mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-16 14:58:05 +08:00
Make Imaginate into a node (#878)
* Simplify document node input defenitions * Remove imaginate layer * Imaginate node properties * Fix serde feature gate * Add Proc Macro for Protonode implementation * Fix incorrect type * Add cargo.toml metadata * Send imaginate params to frontend * Fix image_creativity range * Finish imaginate implementation * Fix the imaginate draw tool * Remove node-graph/rpco-macro * Cargo fmt * Fix missing workspace member * Changes to the resolution * Add checkbox for Imaginate auto resolution; improve Properties panel layouts And fix bugs in panel resizing * Implement the Rescale button * Reorder imports * Update Rust deps Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
parent
2f2daa25e9
commit
2732492307
@@ -142,6 +142,10 @@ pub fn export_image_node<'n>() -> impl Node<(Image, &'n str), Output = Result<()
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})
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}
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#[derive(Debug, Clone, Copy)]
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pub struct GrayscaleNode;
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_image(mut image: Image) -> Image {
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for pixel in &mut image.data {
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let avg = (pixel.r() + pixel.g() + pixel.b()) / 3.;
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@@ -151,21 +155,9 @@ fn grayscale_image(mut image: Image) -> Image {
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}
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#[derive(Debug, Clone, Copy)]
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pub struct GrayscaleNode;
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impl Node<Image> for GrayscaleNode {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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grayscale_image(image)
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}
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}
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impl Node<Image> for &GrayscaleNode {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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grayscale_image(image)
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}
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}
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pub struct InvertRGBNode;
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#[node_macro::node_fn(InvertRGBNode)]
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fn invert_image(mut image: Image) -> Image {
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(1. - pixel.r(), 1. - pixel.g(), 1. - pixel.b(), pixel.a());
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@@ -174,22 +166,15 @@ fn invert_image(mut image: Image) -> Image {
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}
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#[derive(Debug, Clone, Copy)]
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pub struct InvertRGBNode;
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impl Node<Image> for InvertRGBNode {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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invert_image(image)
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}
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}
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impl Node<Image> for &InvertRGBNode {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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invert_image(image)
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}
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pub struct HueSaturationNode<Hue, Sat, Lit> {
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hue_shift: Hue,
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saturation_shift: Sat,
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lightness_shift: Lit,
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}
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fn shift_image_hsl(mut image: Image, hue_shift: f32, saturation_shift: f32, lightness_shift: f32) -> Image {
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#[node_macro::node_fn(HueSaturationNode)]
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fn shift_image_hsl(mut image: Image, hue_shift: f64, saturation_shift: f64, lightness_shift: f64) -> Image {
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let (hue_shift, saturation_shift, lightness_shift) = (hue_shift as f32, saturation_shift as f32, lightness_shift as f32);
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for pixel in &mut image.data {
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let [hue, saturation, lightness, alpha] = pixel.to_hsla();
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*pixel = Color::from_hsla(
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@@ -203,108 +188,18 @@ fn shift_image_hsl(mut image: Image, hue_shift: f32, saturation_shift: f32, ligh
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}
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#[derive(Debug, Clone, Copy)]
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pub struct HueSaturationNode<Hue, Sat, Lit>
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where
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Hue: Node<(), Output = f64>,
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Sat: Node<(), Output = f64>,
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Lit: Node<(), Output = f64>,
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{
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hue: Hue,
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saturation: Sat,
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lightness: Lit,
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}
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impl<Hue, Sat, Lit> Node<Image> for HueSaturationNode<Hue, Sat, Lit>
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where
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Hue: Node<(), Output = f64>,
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Sat: Node<(), Output = f64>,
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Lit: Node<(), Output = f64>,
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{
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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shift_image_hsl(image, self.hue.eval(()) as f32, self.saturation.eval(()) as f32, self.lightness.eval(()) as f32)
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}
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}
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impl<Hue, Sat, Lit> Node<Image> for &HueSaturationNode<Hue, Sat, Lit>
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where
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Hue: Node<(), Output = f64> + Copy,
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Sat: Node<(), Output = f64> + Copy,
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Lit: Node<(), Output = f64> + Copy,
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{
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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shift_image_hsl(image, self.hue.eval(()) as f32, self.saturation.eval(()) as f32, self.lightness.eval(()) as f32)
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}
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}
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impl<Hue, Sat, Lit> HueSaturationNode<Hue, Sat, Lit>
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where
