mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-10-09 23:00:56 +08:00
Bezier-rs: continue converting demos from canvas to SVG (#779)
* Convert constructor to use svg * Convert the through_points functions to svg * Convert length, lut, derivative, and tangent from canvas to svg * Fixed bug when t1 == t2 in split * Converted split and trim to use svg representation, and swapped slider options default to use quadratic options * Convert normal and curvature to use svg representation in bezier-rs-demos * Convert the project function to use svg representation in bezier-rs-demos * Convert the local_extrema, bbox, and inflections to use svgs * Add text offset constants * Fix typo Co-authored-by: Robert Nadal <Robnadal44@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
co-authored by
Robert Nadal
Keavon Chambers
parent
aff454ec77
commit
273f1a38f3
@@ -4,7 +4,7 @@
|
||||
<p>This is the interactive documentation for the <b>bezier-rs</b> library. Click and drag on the endpoints of the example curves to visualize the various Bezier utilities and functions.</p>
|
||||
<h2>Beziers</h2>
|
||||
<div v-for="(feature, index) in bezierFeatures" :key="index">
|
||||
<BezierExamplePane :name="feature.name" :callback="feature.callback" :exampleOptions="feature.exampleOptions" />
|
||||
<BezierExamplePane :name="feature.name" :callback="feature.callback" :exampleOptions="feature.exampleOptions" :triggerOnMouseMove="feature.triggerOnMouseMove" />
|
||||
</div>
|
||||
<div v-for="(feature, index) in features" :key="index">
|
||||
<ExamplePane
|
||||
@@ -27,7 +27,7 @@
|
||||
import { defineComponent, markRaw } from "vue";
|
||||
|
||||
import { WasmBezier } from "@/../wasm/pkg";
|
||||
import { drawBezier, drawBezierHelper, drawCircle, drawCircleSector, drawCurve, drawLine, drawPoint, drawText, getContextFromCanvas, COLORS } from "@/utils/drawing";
|
||||
import { drawBezier, drawCircleSector, drawCurve, drawLine, drawPoint, getContextFromCanvas, COLORS } from "@/utils/drawing";
|
||||
import { BezierCurveType, CircleSector, Point, WasmBezierInstance, WasmSubpathInstance } from "@/utils/types";
|
||||
|
||||
import BezierExamplePane from "@/components/BezierExamplePane.vue";
|
||||
@@ -43,8 +43,6 @@ const tSliderOptions = {
|
||||
variable: "t",
|
||||
};
|
||||
|
||||
const SCALE_UNIT_VECTOR_FACTOR = 50;
|
||||
|
||||
export default defineComponent({
|
||||
data() {
|
||||
return {
|
||||
@@ -108,240 +106,169 @@ export default defineComponent({
|
||||
},
|
||||
},
|
||||
},
|
||||
],
|
||||
features: [
|
||||
{
|
||||
name: "Length",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
drawText(getContextFromCanvas(canvas), `Length: ${bezier.length().toFixed(2)}`, 5, canvas.height - 7);
|
||||
},
|
||||
callback: (bezier: WasmBezierInstance, _: Record<string, number>): string => bezier.length(),
|
||||
},
|
||||
{
|
||||
name: "Evaluate",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const point = JSON.parse(bezier.evaluate(options.t));
|
||||
drawPoint(getContextFromCanvas(canvas), point, 4, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.evaluate(options.t),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [tSliderOptions],
|
||||
},
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: { sliders: [tSliderOptions] },
|
||||
},
|
||||
{
|
||||
name: "Lookup Table",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const lookupPoints: Point[] = JSON.parse(bezier.compute_lookup_table(options.steps));
|
||||
lookupPoints.forEach((point, index) => {
|
||||
if (index !== 0 && index !== lookupPoints.length - 1) {
|
||||
drawPoint(getContextFromCanvas(canvas), point, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
}
|
||||
});
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
min: 2,
|
||||
max: 15,
|
||||
step: 1,
|
||||
default: 5,
|
||||
variable: "steps",
|
||||
},
|
||||
],
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.compute_lookup_table(options.steps),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [
|
||||
{
