Update UI widget designs to improve color consistency and add a narrow height mode

This commit is contained in:
Keavon Chambers
2025-09-08 21:48:22 -07:00
parent 485152bf8d
commit 22aa8c1264
41 changed files with 364 additions and 197 deletions
+9 -9
View File
@@ -19,7 +19,7 @@ use graphene_core::transform::{Footprint, Transform};
use graphene_core::uuid::{NodeId, generate_uuid};
use graphene_core::vector::Vector;
use graphene_core::vector::click_target::{ClickTarget, FreePoint};
use graphene_core::vector::style::{Fill, PaintOrder, Stroke, StrokeAlign, ViewMode};
use graphene_core::vector::style::{Fill, PaintOrder, RenderMode, Stroke, StrokeAlign};
use graphene_core::{Artboard, Graphic};
use kurbo::Affine;
use num_traits::Zero;
@@ -159,7 +159,7 @@ pub struct RenderContext {
/// Static state used whilst rendering
#[derive(Default, Clone)]
pub struct RenderParams {
pub view_mode: ViewMode,
pub render_mode: RenderMode,
pub footprint: Footprint,
pub thumbnail: bool,
/// Don't render the rectangle for an artboard to allow exporting with a transparent background.
@@ -555,14 +555,14 @@ impl Render for Table<Graphic> {
let mut layer = false;
let blend_mode = match render_params.view_mode {
ViewMode::Outline => peniko::Mix::Normal,
let blend_mode = match render_params.render_mode {
RenderMode::Outline => peniko::Mix::Normal,
_ => alpha_blending.blend_mode.to_peniko(),
};
let mut bounds = RenderBoundingBox::None;
let opacity = row.alpha_blending.opacity(render_params.for_mask);
if opacity < 1. || (render_params.view_mode != ViewMode::Outline && alpha_blending.blend_mode != BlendMode::default()) {
if opacity < 1. || (render_params.render_mode != RenderMode::Outline && alpha_blending.blend_mode != BlendMode::default()) {
bounds = row.element.bounding_box(transform, true);
if let RenderBoundingBox::Rectangle(bounds) = bounds {
@@ -852,8 +852,8 @@ impl Render for Table<Vector> {
}
// If we're using opacity or a blend mode, we need to push a layer
let blend_mode = match render_params.view_mode {
ViewMode::Outline => peniko::Mix::Normal,
let blend_mode = match render_params.render_mode {
RenderMode::Outline => peniko::Mix::Normal,
_ => row.alpha_blending.blend_mode.to_peniko(),
};
let mut layer = false;
@@ -969,8 +969,8 @@ impl Render for Table<Vector> {
};
// Render the path
match render_params.view_mode {
ViewMode::Outline => {
match render_params.render_mode {
RenderMode::Outline => {
let outline_stroke = kurbo::Stroke {
width: LAYER_OUTLINE_STROKE_WEIGHT,
miter_limit: 4.,