Reimplement checkered background rendering (#4034)

* Reimplement background checkerboard rendering
This commit is contained in:
Timon
2026-05-01 18:45:32 +02:00
parent 7cd5531730
commit 29f6e686ee
17 changed files with 936 additions and 459 deletions

View File

@@ -59,7 +59,7 @@ pub async fn pixel_preview<'a: 'n>(
let transform = DAffine2::from_translation(-upstream_min) * footprint.transform.inverse() * DAffine2::from_scale(logical_resolution);
let exec = editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap();
let resampled = exec.resample_texture(source_texture.as_ref(), physical_resolution, &transform);
let resampled = exec.resample_texture(source_texture.as_ref(), physical_resolution, &transform).await;
result.data = RenderOutputType::Texture(resampled.into());

View File

@@ -6,7 +6,7 @@ use core_types::{CloneVarArgs, Context, Ctx, ExtractAll, ExtractAnimationTime, E
use glam::{DAffine2, DVec2, IVec2, UVec2};
use graph_craft::application_io::PlatformEditorApi;
use graph_craft::document::value::RenderOutput;
use graphene_application_io::ApplicationIo;
use graphene_application_io::{ApplicationIo, ImageTexture};
use rendering::{RenderOutputType as RenderOutputTypeRequest, RenderParams};
use std::collections::HashSet;
use std::hash::Hash;
@@ -26,7 +26,7 @@ pub struct TileCoord {
#[derive(Debug, Clone)]
pub struct CachedRegion {
pub texture: wgpu::Texture,
pub texture: ImageTexture,
pub texture_size: UVec2,
pub tiles: Vec<TileCoord>,
pub metadata: rendering::RenderMetadata,
@@ -41,7 +41,6 @@ pub struct CacheKey {
pub device_scale: u64,
pub zoom: u64,
pub rotation: u64,
pub hide_artboards: bool,
pub for_export: bool,
pub for_mask: bool,
pub thumbnail: bool,
@@ -60,7 +59,6 @@ impl CacheKey {
device_scale: f64,
zoom: f64,
rotation: f64,
hide_artboards: bool,
for_export: bool,
for_mask: bool,
thumbnail: bool,
@@ -87,7 +85,6 @@ impl CacheKey {
device_scale: device_scale.to_bits(),
zoom: zoom.to_bits(),
rotation: quantized_rotation.to_bits(),
hide_artboards,
for_export,
for_mask,
thumbnail,
@@ -100,23 +97,27 @@ impl CacheKey {
}
}
#[derive(Clone, Default, dyn_any::DynAny, Debug)]
pub struct TileCache(Arc<Mutex<TileCacheImpl>>);
impl TileCache {
pub fn query(&self, viewport_bounds: &AxisAlignedBbox, cache_key: &CacheKey, max_region_area: u32) -> CacheQuery {
self.0.lock().unwrap().query(viewport_bounds, cache_key, max_region_area)
}
pub fn store_regions(&self, regions: Vec<CachedRegion>) {
self.0.lock().unwrap().store_regions(regions);
}
}
#[derive(Default, Debug)]
struct TileCacheImpl {
regions: Vec<CachedRegion>,
timestamp: u64,
total_memory: usize,
cache_key: CacheKey,
texture_cache_resolution: UVec2,
/// Pool of textures of the same size: `texture_cache_resolution`.
/// Reusing textures reduces the wgpu allocation pressure,
/// which is a problem on web since we have to wait for
/// the browser to garbage collect unused textures, eating up memory.