|
||||
min: 2,
|
||||
max: 15,
|
||||
step: 1,
|
||||
default: 5,
|
||||
variable: "steps",
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Derivative",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
|
||||
const derivativeBezier = bezier.derivative();
|
||||
if (derivativeBezier) {
|
||||
const points: Point[] = JSON.parse(derivativeBezier.get_points());
|
||||
if (points.length === 2) {
|
||||
drawLine(context, points[0], points[1], COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
} else {
|
||||
drawBezier(context, points, null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
|
||||
}
|
||||
}
|
||||
},
|
||||
curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
|
||||
customPoints: {
|
||||
[BezierCurveType.Quadratic]: [
|
||||
[30, 40],
|
||||
[110, 50],
|
||||
[120, 130],
|
||||
],
|
||||
[BezierCurveType.Cubic]: [
|
||||
[50, 50],
|
||||
[60, 100],
|
||||
[100, 140],
|
||||
[140, 150],
|
||||
],
|
||||
callback: (bezier: WasmBezierInstance, _: Record<string, number>): string => bezier.derivative(),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Linear]: {
|
||||
disabled: true,
|
||||
},
|
||||
[BezierCurveType.Quadratic]: {
|
||||
customPoints: [
|
||||
[30, 40],
|
||||
[110, 50],
|
||||
[120, 130],
|
||||
],
|
||||
},
|
||||
[BezierCurveType.Cubic]: {
|
||||
customPoints: [
|
||||
[50, 50],
|
||||
[60, 100],
|
||||
[100, 140],
|
||||
[140, 150],
|
||||
],
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Tangent",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
|
||||
const intersection = JSON.parse(bezier.evaluate(options.t));
|
||||
const tangent = JSON.parse(bezier.tangent(options.t));
|
||||
|
||||
const tangentEnd = {
|
||||
x: intersection.x + tangent.x * SCALE_UNIT_VECTOR_FACTOR,
|
||||
y: intersection.y + tangent.y * SCALE_UNIT_VECTOR_FACTOR,
|
||||
};
|
||||
|
||||
drawPoint(context, intersection, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawLine(context, intersection, tangentEnd, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawPoint(context, tangentEnd, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.tangent(options.t),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [tSliderOptions],
|
||||
},
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: { sliders: [tSliderOptions] },
|
||||
},
|
||||
|
||||
{
|
||||
name: "Normal",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
|
||||
const intersection = JSON.parse(bezier.evaluate(options.t));
|
||||
const normal = JSON.parse(bezier.normal(options.t));
|
||||
|
||||
const normalEnd = {
|
||||
x: intersection.x + normal.x * SCALE_UNIT_VECTOR_FACTOR,
|
||||
y: intersection.y + normal.y * SCALE_UNIT_VECTOR_FACTOR,
|
||||
};
|
||||
|
||||
drawPoint(context, intersection, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawLine(context, intersection, normalEnd, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawPoint(context, normalEnd, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.normal(options.t),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [tSliderOptions],
|
||||
},
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: { sliders: [tSliderOptions] },
|
||||
},
|
||||
{
|
||||
name: "Curvature",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const point = JSON.parse(bezier.evaluate(options.t));
|
||||
const normal = JSON.parse(bezier.normal(options.t));
|
||||
const curvature = bezier.curvature(options.t);
|
||||
const radius = 1 / curvature;
|
||||
|
||||
const curvatureCenter = { x: point.x + normal.x * radius, y: point.y + normal.y * radius };
|
||||
|
||||
drawCircle(context, curvatureCenter, Math.abs(radius), COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawLine(context, point, curvatureCenter, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawPoint(context, point, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawPoint(context, curvatureCenter, 3, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.curvature(options.t),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Linear]: {
