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Attribute-based vector format refactor (#1624)
* Initial vector format structure * Click targets * Code review pass * Remove subpaths from vector data * Morph node & vector node tests * Insignificant change --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -263,7 +263,7 @@ impl GraphicElement {
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let mut builder = PathBuilder::new();
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let transform = to_transform(vector_data.transform);
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for subpath in vector_data.subpaths.iter() {
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for subpath in vector_data.stroke_bezier_paths() {
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let start = vector_data.transform.transform_point2(subpath[0].anchor);
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builder.move_to(start.x as f32, start.y as f32);
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for bezier in subpath.iter() {
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