texture_cache: Vec<Arc<wgpu::Texture>>,
}
#[derive(Clone, Default, dyn_any::DynAny, Debug)]
pub struct TileCache(Arc<Mutex<TileCacheImpl>>);
#[derive(Debug, Clone)]
pub struct RenderRegion {
pub tiles: Vec<TileCoord>,
@@ -205,7 +206,6 @@ impl TileCacheImpl {
while self.total_memory > MAX_CACHE_MEMORY_BYTES && !self.regions.is_empty() {
if let Some((oldest_idx, _)) = self.regions.iter().enumerate().min_by_key(|(_, r)| r.last_access) {
let removed = self.regions.remove(oldest_idx);
removed.texture.destroy();
self.total_memory = self.total_memory.saturating_sub(removed.memory_size);
} else {
break;
@@ -214,56 +214,9 @@ impl TileCacheImpl {
}
fn invalidate_all(&mut self) {
for region in &self.regions {
region.texture.destroy();
}
self.regions.clear();
self.total_memory = 0;
}
pub fn request_texture(&mut self, size: UVec2, device: &wgpu::Device) -> Arc<wgpu::Texture> {
if self.texture_cache_resolution != size {
self.texture_cache_resolution = size;
self.texture_cache.clear();
}
self.texture_cache.truncate(5);
for texture in &self.texture_cache {
if Arc::strong_count(texture) == 1 {
return Arc::clone(texture);
}
}
let texture = Arc::new(device.create_texture(&wgpu::TextureDescriptor {
label: Some("viewport_output"),
size: wgpu::Extent3d {
width: size.x,
height: size.y,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::COPY_SRC | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
}));
self.texture_cache.push(texture.clone());
texture
}
}
impl TileCache {
pub fn query(&self, viewport_bounds: &AxisAlignedBbox, cache_key: &CacheKey, max_region_area: u32) -> CacheQuery {
self.0.lock().unwrap().query(viewport_bounds, cache_key, max_region_area)
}
pub fn store_regions(&self, regions: Vec<CachedRegion>) {
self.0.lock().unwrap().store_regions(regions);
}
pub fn request_texture(&self, size: UVec2, device: &wgpu::Device) -> Arc<wgpu::Texture> {
self.0.lock().unwrap().request_texture(size, device)
}
}
fn group_into_regions(tiles: &[TileCoord], max_region_area: u32) -> Vec<RenderRegion> {
@@ -411,7 +364,6 @@ pub async fn render_output_cache<'a: 'n>(
device_scale,
zoom,
rotation,
render_params.hide_artboards,
render_params.for_export,
render_params.for_mask,
render_params.thumbnail,
@@ -454,10 +406,9 @@ pub async fn render_output_cache<'a: 'n>(
let exec = editor_api.application_io.as_ref().unwrap().gpu_executor().unwrap();
let device = &exec.context.device;
let output_texture = tile_cache.request_texture(physical_resolution, device);
let output_texture = exec.request_texture(physical_resolution).await;
let combined_metadata = composite_cached_regions(&all_regions, output_texture.as_ref(), &device_origin_offset, &footprint.transform, exec);
let combined_metadata = composite_cached_regions(&all_regions, &output_texture, &device_origin_offset, &footprint.transform, exec);
RenderOutput {
data: RenderOutputType::Texture(output_texture.into()),
@@ -496,7 +447,7 @@ where
let region_ctx = OwnedContextImpl::from(ctx).with_footprint(region_footprint).with_vararg(Box::new(region_params)).into_context();
let mut result = render_fn(region_ctx).await;
let RenderOutputType::Texture(rendered_texture) = result.data else {
let RenderOutputType::Texture(texture) = result.data else {
unreachable!("render_missing_region: expected texture output from Vello render");
};
@@ -506,7 +457,7 @@ where
let memory_size = (region_pixel_size.x * region_pixel_size.y) as usize * BYTES_PER_PIXEL;
CachedRegion {
texture: rendered_texture.as_ref().clone(),
texture,
texture_size: region_pixel_size,
tiles: region.tiles.clone(),
metadata: result.metadata,
@@ -552,7 +503,7 @@ fn composite_cached_regions(
if width > 0 && height > 0 {
encoder.copy_texture_to_texture(
wgpu::TexelCopyTextureInfo {
texture: &region.texture,
texture: region.texture.as_ref(),
mip_level: 0,
origin: wgpu::Origin3d { x: src_x, y: src_y, z: 0 },
aspect: wgpu::TextureAspect::All,

View File

@@ -7,12 +7,10 @@ pub use graph_craft::application_io::*;
use graph_craft::document::value::RenderOutput;
pub use graph_craft::document::value::RenderOutputType;
use graphene_application_io::{ApplicationIo, ExportFormat, RenderConfig};
use graphic_types::raster_types::Image;
use graphic_types::raster_types::{CPU, Raster};
use graphic_types::{Graphic, Vector};
use rendering::{Render, RenderOutputType as RenderOutputTypeRequest, RenderParams, RenderSvgSegmentList, SvgRender, checkerboard_brush};
use rendering::{RenderMetadata, SvgSegment};
use std::collections::HashMap;
use rendering::{Render, RenderMetadata, RenderOutputType as RenderOutputTypeRequest, RenderParams, SvgRender, SvgRenderOutput};
use std::fmt::Write;
use std::sync::Arc;
use vector_types::GradientStops;
use wgpu_executor::RenderContext;
@@ -20,19 +18,15 @@ use wgpu_executor::RenderContext;
// Re-export render_output_cache from render_cache module
pub use crate::render_cache::render_output_cache;
/// List of (canvas id, image data) pairs for embedding images as canvases in the final SVG string.