|
||||
disabled: true,
|
||||
},
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [tSliderOptions],
|
||||
},
|
||||
},
|
||||
curveDegrees: new Set([BezierCurveType.Quadratic, BezierCurveType.Cubic]),
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: { sliders: [tSliderOptions] },
|
||||
},
|
||||
{
|
||||
name: "Split",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const bezierPairPoints = JSON.parse(bezier.split(options.t));
|
||||
|
||||
drawBezier(context, bezierPairPoints[0], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_2, radius: 3.5 });
|
||||
drawBezier(context, bezierPairPoints[1], null, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.split(options.t),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [tSliderOptions],
|
||||
},
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: { sliders: [tSliderOptions] },
|
||||
},
|
||||
{
|
||||
name: "Trim",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const trimmedBezier = bezier.trim(options.t1, options.t2);
|
||||
drawBezierHelper(context, trimmedBezier, { curveStrokeColor: COLORS.NON_INTERACTIVE.STROKE_1, radius: 3.5 });
|
||||
},
|
||||
template: markRaw(SliderExample),
|
||||
templateOptions: {
|
||||
sliders: [
|
||||
{
|
||||
variable: "t1",
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.01,
|
||||
default: 0.25,
|
||||
},
|
||||
{
|
||||
variable: "t2",
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.01,
|
||||
default: 0.75,
|
||||
},
|
||||
],
|
||||
callback: (bezier: WasmBezierInstance, options: Record<string, number>): string => bezier.trim(options.t1, options.t2),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
sliderOptions: [
|
||||
{
|
||||
variable: "t1",
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.01,
|
||||
default: 0.25,
|
||||
},
|
||||
{
|
||||
variable: "t2",
|
||||
min: 0,
|
||||
max: 1,
|
||||
step: 0.01,
|
||||
default: 0.75,
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Project",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point): void => {
|
||||
if (mouseLocation != null) {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const t = bezier.project(mouseLocation.x, mouseLocation.y);
|
||||
const closestPoint = JSON.parse(bezier.evaluate(t));
|
||||
drawLine(context, mouseLocation, closestPoint, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
}
|
||||
},
|
||||
callback: (bezier: WasmBezierInstance, _: Record<string, number>, mouseLocation: Point): string =>
|
||||
mouseLocation ? bezier.project(mouseLocation.x, mouseLocation.y) : bezier.to_svg(),
|
||||
triggerOnMouseMove: true,
|
||||
},
|
||||
{
|
||||
name: "Local Extrema",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const dimensionColors = ["red", "green"];
|
||||
const extrema: number[][] = JSON.parse(bezier.local_extrema());
|
||||
extrema.forEach((tValues, index) => {
|
||||
tValues.forEach((t) => {
|
||||
const point: Point = JSON.parse(bezier.evaluate(t));
|
||||
drawPoint(context, point, 4, dimensionColors[index]);
|
||||
});
|
||||
});
|
||||
drawText(getContextFromCanvas(canvas), "X extrema", 5, canvas.height - 20, dimensionColors[0]);
|
||||
drawText(getContextFromCanvas(canvas), "Y extrema", 5, canvas.height - 5, dimensionColors[1]);
|
||||
},
|
||||
customPoints: {
|
||||
[BezierCurveType.Quadratic]: [
|
||||
[40, 40],
|
||||
[160, 30],
|
||||
[110, 150],
|
||||
],
|
||||
[BezierCurveType.Cubic]: [
|
||||
[160, 180],
|
||||
[170, 10],
|
||||
[30, 90],
|
||||
[180, 160],
|
||||
],
|
||||
callback: (bezier: WasmBezierInstance, _: Record<string, number>): string => bezier.local_extrema(),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Quadratic]: {
|
||||
customPoints: [
|
||||
[40, 40],
|
||||
[160, 30],
|
||||
[110, 150],
|
||||
],
|
||||
},
|
||||
[BezierCurveType.Cubic]: {
|
||||
customPoints: [
|
||||
[160, 180],
|
||||
[170, 10],
|
||||
[30, 90],
|
||||
[180, 160],
|
||||
],
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
