Use canvas as target for raster rendering (#1256)

* Implement ApplicationIo

* Simplify output duplication logic

* Fix let node initialization for ExtractImageFrame

* Async macros

* Use manual node registry impl

* Fix canvas insertion into the dom
This commit is contained in:
Dennis Kobert
2023-05-30 20:12:59 +02:00
committed by Keavon Chambers
parent 57415b948b
commit 259dcdc628
27 changed files with 810 additions and 259 deletions

View File

@@ -5,6 +5,7 @@ use crate::LayerId;
use glam::{DAffine2, DMat2, DVec2};
use graphene_core::vector::VectorData;
use graphene_core::SurfaceId;
use kurbo::{Affine, BezPath, Shape as KurboShape};
use serde::{Deserialize, Serialize};
use std::fmt::Write;
@@ -15,6 +16,7 @@ pub enum CachedOutputData {
None,
BlobURL(String),
VectorPath(Box<VectorData>),
SurfaceId(SurfaceId),
}
#[derive(Clone, Debug, Default, PartialEq, Deserialize, Serialize)]
@@ -76,6 +78,19 @@ impl LayerData for LayerLayer {
matrix
);
}
CachedOutputData::SurfaceId(SurfaceId(id)) => {
// Render the image if it exists
let _ = write!(
svg,
r#"
<foreignObject width="{}" height="{}" transform="matrix({})"><div data-canvas-placeholder="canvas{}"></div></foreignObject>
"#,
width.abs(),
height.abs(),
matrix,
id
);
}
_ => {
// Render a dotted blue outline if there is no image or vector data
let _ = write!(