type ImageData = HashMap<core_types::graphene_hash::CacheHashWrapper<Image<Color>>, u64>;
#[derive(Clone, dyn_any::DynAny)]
pub enum RenderIntermediateType {
Vello(Arc<(vello::Scene, RenderContext)>),
Svg(Arc<(String, ImageData, String)>),
Svg(Arc<SvgRenderOutput>),
}
#[derive(Clone, dyn_any::DynAny)]
pub struct RenderIntermediate {
pub(crate) ty: RenderIntermediateType,
pub(crate) metadata: RenderMetadata,
pub(crate) contains_artboard: bool,
}
#[node_macro::node(category(""))]
@@ -60,8 +54,6 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
let footprint = Footprint::default();
let mut metadata = RenderMetadata::default();
data.collect_metadata(&mut metadata, footprint, None);
let contains_artboard = data.contains_artboard();
match &render_params.render_output_type {
RenderOutputTypeRequest::Vello => {
let mut scene = vello::Scene::new();
@@ -72,7 +64,6 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
RenderIntermediate {
ty: RenderIntermediateType::Vello(Arc::new((scene, context))),
metadata,
contains_artboard,
}
}
RenderOutputTypeRequest::Svg => {
@@ -81,14 +72,185 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
data.render_svg(&mut render, render_params);
RenderIntermediate {
ty: RenderIntermediateType::Svg(Arc::new((render.svg.to_svg_string(), render.image_data, render.svg_defs.clone()))),
ty: RenderIntermediateType::Svg(Arc::new(render.into())),
metadata,
contains_artboard,
}
}
}
}
#[node_macro::node(category(""))]
async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, editor_api: &'a PlatformEditorApi, data: RenderIntermediate) -> RenderOutput {
let footprint = ctx.footprint();
let render_params = ctx
.vararg(0)
.expect("Did not find var args")
.downcast_ref::<RenderParams>()
.expect("Downcasting render params yielded invalid type");
let mut render_params = render_params.clone();
render_params.footprint = *footprint;
let RenderIntermediate { ty, mut metadata } = data;
metadata.apply_transform(footprint.transform);
let data = match (render_params.render_output_type, ty) {
(RenderOutputTypeRequest::Svg, RenderIntermediateType::Svg(data)) => {
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
let mut render = SvgRender::from(data.as_ref());
render.wrap_with_transform(render_params.footprint.transform, Some(logical_resolution));
let output = SvgRenderOutput::from(render);
assert!(output.svg_defs.is_empty());
RenderOutputType::Svg {
svg: output.svg,
image_data: output.image_data.into_iter().map(|(image, id)| (id, image.0)).collect(),
}
}
(RenderOutputTypeRequest::Vello, RenderIntermediateType::Vello(data)) => {
let Some(exec) = editor_api.application_io.as_ref().unwrap().gpu_executor() else {
unreachable!("Attempted to render with Vello when no GPU executor is available");
};
let (scene, context) = data.as_ref();
let scale = render_params.scale;
let physical_resolution = render_params.footprint.resolution;
let scale_transform = glam::DAffine2::from_scale(glam::DVec2::splat(scale));
let footprint_transform = scale_transform * render_params.footprint.transform;
let footprint_transform_vello = vello::kurbo::Affine::new(footprint_transform.to_cols_array());
let mut transformed_scene = vello::Scene::new();
transformed_scene.append(scene, Some(footprint_transform_vello));
// We now replace all transforms which are supposed to be infinite with a transform which covers the entire viewport.
// See <https://xi.zulipchat.com/#narrow/channel/197075-vello/topic/Full.20screen.20color.2Fgradients/near/538435044> for more detail.