name: "Bounding Box",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const bboxPoints: Point[] = JSON.parse(bezier.bounding_box());
|
||||
const minPoint = bboxPoints[0];
|
||||
const maxPoint = bboxPoints[1];
|
||||
drawLine(context, minPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawLine(context, minPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawLine(context, maxPoint, { x: minPoint.x, y: maxPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
drawLine(context, maxPoint, { x: maxPoint.x, y: minPoint.y }, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
},
|
||||
callback: (bezier: WasmBezierInstance, _: Record<string, number>): string => bezier.bounding_box(),
|
||||
},
|
||||
{
|
||||
name: "Inflections",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance): void => {
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const inflections: number[] = JSON.parse(bezier.inflections());
|
||||
inflections.forEach((t) => {
|
||||
const point = JSON.parse(bezier.evaluate(t));
|
||||
drawPoint(context, point, 4, COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
});
|
||||
callback: (bezier: WasmBezierInstance, _: Record<string, number>): string => bezier.inflections(),
|
||||
exampleOptions: {
|
||||
[BezierCurveType.Linear]: {
|
||||
disabled: true,
|
||||
},
|
||||
[BezierCurveType.Quadratic]: {
|
||||
disabled: true,
|
||||
},
|
||||
},
|
||||
curveDegrees: new Set([BezierCurveType.Cubic]),
|
||||
},
|
||||
],
|
||||
features: [
|
||||
{
|
||||
name: "De Casteljau Points",
|
||||
callback: (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>): void => {
|
||||
@@ -398,7 +325,7 @@ export default defineComponent({
|
||||
drawLine(context, line[0], line[1], COLORS.NON_INTERACTIVE.STROKE_1);
|
||||
const intersections: Float64Array = bezier.intersect_line_segment(mappedLine);
|
||||
intersections.forEach((t: number) => {
|
||||
const p = JSON.parse(bezier.evaluate(t));
|
||||
const p = JSON.parse(bezier.evaluate_value(t));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
@@ -416,7 +343,7 @@ export default defineComponent({
|
||||
drawCurve(context, points, COLORS.NON_INTERACTIVE.STROKE_1, 1);
|
||||
const intersections: Float64Array = bezier.intersect_quadratic_segment(mappedPoints, options.error);
|
||||
intersections.forEach((t: number) => {
|
||||
const p = JSON.parse(bezier.evaluate(t));
|
||||
const p = JSON.parse(bezier.evaluate_value(t));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
@@ -447,7 +374,7 @@ export default defineComponent({
|
||||
drawCurve(context, points, COLORS.NON_INTERACTIVE.STROKE_1, 1);
|
||||
const intersections: Float64Array = bezier.intersect_cubic_segment(mappedPoints, options.error);
|
||||
intersections.forEach((t: number) => {
|
||||
const p = JSON.parse(bezier.evaluate(t));
|
||||
const p = JSON.parse(bezier.evaluate_value(t));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
@@ -470,7 +397,7 @@ export default defineComponent({
|
||||
const context = getContextFromCanvas(canvas);
|
||||
const intersections: number[][] = JSON.parse(bezier.intersect_self(options.error));
|
||||
intersections.forEach((tValues: number[]) => {
|
||||
const p = JSON.parse(bezier.evaluate(tValues[0]));
|
||||
const p = JSON.parse(bezier.evaluate_value(tValues[0]));
|
||||
drawPoint(context, p, 3, COLORS.NON_INTERACTIVE.STROKE_2);
|
||||
});
|
||||
},
|
||||
|
||||
@@ -41,6 +41,10 @@ export default defineComponent({
|
||||
type: Object as PropType<Array<SliderOption>>,
|
||||
default: () => ({}),
|
||||
},
|
||||
triggerOnMouseMove: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
},
|
||||
data() {
|
||||
const curveType = getCurveType(this.points.length);
|
||||
@@ -81,6 +85,8 @@ export default defineComponent({
|
||||
this.bezier[this.manipulatorKeys[this.activeIndex]](mx, my);
|
||||
this.mutablePoints[this.activeIndex] = [mx, my];
|
||||
this.bezierSVG = this.callback(this.bezier, this.sliderData);
|
||||
} else if (this.triggerOnMouseMove) {
|
||||
this.bezierSVG = this.callback(this.bezier, this.sliderData, { x: mx, y: my });
