Refactor internal shape and reduce reliance on Kurbo (#617)

* Dissolve Points from path

* Add handling for removing the first anchor

* Add function to turn handles into bez_paths

* Created overlay manager, wip

* WIP Refactor of VectorShape / Overlays / ShapeEditor

* WIP stripping vector shape, anchor, point.

* WIP Removed kurbo deps from vector shape, anchor, point

* WIP Further work to make vector shapes / anchors / points more standalone.

* WIP more pruning

* WIP Progress on overlay_renderer

* WIP more overlay_renderer work

* WIP more pruning, cleared warnings

* WIP decided ShapeRenderer wasn't an accurate name, ShapeAdapter now. Error squashing continues.

* WIP squashed more errors, now need to decide if anchors should have unique IDs

* WIP Errors squashed, now to actually make it work.

* WIP Moved vector structs to graphene, beginning to remove bezpath from shape_layer

* Refactoring: disentangle kurbo from apply_affine

* Refactor internal shape and remove reliance on Kurbo (PR #617) - Disentangle Kurbo (#619)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* Small Cleanup, readability

* Fix issue with overlay styles no longer showing selection state.

* Resolved error with point option

* WIP, figuring out how to have one source of truth for VectorShape. Trying to avoid cloning.

* WIP work on single source of truth vectorshapes

* More steps toward single source of truth VectorShape

* Continued wip on making VectorShapes mutably accessible without cloning

* Wip using paths to reference vectorshapes instead, need to restructure ShapeEditor

* Decided to allow temporary copies of vectorshapes.

* Removed HashSet for selected shape indices

* Added @TrueDoctor's id_storage.rs with some heavy modification. Added it to VectorShape. Isn't yet used for folders.

* Integrated UniqueElements<T> with VectorShape to store VectorAnchors

* Improved storage_id.rs perf and cleaned up it's interface

* Iterator Implementations and fixes (#637)

* Refactoring: disentangle kurbo from apply_affine

* Broke boolean operations, refactor in state which compiles

* "fixed" boolean operation refactor related errors

* fixed apply_affine, which would not have applied any type of affine

* implemented transforms for VectorAnchors
implemented Not for VectorControlPointType

* started adding Vector Shape implementations of shape prototypes

* added several useful implemtations to UniqueElements

* added another implemnation for UniqueElements to make working with iterators easier, fixed vector-shape errors

* package-lock.json

* clean up rebase, added back Layer paths

* added deref implementation for VectorShape

* unnecesary variable

* simplify code by removing levels of indirection

* fixed errors

* merge cleanup

* removed package-lock.json

* Removed .selected from VectorShape, it isn't needed as layers are selected not shapes specifically.

* Removed transform and layer_path from VectorShape

* Auto-saving tentitively working. Work toward Overlay transform issues.

* Overlays properly hiding and caching. Not clearing cache yet and some tool switching issues remain, but progress.

* Putting layers in folders changes their unique ID. This is problematic. Assumed this was not the case.

* Removed need for closed bool, changed VectorShape to a tuple struct.

* WIP Switched to layer paths as opposed to VectorShapes. Next up add messages for changing VectorShapes.

* Added initial messages to edit VectorShape points.

* DeleteSelectedPoints messages implemented, selection isn't working currently though.

* Selection messages arriving in document, but transform is wrong.

* Selection, Deselection working, delete working for first point.

* Working towards moving points again

* Removed extra vec from UniqueElements, attempting to squash ordering bug. Still appears to occur though.

* Delete more stable, clean up, renamed to HandleIn, HandleOut

* Further vec_unique cleanup

* Further cleanup

* Removed Deref / DerefMut from VectorShape

* Document version++, will likely revert before merge into master

* Seleting / deleting handles tentitively working again.

* Version number bump, fixed tests.

* Fixed comment in VecUnique

* Improved VecUnique descriptor comment

* Renamed VecUnique to IdBackedVec to further clarify usage.

* Resolved formatting.

* WIP Fixing dragging points

* Fixed an instance where an OverlayMessage could be sent to the main document incorrectly.

* Deleting all of a shapes points now gracefully deletes the layer instead of crashing.