//
// `!is_finite()` rather than `== f32::INFINITY`: `scene.append` composes the child's `Affine::scale(INFINITY)` with
// the viewport rotation, leaving `matrix[0] = cos(θ) * INFINITY`. In the (90°, 270°) tilt range cos is negative so
// the result is `-INFINITY`, which the old equality check missed; Vello then rasterized a unit rect with non-finite
// vertices, dropping the gradient and tanking performance. `!is_finite()` also covers NaN as a guard against future
// code paths where `matrix[0]` could land on `0 * INFINITY`.
let scaled_infinite_transform = vello::kurbo::Affine::scale_non_uniform(physical_resolution.x as f64, physical_resolution.y as f64);
for transform in transformed_scene.encoding_mut().transforms.iter_mut() {
if !transform.matrix[0].is_finite() {
*transform = vello_encoding::Transform::from_kurbo(&scaled_infinite_transform);
}
}
let texture = exec
.render_vello_scene(&transformed_scene, physical_resolution, context, None)
.await
.expect("Failed to render Vello scene");
RenderOutputType::Texture(texture.into())
}
_ => unreachable!("Render node did not receive its requested data type"),
};
RenderOutput { data, metadata }
}
#[node_macro::node(category(""))]
async fn render_background<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, editor_api: &'a PlatformEditorApi, data: RenderOutput) -> RenderOutput {
let footprint = ctx.footprint();
let render_params = ctx
.vararg(0)
.expect("Did not find var args")
.downcast_ref::<RenderParams>()
.expect("Downcasting render params yielded invalid type");
if !render_params.to_canvas() {
return data;
}
let RenderOutput { data: foreground_data, metadata } = data;
let mut render_params = render_params.clone();
render_params.footprint = *footprint;
let data = match foreground_data {
RenderOutputType::Texture(foreground_texture) => {
if let Some(exec) = editor_api.application_io.as_ref().unwrap().gpu_executor() {
let doc_to_screen = (glam::DAffine2::from_scale(glam::DVec2::splat(render_params.scale)) * render_params.footprint.transform).as_affine2();
let blended = exec
.composite_background(foreground_texture.as_ref(), &metadata.backgrounds, doc_to_screen, render_params.viewport_zoom as f32)
.await;
RenderOutputType::Texture(blended.into())
} else {
RenderOutputType::Texture(foreground_texture)
}
}
RenderOutputType::Svg {
svg: foreground_svg,
image_data: foreground_images,
} => {
let mut render = SvgRender::new();
if render_params.viewport_zoom > 0. {
let draw_checkerboard = |render: &mut SvgRender, rect: vello::kurbo::Rect, pattern_origin: glam::DVec2, checker_id_prefix: &str| {
let checker_id = format!("{checker_id_prefix}-{}", generate_uuid());
let cell_size = 8. / render_params.viewport_zoom;
let pattern_size = cell_size * 2.;
write!(
&mut render.svg_defs,
r##"<pattern id="{checker_id}" x="{}" y="{}" width="{pattern_size}" height="{pattern_size}" patternUnits="userSpaceOnUse"><rect width="{pattern_size}" height="{pattern_size}" fill="#ffffff" /><rect x="{cell_size}" y="0" width="{cell_size}" height="{cell_size}" fill="#cccccc" /><rect x="0" y="{cell_size}" width="{cell_size}" height="{cell_size}" fill="#cccccc" /></pattern>"##,
pattern_origin.x,
pattern_origin.y,
)
.unwrap();
render.leaf_tag("rect", |attributes| {
attributes.push("x", rect.x0.to_string());
attributes.push("y", rect.y0.to_string());
attributes.push("width", rect.width().to_string());
attributes.push("height", rect.height().to_string());
attributes.push("fill", format!("url(#{checker_id})"));
});
};
if metadata.backgrounds.is_empty() {
if render_params.scale > 0. {
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
let logical_footprint = Footprint {
resolution: logical_resolution.round().as_uvec2().max(glam::UVec2::ONE),
..render_params.footprint
};
let bounds = logical_footprint.viewport_bounds_in_local_space();
let min = bounds.start.floor();
let max = bounds.end.ceil();
if min.is_finite() && max.is_finite() {
let rect = vello::kurbo::Rect::new(min.x, min.y, max.x, max.y);
draw_checkerboard(&mut render, rect, glam::DVec2::ZERO, "checkered-viewport");
}
}
} else {