|
||||
}
|
||||
},
|
||||
getSliderValue: (sliderValue: number, sliderUnit?: string | string[]) => (Array.isArray(sliderUnit) ? sliderUnit[sliderValue] : sliderUnit),
|
||||
|
||||
@@ -3,7 +3,14 @@
|
||||
<h3 class="example-pane-header">{{ name }}</h3>
|
||||
<div class="example-row">
|
||||
<div v-for="(example, index) in examples" :key="index">
|
||||
<BezierExample v-if="!example.disabled" :title="example.title" :points="example.points" :callback="callback" :sliderOptions="example.sliderOptions" />
|
||||
<BezierExample
|
||||
v-if="!example.disabled"
|
||||
:title="example.title"
|
||||
:points="example.points"
|
||||
:callback="callback"
|
||||
:sliderOptions="example.sliderOptions"
|
||||
:triggerOnMouseMove="triggerOnMouseMove"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -12,7 +19,7 @@
|
||||
<script lang="ts">
|
||||
import { defineComponent, PropType } from "vue";
|
||||
|
||||
import { BezierCallback, BezierCurveType, ExampleOptions } from "@/utils/types";
|
||||
import { BezierCallback, BezierCurveType, ExampleOptions, SliderOption } from "@/utils/types";
|
||||
|
||||
import BezierExample from "@/components/BezierExample.vue";
|
||||
|
||||
@@ -27,6 +34,10 @@ export default defineComponent({
|
||||
type: Object as PropType<ExampleOptions>,
|
||||
default: () => ({}),
|
||||
},
|
||||
triggerOnMouseMove: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
},
|
||||
data() {
|
||||
const exampleDefaults = {
|
||||
@@ -53,15 +64,18 @@ export default defineComponent({
|
||||
},
|
||||
};
|
||||
|
||||
// Use quadratic slider options as a default if sliders are not provided for the other curve types.
|
||||
const defaultSliderOptions: SliderOption[] = this.exampleOptions[BezierCurveType.Quadratic]?.sliderOptions || [];
|
||||
|
||||
return {
|
||||
examples: Object.values(BezierCurveType).map((curveType) => {
|
||||
examples: Object.values(BezierCurveType).map((curveType: BezierCurveType) => {
|
||||
const givenData = this.exampleOptions[curveType];
|
||||
const defaultData = exampleDefaults[curveType];
|
||||
return {
|
||||
title: curveType,
|
||||
disabled: givenData?.disabled || false,
|
||||
points: givenData?.customPoints || defaultData.points,
|
||||
sliderOptions: givenData?.sliderOptions || [],
|
||||
sliderOptions: givenData?.sliderOptions || defaultSliderOptions,
|
||||
};
|
||||
}),
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { BezierStyleConfig, CircleSector, Point, WasmBezierInstance } from "@/utils/types";
|
||||
import { BezierStyleConfig, CircleSector, Point } from "@/utils/types";
|
||||
|
||||
const HANDLE_RADIUS_FACTOR = 2 / 3;
|
||||
const DEFAULT_ENDPOINT_RADIUS = 5;
|
||||
@@ -95,11 +95,6 @@ export const drawCircleSector = (ctx: CanvasRenderingContext2D, circleSector: Ci
|
||||
ctx.fill();
|
||||
};
|
||||
|
||||
export const drawBezierHelper = (ctx: CanvasRenderingContext2D, bezier: WasmBezierInstance, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||
const points = JSON.parse(bezier.get_points());
|
||||
drawBezier(ctx, points, null, bezierStyleConfig);
|
||||
};
|
||||
|
||||
export const drawBezier = (ctx: CanvasRenderingContext2D, points: Point[], dragIndex: number | null = null, bezierStyleConfig: Partial<BezierStyleConfig> = {}): void => {
|
||||
const styleConfig: BezierStyleConfig = {
|
||||
curveStrokeColor: COLORS.INTERACTIVE.STROKE_1,
|
||||
|
||||
@@ -15,7 +15,7 @@ export enum BezierCurveType {
|
||||
}
|
||||
|
||||
export type Callback = (canvas: HTMLCanvasElement, bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point) => void;
|
||||
export type BezierCallback = (bezier: WasmBezierInstance, options: Record<string, number>) => string;
|
||||
export type BezierCallback = (bezier: WasmBezierInstance, options: Record<string, number>, mouseLocation?: Point) => string;
|
||||
export type SubpathCallback = (subpath: WasmSubpathInstance) => string;
|
||||
|
||||
export type ExampleOptions = {
|
||||
|
||||
Reference in New Issue
Block a user