* Fixed handle configurations that would panic on deletion

* Single anchor dragging restored with multi-dragging next plus handles

* sides.into()

* Handle and Multi-point dragging working

* WIP Handle symmetry working again

* Handle mirroring functional again.

* Cleaned up warnings

* Fixed overlay outline not matching shape

* Git branch fix of compatibility with new master

* Fixed closed shape bug, replaced kurbo ellipse

* Removed unused func, updated comments

* Deleting points can undo, multiple shape selection deletes now working

* Removed AddOverlay* operations

* Partial fix for select drift, added helpers

* Don't snap against dragging points

* Properly cleanup path outline with multiple shapes

* Clear all points in other selected shapes

* Actually don't snap against dragging points

* Fix path tool & add snap angle and break handle

* Fix handle being set to NaN causing render issues

* Fix cached overlays not showing line -> curve

* Add operations for modifying paths

* Remove kurbo from pen tool

* Do not snap against handles when anchor selected

* Fix overlays not being cleaned up on path tool

* Fix handle position after dragging

* Use `Anchor` for text & no kurbo in operations

* Replace kurbo to_svg function

* Ngon no longer center scales by default, still some weird behaviour when holding alt

* Cleanup overlays

* Fix render and bounding box doctests

* Fix fun to_svg error

* Fix compile error

* Some code review

* Remove legacy `SelectPoint` on doubleclick

* Remove font from test document

* Fix the pen tool selection changed

* Reorder imports

Co-authored-by: Dennis <dennis@kobert.dev>
Co-authored-by: Caleb Dennis <caleb.dennis429@gmail.com>
Co-authored-by: caleb <56044292+caleb-ad@users.noreply.github.com>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: 0HyperCube <78500760+0HyperCube@users.noreply.github.com>
This commit is contained in:
Oliver Davies
2022-07-05 15:02:18 -07:00
committed by Keavon Chambers
co-authored by Dennis Caleb Dennis caleb Keavon Chambers 0hypercube 0HyperCube
parent 6042b32a86
commit 20cfd5f600
48 changed files with 2461 additions and 1807 deletions
+27 -23
View File
@@ -404,7 +404,7 @@ impl PathGraph {
concat_paths(&mut curve, &self.edge(vertices[index - 1].0, vertices[index].0, vertices[index].1).unwrap().curve);
}
curve.push(PathEl::ClosePath);
ShapeLayer::from_bez_path(BezPath::from_vec(curve), style.clone(), false)
ShapeLayer::new(BezPath::from_vec(curve).iter().into(), style.clone())
}
}
@@ -535,24 +535,24 @@ pub fn composite_boolean_operation(mut select: BooleanOperation, shapes: &mut Ve
// TODO: check if shapes are filled
// TODO: Bug: shape with at least two subpaths and comprised of many unions sometimes has erroneous movetos embedded in edges
pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, beta: &mut ShapeLayer) -> Result<Vec<ShapeLayer>, BooleanOperationError> {
if alpha.path.is_empty() || beta.path.is_empty() {
if alpha.shape.anchors().is_empty() || beta.shape.anchors().is_empty() {
return Err(BooleanOperationError::InvalidSelection);
}
if select == BooleanOperation::SubtractBack {
select = BooleanOperation::SubtractFront;
swap(alpha, beta);
}
alpha.path = close_path(&alpha.path);
beta.path = close_path(&beta.path);
let beta_reverse = close_path(&reverse_path(&beta.path));
let alpha_dir = Cycle::direction_for_path(&alpha.path)?;
let beta_dir = Cycle::direction_for_path(&beta.path)?;
let mut alpha_shape = close_path(&(&alpha.shape).into());
let beta_shape = close_path(&(&beta.shape).into());
let beta_reverse = close_path(&reverse_path(&beta_shape));
let alpha_dir = Cycle::direction_for_path(&alpha_shape)?;
let beta_dir = Cycle::direction_for_path(&beta_shape)?;
match select {
BooleanOperation::Union => {
match if beta_dir == alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
PathGraph::from_paths(&alpha_shape, &beta_shape)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