for background in &metadata.backgrounds {
let [a, b] = [background.location, background.location + background.dimensions];
let rect = vello::kurbo::Rect::new(a.x.min(b.x), a.y.min(b.y), a.x.max(b.x), a.y.max(b.y));
draw_checkerboard(&mut render, rect, glam::DVec2::new(rect.x0, rect.y0), "checkered-artboard");
}
}
}
let logical_resolution = render_params.footprint.resolution.as_dvec2() / render_params.scale;
render.wrap_with_transform(render_params.footprint.transform, Some(logical_resolution));
let background = SvgRenderOutput::from(render);
assert!(background.svg_defs.is_empty());
let svg = format!("{}{}", background.svg, foreground_svg);
let image_data = foreground_images;
RenderOutputType::Svg { svg, image_data }
}
_ => unreachable!("Render background node received unsupported render output type"),
};
RenderOutput { data, metadata }
}
#[node_macro::node(category(""))]
async fn create_context<'a: 'n>(
// Context injections are defined in the wrap_network_in_scope function
@@ -104,10 +266,8 @@ async fn create_context<'a: 'n>(
let render_params = RenderParams {
render_mode: render_config.render_mode,
hide_artboards: false,
for_export: render_config.for_export,
render_output_type,
footprint: Footprint::default(),
scale: render_config.scale,
viewport_zoom: footprint.scale_magnitudes().x,
..Default::default()
@@ -123,133 +283,3 @@ async fn create_context<'a: 'n>(
data.eval(ctx).await
}
#[node_macro::node(category(""))]
async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, editor_api: &'a PlatformEditorApi, data: RenderIntermediate) -> RenderOutput {
let footprint = ctx.footprint();
let render_params = ctx
.vararg(0)
.expect("Did not find var args")
.downcast_ref::<RenderParams>()
.expect("Downcasting render params yielded invalid type");
let mut render_params = render_params.clone();
render_params.footprint = *footprint;
let render_params = &render_params;
let scale = render_params.scale;
let physical_resolution = render_params.footprint.resolution;
let logical_resolution = render_params.footprint.resolution.as_dvec2() / scale;
let RenderIntermediate { ty, mut metadata, contains_artboard } = data;
metadata.apply_transform(footprint.transform);
let data = match (render_params.render_output_type, &ty) {
(RenderOutputTypeRequest::Svg, RenderIntermediateType::Svg(svg_data)) => {
let mut rendering = SvgRender::new();
// Infinite canvas background (no artboards)
if !contains_artboard && !render_params.hide_artboards {
let show_checkerboard = render_params.to_canvas();
if show_checkerboard && render_params.viewport_zoom > 0. {
// Checkerboard pattern anchored at the document origin, tiling at 8x8 viewport pixels
let checker_id = format!("checkered-canvas-{}", generate_uuid());
let cell_size = 8. / render_params.viewport_zoom;
let pattern_size = cell_size * 2.;
// Compute the axis-aligned bounding box of all four viewport corners in document space,
// which is necessary when the view is rotated so the rect fully covers the visible area
let inverse_transform = footprint.transform.inverse();
let corners = [
inverse_transform.transform_point2(glam::DVec2::ZERO),
inverse_transform.transform_point2(glam::DVec2::new(logical_resolution.x, 0.)),
inverse_transform.transform_point2(glam::DVec2::new(0., logical_resolution.y)),
inverse_transform.transform_point2(logical_resolution),
];
let bb_min = corners.iter().fold(glam::DVec2::MAX, |acc, &c| acc.min(c));
let bb_max = corners.iter().fold(glam::DVec2::MIN, |acc, &c| acc.max(c));
rendering.leaf_tag("rect", |attributes| {
attributes.push("x", bb_min.x.to_string());
attributes.push("y", bb_min.y.to_string());
attributes.push("width", (bb_max.x - bb_min.x).to_string());
attributes.push("height", (bb_max.y - bb_min.y).to_string());
attributes.push("fill", format!("url(#{checker_id})"));
});
// Pattern defs will be appended after the intermediate defs are copied below
rendering.svg_defs = format!(