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Hue: Node<(), Output = f64>,
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Sat: Node<(), Output = f64>,
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Lit: Node<(), Output = f64>,
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{
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pub fn new(hue: Hue, saturation: Sat, lightness: Lit) -> Self {
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Self { hue, saturation, lightness }
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}
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}
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// Copy pasta from https://stackoverflow.com/questions/2976274/adjust-bitmap-image-brightness-contrast-using-c
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fn adjust_image_brightness_and_contrast(mut image: Image, brightness_shift: f32, contrast: f32) -> Image {
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let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
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let channel = |channel: f32| ((factor * (channel * 255. + brightness_shift - 128.) + 128.) / 255.).clamp(0., 1.);
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BrightnessContrastNode<Brightness, Contrast>
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where
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Brightness: Node<(), Output = f64>,
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Contrast: Node<(), Output = f64>,
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{
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pub struct BrightnessContrastNode<Brightness, Contrast> {
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brightness: Brightness,
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contrast: Contrast,
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}
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impl<Brightness, Contrast> Node<Image> for BrightnessContrastNode<Brightness, Contrast>
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where
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Brightness: Node<(), Output = f64>,
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Contrast: Node<(), Output = f64>,
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{
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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adjust_image_brightness_and_contrast(image, self.brightness.eval(()) as f32, self.contrast.eval(()) as f32)
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}
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}
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// From https://stackoverflow.com/questions/2976274/adjust-bitmap-image-brightness-contrast-using-c
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#[node_macro::node_fn(BrightnessContrastNode)]
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fn adjust_image_brightness_and_contrast(mut image: Image, brightness: f64, contrast: f64) -> Image {
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let (brightness, contrast) = (brightness as f32, contrast as f32);
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let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
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let channel = |channel: f32| ((factor * (channel * 255. + brightness - 128.) + 128.) / 255.).clamp(0., 1.);
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impl<Brightness, Contrast> Node<Image> for &BrightnessContrastNode<Brightness, Contrast>
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where
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Brightness: Node<(), Output = f64> + Copy,
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Contrast: Node<(), Output = f64> + Copy,
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{
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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adjust_image_brightness_and_contrast(image, self.brightness.eval(()) as f32, self.contrast.eval(()) as f32)
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}
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}
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impl<Brightness, Contrast> BrightnessContrastNode<Brightness, Contrast>
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where
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Brightness: Node<(), Output = f64>,
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Contrast: Node<(), Output = f64>,
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{
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pub fn new(brightness: Brightness, contrast: Contrast) -> Self {
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Self { brightness, contrast }
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}
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}
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// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
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fn image_gamma(mut image: Image, gamma: f32) -> Image {
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let inverse_gamma = 1. / gamma;
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let channel = |channel: f32| channel.powf(inverse_gamma);
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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@@ -312,36 +207,44 @@ fn image_gamma(mut image: Image, gamma: f32) -> Image {
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}
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#[derive(Debug, Clone, Copy)]
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pub struct GammaNode<N: Node<(), Output = f64>>(N);
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impl<N: Node<(), Output = f64>> Node<Image> for GammaNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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image_gamma(image, self.0.eval(()) as f32)
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}
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}
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impl<N: Node<(), Output = f64> + Copy> Node<Image> for &GammaNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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image_gamma(image, self.0.eval(()) as f32)
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}
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pub struct GammaNode<G> {
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gamma: G,
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}
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impl<N: Node<(), Output = f64> + Copy> GammaNode<N> {
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pub fn new(node: N) -> Self {
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Self(node)
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// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
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#[node_macro::node_fn(GammaNode)]
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fn image_gamma(mut image: Image, gamma: f64) -> Image {
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let inverse_gamma = 1. / gamma;
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let channel = |channel: f32| channel.powf(inverse_gamma as f32);
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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}
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image
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}
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fn image_opacity(mut image: Image, opacity_multiplier: f32) -> Image {
