Attribute-based vector format refactor (#1624)

* Initial vector format structure

* Click targets

* Code review pass

* Remove subpaths from vector data

* Morph node & vector node tests

* Insignificant change

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2024-03-09 10:27:30 -08:00
committed by GitHub
co-authored by Keavon Chambers
parent c8ea9e05a6
commit 218e9675fd
30 changed files with 991 additions and 436 deletions
-24
View File
@@ -1,30 +1,6 @@
use glam::DVec2;
use std::fmt::{Debug, Formatter, Result};
/// Struct to represent optional parameters that can be passed to the `project` function.
#[derive(Copy, Clone)]
pub struct ProjectionOptions {
/// Size of the lookup table for the initial passthrough. The default value is `20`.
pub lut_size: usize,
/// Difference used between floating point numbers to be considered as equal. The default value is `0.0001`
pub convergence_epsilon: f64,
/// Controls the number of iterations needed to consider that minimum distance to have converged. The default value is `3`.
pub convergence_limit: usize,
/// Controls the maximum total number of iterations to be used. The default value is `10`.
pub iteration_limit: usize,
}
impl Default for ProjectionOptions {
fn default() -> Self {
Self {
lut_size: 20,
convergence_epsilon: 1e-4,
convergence_limit: 3,
iteration_limit: 10,
}
}
}
/// Struct used to represent the different strategies for generating arc approximations.
#[derive(Copy, Clone)]
pub enum ArcStrategy {