShape {
|
||||
fn from(path: T) -> Self {
|
||||
let mut vector_shape = VectorShape::new();
|
||||
for path_el in path {
|
||||
match path_el {
|
||||
PathEl::MoveTo(p) => {
|
||||
vector_shape.anchors_mut().push_end(VectorAnchor::new(kurbo_point_to_dvec2(p)));
|
||||
}
|
||||
PathEl::LineTo(p) => {
|
||||
vector_shape.anchors_mut().push_end(VectorAnchor::new(kurbo_point_to_dvec2(p)));
|
||||
}
|
||||
PathEl::QuadTo(p0, p1) => {
|
||||
vector_shape.anchors_mut().push_end(VectorAnchor::new(kurbo_point_to_dvec2(p1)));
|
||||
vector_shape.anchors_mut().last_mut().unwrap().points[ControlPointType::InHandle] = Some(VectorControlPoint::new(kurbo_point_to_dvec2(p0), ControlPointType::InHandle));
|
||||
}
|
||||
PathEl::CurveTo(p0, p1, p2) => {
|
||||
vector_shape.anchors_mut().last_mut().unwrap().points[ControlPointType::OutHandle] = Some(VectorControlPoint::new(kurbo_point_to_dvec2(p0), ControlPointType::OutHandle));
|
||||
vector_shape.anchors_mut().push_end(VectorAnchor::new(kurbo_point_to_dvec2(p2)));
|
||||
vector_shape.anchors_mut().last_mut().unwrap().points[ControlPointType::InHandle] = Some(VectorControlPoint::new(kurbo_point_to_dvec2(p1), ControlPointType::InHandle));
|
||||
}
|
||||
PathEl::ClosePath => {
|
||||
vector_shape.anchors_mut().push_end(VectorAnchor::closed());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vector_shape
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn point_to_kurbo(point: &VectorControlPoint) -> kurbo::Point {
|
||||
kurbo::Point::new(point.position.x, point.position.y)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn kurbo_point_to_dvec2(point: kurbo::Point) -> DVec2 {
|
||||
DVec2::new(point.x, point.y)
|
||||
}
|
||||
@@ -2,6 +2,9 @@ use crate::boolean_ops::BooleanOperation as BooleanOperationType;
|
||||
use crate::layers::blend_mode::BlendMode;
|
||||
use crate::layers::layer_info::Layer;
|
||||
use crate::layers::style::{self, Stroke};
|
||||
use crate::layers::vector::constants::ControlPointType;
|
||||
use crate::layers::vector::vector_anchor::VectorAnchor;
|
||||
use crate::layers::vector::vector_shape::VectorShape;
|
||||
use crate::LayerId;
|
||||
|
||||
use serde::{Deserialize, Serialize};
|
||||
@@ -19,33 +22,18 @@ pub enum Operation {
|
||||
transform: [f64; 6],
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddOverlayEllipse {
|
||||
path: Vec<LayerId>,
|
||||
transform: [f64; 6],
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddRect {
|
||||
path: Vec<LayerId>,
|
||||
insert_index: isize,
|
||||
transform: [f64; 6],
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddOverlayRect {
|
||||
path: Vec<LayerId>,
|
||||
transform: [f64; 6],
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddLine {
|
||||
path: Vec<LayerId>,
|
||||
insert_index: isize,
|
||||
transform: [f64; 6],
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddOverlayLine {
|
||||
path: Vec<LayerId>,
|
||||
transform: [f64; 6],