PathGraph::from_paths(&alpha_shape, &beta_reverse)
} {
Ok(graph) => {
let mut cycles = graph.get_cycles();
@@ -562,16 +562,20 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
&alpha.style,
);
for interior in collect_shapes(&graph, &mut cycles, |dir| dir != alpha_dir, |_| &alpha.style)? {
add_subpath(&mut boolean_union.path, interior.path);
//TODO: this is not very efficient or nice to read
let mut a_path: BezPath = (&boolean_union.shape).into();
let b_path: BezPath = (&interior.shape).into();
add_subpath(&mut a_path, b_path);
boolean_union.shape = a_path.iter().into();
}
Ok(vec![boolean_union])
}
Err(BooleanOperationError::NoIntersections) => {
// If shape is inside the other the Union is just the larger
// Check could also be done with area and single ray cast
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
if cast_horizontal_ray(point_on_curve(&beta_shape), &alpha_shape) % 2 != 0 {
Ok(vec![alpha.clone()])
} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
} else if cast_horizontal_ray(point_on_curve(&alpha_shape), &beta_shape) % 2 != 0 {
beta.style = alpha.style.clone();
Ok(vec![beta.clone()])
} else {
@@ -583,17 +587,17 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
}
BooleanOperation::Difference => {
let graph = if beta_dir != alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)?
PathGraph::from_paths(&alpha_shape, &beta_shape)?
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)?
PathGraph::from_paths(&alpha_shape, &beta_reverse)?
};
collect_shapes(&graph, &mut graph.get_cycles(), |_| true, |dir| if dir == alpha_dir { &alpha.style } else { &beta.style })
}
BooleanOperation::Intersection => {
match if beta_dir == alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
PathGraph::from_paths(&alpha_shape, &beta_shape)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
PathGraph::from_paths(&alpha_shape, &beta_reverse)
} {
Ok(graph) => {
let mut cycles = graph.get_cycles();
@@ -610,10 +614,10 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
}
Err(BooleanOperationError::NoIntersections) => {
// Check could also be done with area and single ray cast
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
if cast_horizontal_ray(point_on_curve(&beta_shape), &alpha_shape) % 2 != 0 {
beta.style = alpha.style.clone();
Ok(vec![beta.clone()])
} else if cast_horizontal_ray(point_on_curve(&alpha.path), &beta.path) % 2 != 0 {
} else if cast_horizontal_ray(point_on_curve(&alpha_shape), &beta_shape) % 2 != 0 {
Ok(vec![alpha.clone()])
} else {
Err(BooleanOperationError::NothingDone)
@@ -627,14 +631,14 @@ pub fn boolean_operation(mut select: BooleanOperation, alpha: &mut ShapeLayer, b
}
BooleanOperation::SubtractFront => {
match if beta_dir != alpha_dir {
PathGraph::from_paths(&alpha.path, &beta.path)
PathGraph::from_paths(&alpha_shape, &beta_shape)
} else {
PathGraph::from_paths(&alpha.path, &beta_reverse)
PathGraph::from_paths(&alpha_shape, &beta_reverse)
} {
Ok(graph) => collect_shapes(&graph, &mut graph.get_cycles(), |dir| dir == alpha_dir, |_| &alpha.style),
Err(BooleanOperationError::NoIntersections) => {
if cast_horizontal_ray(point_on_curve(&beta.path), &alpha.path) % 2 != 0 {
add_subpath(&mut alpha.path, if beta_dir == alpha_dir { reverse_path(&beta.path) } else { beta.path.clone() });
if cast_horizontal_ray(point_on_curve(&beta_shape), &alpha_shape) % 2 != 0 {
add_subpath(&mut alpha_shape, if beta_dir == alpha_dir { reverse_path(&beta_shape) } else { beta_shape });
Ok(vec![alpha.clone()])
} else {
Err(BooleanOperationError::NothingDone)
@@ -654,7 +658,7 @@ pub fn cast_horizontal_ray(from: Point, into: &BezPath) -> usize {
});
let mut intersects = Vec::new();
for ref mut seg in into.segments() {
if seg.bounding_box().x1 > from.x {
if kurbo::ParamCurveExtrema::bounding_box(seg).x1 > from.x {
line_curve_intersections((&mut ray, seg), |_, b| valid_t(b), &mut intersects);
}
}