r##"<pattern id="{checker_id}" x="0" y="0" width="{pattern_size}" height="{pattern_size}" patternUnits="userSpaceOnUse"><rect width="{pattern_size}" height="{pattern_size}" fill="#fff"/><rect x="{cell_size}" y="0" width="{cell_size}" height="{cell_size}" fill="#ccc"/><rect x="0" y="{cell_size}" width="{cell_size}" height="{cell_size}" fill="#ccc"/></pattern>"##,
);
}
}
let existing_defs = rendering.svg_defs.clone();
rendering.svg.push(SvgSegment::from(svg_data.0.clone()));
rendering.image_data = svg_data.1.clone();
rendering.svg_defs = format!("{existing_defs}{}", svg_data.2);
rendering.wrap_with_transform(footprint.transform, Some(logical_resolution));
RenderOutputType::Svg {
svg: rendering.svg.to_svg_string(),
image_data: rendering.image_data.into_iter().map(|(image, id)| (id, image.0)).collect(),
}
}
(RenderOutputTypeRequest::Vello, RenderIntermediateType::Vello(vello_data)) => {
let Some(exec) = editor_api.application_io.as_ref().unwrap().gpu_executor() else {
unreachable!("Attempted to render with Vello when no GPU executor is available");
};
let (child, context) = Arc::as_ref(vello_data);
let scale_transform = glam::DAffine2::from_scale(glam::DVec2::splat(scale));
let footprint_transform = scale_transform * footprint.transform;
let footprint_transform_vello = vello::kurbo::Affine::new(footprint_transform.to_cols_array());
let mut scene = vello::Scene::new();
// Infinite canvas checkerboard (when no artboards are present)
let show_checkerboard = !render_params.for_export && !contains_artboard && !render_params.hide_artboards;
if show_checkerboard && scale > 0. && render_params.viewport_zoom > 0. {
// Compute the axis-aligned bounding box of all four viewport corners in document space,
// which is necessary so the rect fully covers the visible area when the canvas is tilted
let inverse_footprint = footprint_transform.inverse();
let corners = [
inverse_footprint.transform_point2(glam::DVec2::ZERO),
inverse_footprint.transform_point2(glam::DVec2::new(physical_resolution.x as f64, 0.)),
inverse_footprint.transform_point2(glam::DVec2::new(0., physical_resolution.y as f64)),
inverse_footprint.transform_point2(physical_resolution.as_dvec2()),
];
let bb_min = corners.iter().fold(glam::DVec2::MAX, |acc, &c| acc.min(c));
let bb_max = corners.iter().fold(glam::DVec2::MIN, |acc, &c| acc.max(c));
let doc_rect = vello::kurbo::Rect::new(bb_min.x, bb_min.y, bb_max.x, bb_max.y);
// Draw in document space, transformed to screen by footprint_transform (includes rotation)
// Brush maps each pixel to 1/viewport_zoom document units, giving constant 8px cells
let brush_transform = vello::kurbo::Affine::scale(1. / render_params.viewport_zoom);
scene.fill(vello::peniko::Fill::NonZero, footprint_transform_vello, &checkerboard_brush(), Some(brush_transform), &doc_rect);
}
scene.append(child, Some(footprint_transform_vello));
// We now replace all transforms which are supposed to be infinite with a transform which covers the entire viewport.
// See <https://xi.zulipchat.com/#narrow/channel/197075-vello/topic/Full.20screen.20color.2Fgradients/near/538435044> for more detail.
//
// `!is_finite()` rather than `== f32::INFINITY`: `scene.append` composes the child's `Affine::scale(INFINITY)` with
// the viewport rotation, leaving `matrix[0] = cos(θ) * INFINITY`. In the (90°, 270°) tilt range cos is negative so
// the result is `-INFINITY`, which the old equality check missed; Vello then rasterized a unit rect with non-finite
// vertices, dropping the gradient and tanking performance. `!is_finite()` also covers NaN as a guard against future
// code paths where `matrix[0]` could land on `0 * INFINITY`.
let scaled_infinite_transform = vello::kurbo::Affine::scale_non_uniform(physical_resolution.x as f64, physical_resolution.y as f64);
for transform in scene.encoding_mut().transforms.iter_mut() {
if !transform.matrix[0].is_finite() {
*transform = vello_encoding::Transform::from_kurbo(&scaled_infinite_transform);
}
}
let texture = Arc::new(exec.render_vello_scene_to_texture(&scene, physical_resolution, context).await.expect("Failed to render Vello scene"));
RenderOutputType::Texture(texture.into())
}
_ => unreachable!("Render node did not receive its requested data type"),
};
RenderOutput { data, metadata }
}