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddText {
|
||||
path: Vec<LayerId>,
|
||||
transform: [f64; 6],
|
||||
@@ -97,19 +85,12 @@ pub enum Operation {
|
||||
sides: u32,
|
||||
style: style::PathStyle,
|
||||
},
|
||||
AddOverlayShape {
|
||||
path: Vec<LayerId>,
|
||||
bez_path: kurbo::BezPath,
|
||||
style: style::PathStyle,
|
||||
closed: bool,
|
||||
},
|
||||
AddShape {
|
||||
path: Vec<LayerId>,
|
||||
transform: [f64; 6],
|
||||
insert_index: isize,
|
||||
bez_path: kurbo::BezPath,
|
||||
vector_path: VectorShape,
|
||||
style: style::PathStyle,
|
||||
closed: bool,
|
||||
},
|
||||
BooleanOperation {
|
||||
operation: BooleanOperationType,
|
||||
@@ -118,6 +99,16 @@ pub enum Operation {
|
||||
DeleteLayer {
|
||||
path: Vec<LayerId>,
|
||||
},
|
||||
DeleteSelectedVectorPoints {
|
||||
layer_paths: Vec<Vec<LayerId>>,
|
||||
},
|
||||
DeselectVectorPoints {
|
||||
layer_path: Vec<LayerId>,
|
||||
point_ids: Vec<(u64, ControlPointType)>,
|
||||
},
|
||||
DeselectAllVectorPoints {
|
||||
layer_path: Vec<LayerId>,
|
||||
},
|
||||
DuplicateLayer {
|
||||
path: Vec<LayerId>,
|
||||
},
|
||||
@@ -127,6 +118,11 @@ pub enum Operation {
|
||||
font_style: String,
|
||||
size: f64,
|
||||
},
|
||||
MoveSelectedVectorPoints {
|
||||
layer_path: Vec<LayerId>,
|
||||
delta: (f64, f64),
|
||||
absolute_position: (f64, f64),
|
||||
},
|
||||
RenameLayer {
|
||||
layer_path: Vec<LayerId>,
|
||||
new_name: String,
|
||||
@@ -151,14 +147,38 @@ pub enum Operation {
|
||||
path: Vec<LayerId>,
|
||||
transform: [f64; 6],
|
||||
},
|
||||
SelectVectorPoints {
|
||||
layer_path: Vec<LayerId>,
|
||||
point_ids: Vec<(u64, ControlPointType)>,
|
||||
add: bool,
|
||||
},
|
||||
SetShapePath {
|
||||
path: Vec<LayerId>,
|
||||
bez_path: kurbo::BezPath,
|
||||
vector_path: VectorShape,
|
||||
},
|
||||
SetShapePathInViewport {
|
||||
path: Vec<LayerId>,
|
||||
bez_path: kurbo::BezPath,
|
||||
transform: [f64; 6],
|
||||
InsertVectorAnchor {
|
||||
layer_path: Vec<LayerId>,
|
||||
anchor: VectorAnchor,
|
||||
after_id: u64,
|
||||
},
|
||||
PushVectorAnchor {
|
||||
layer_path: Vec<LayerId>,
|
||||
anchor: VectorAnchor,
|
||||
},
|
||||
RemoveVectorAnchor {
|
||||
layer_path: Vec<LayerId>,
|
||||
id: u64,
|
||||
},
|
||||
MoveVectorPoint {
|
||||
layer_path: Vec<LayerId>,
|
||||
id: u64,
|
||||
control_type: ControlPointType,
|
||||
position: (f64, f64),
|
||||
},
|
||||
RemoveVectorPoint {
|
||||
layer_path: Vec<LayerId>,
|
||||
id: u64,
|
||||
control_type: ControlPointType,
|
||||
},
|
||||
TransformLayerInScope {
|
||||
path: Vec<LayerId>,
|
||||
@@ -205,6 +225,11 @@ pub enum Operation {
|
||||
path: Vec<LayerId>,
|
||||
stroke: Stroke,
|
||||
},
|
||||
SetSelectedHandleMirroring {
|
||||
layer_path: Vec<LayerId>,
|
||||
toggle_distance: bool,
|
||||
toggle_angle: bool,
|
||||
},
|
||||
}
|
||||
|
||||
impl Operation {
|
||||
|
||||
Reference in New Issue
Block a user