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#[derive(Debug, Clone, Copy)]
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pub struct OpacityNode<O> {
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opacity_multiplier: O,
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}
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#[node_macro::node_fn(OpacityNode)]
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fn image_opacity(mut image: Image, opacity_multiplier: f64) -> Image {
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let opacity_multiplier = opacity_multiplier as f32;
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(pixel.r(), pixel.g(), pixel.b(), pixel.a() * opacity_multiplier)
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}
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct PosterizeNode<P> {
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posterize_value: P,
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}
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// Based on http://www.axiomx.com/posterize.htm
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fn posterize(mut image: Image, posterize_value: f32) -> Image {
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#[node_macro::node_fn(PosterizeNode)]
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fn posterize(mut image: Image, posterize_value: f64) -> Image {
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let posterize_value = posterize_value as f32;
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let number_of_areas = posterize_value.recip();
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let size_of_areas = (posterize_value - 1.).recip();
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let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
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@@ -351,9 +254,15 @@ fn posterize(mut image: Image, posterize_value: f32) -> Image {
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image
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ExposureNode<E> {
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exposure: E,
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}
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// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
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fn exposure(mut image: Image, exposure: f32) -> Image {
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let multiplier = 2f32.powf(exposure);
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#[node_macro::node_fn(ExposureNode)]
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fn exposure(mut image: Image, exposure: f64) -> Image {
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let multiplier = 2f32.powf(exposure as f32);
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let channel = |channel: f32| channel * multiplier;
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for pixel in &mut image.data {
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*pixel = Color::from_rgbaf32_unchecked(channel(pixel.r()), channel(pixel.g()), channel(pixel.b()), pixel.a())
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@@ -362,69 +271,15 @@ fn exposure(mut image: Image, exposure: f32) -> Image {
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}
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#[derive(Debug, Clone, Copy)]
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pub struct PosterizeNode<N: Node<(), Output = f64>>(N);
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impl<N: Node<(), Output = f64>> Node<Image> for PosterizeNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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posterize(image, self.0.eval(()) as f32)
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}
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}
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impl<N: Node<(), Output = f64> + Copy> Node<Image> for &PosterizeNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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posterize(image, self.0.eval(()) as f32)
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}
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pub struct ImaginateNode<E> {
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cached: E,
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}
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impl<N: Node<(), Output = f64> + Copy> PosterizeNode<N> {
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pub fn new(node: N) -> Self {
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Self(node)
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct OpacityNode<N: Node<(), Output = f64>>(N);
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impl<N: Node<(), Output = f64>> Node<Image> for OpacityNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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image_opacity(image, self.0.eval(()) as f32)
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}
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}
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impl<N: Node<(), Output = f64> + Copy> Node<Image> for &OpacityNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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image_opacity(image, self.0.eval(()) as f32)
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}
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}
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impl<N: Node<(), Output = f64> + Copy> OpacityNode<N> {
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pub fn new(node: N) -> Self {
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Self(node)
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ExposureNode<N: Node<(), Output = f64>>(N);
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impl<N: Node<(), Output = f64>> Node<Image> for ExposureNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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exposure(image, self.0.eval(()) as f32)
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}
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}
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impl<N: Node<(), Output = f64> + Copy> Node<Image> for &ExposureNode<N> {
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type Output = Image;
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fn eval(self, image: Image) -> Image {
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exposure(image, self.0.eval(()) as f32)
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}
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}
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impl<N: Node<(), Output = f64> + Copy> ExposureNode<N> {
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pub fn new(node: N) -> Self {
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Self(node)
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}
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// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
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#[node_macro::node_fn(ImaginateNode)]
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fn imaginate(image: Image, cached: Option<std::sync::Arc<graphene_core::raster::Image>>) -> Image {
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info!("Imaginating image with {} pixels", image.data.len());
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cached.map(|mut x| std::sync::Arc::make_mut(&mut x).clone()).unwrap_or(image)
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}
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#[cfg(test)]
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