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https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Add renderer support for painting vector with "fill" and "stroke" attributes with graphic List<T> types (#4111)
* Add conversion from Fill to Table<Graphic>
* Refactor Vector vello renderer for Gradient / Color
* Refactor Vector SVG renderer for Gradient / Color
* Fix conflicts
* Add basic clipping-based fill for SVG rendering
* Use Cow to avoid cloning graphic list for fill
* Cleanup for Cow usage
* format code
* Use `<pattern>` instead of `<clipPath>` for clip
This simplifies the future implementation of clipping-based rendering
for strokes, as the stroke does not support the use of a clip path but
rather paint sources from a paint server.
* Move svg pattern rendering function to RenderExt
* Fix comment
* Fix empty fill list rendering as default black
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
* Move opaque check function to Graphic impl
* Add color converter and debug node to use graphic
* WIP: Use List<Graphic> to render Color & Gradient
* Use `Arc<List<Vector>>` for vector_data metadata
This exposes List's attributes to message handlers, enabling them to
access the necessary attribute data such as ATTR_STROKE_PAINT_GRAPHIC
as `Fill` and `Stroke` will not have paint information in the future.
* Recurse opacity checks on nested `Graphic`
Also extracts `fill_graphic_list_at` /
`stroke_paint_graphic_list_at` to share the row-attribute
lookup across the existing call sites.
* Fix fill and stroke visibility check degradation
* Fix clipping based stroke paint positioning
* Refactor vello renderer for stroke to use graphic
* Reduce `Fill` / `Stroke.color` to `List<Graphic>` allocations
* Revert "Use `Arc<List<Vector>>` for vector_data metadata"
This reverts commit 4285243a5d
* Expose paint row attributes as dedicated metadata for vectors
Add `fill_attributes` / `stroke_paint_attributes` to `DocumentMetadata`
so the `ExpandFillStrokeOnSelectedLayers` handler can read row paint
visibility without exposing entire `List<Vector>`.
* Fix transparency check to consider fill opacity
* Fix consistency of gradient placement for SVG stroke
* Rename `stroke_paint_..` to `stroke_..`
* Remove debug nodes
* Allow to use any graphic type without casting
* Rename `fill_graphic` / `stroke_graphic` to `fill` / `stroke`
* Fix SVG pattern placement when stroke transform differs from item transform
* Fix click target fill check for empty list in graphic
* Fix blank fill/stroke attribute masking legacy style
* Fix SVG's paint order trick for vector/raster fills
* Add zero-division guard for pattern wraparound prevention
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
@@ -1,24 +1,104 @@
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use crate::renderer::{RenderParams, format_transform_matrix};
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use crate::{Render, RenderSvgSegmentList, SvgRender};
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use core_types::color::SRGBA8;
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use core_types::list::List;
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use core_types::uuid::generate_uuid;
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use glam::DAffine2;
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use graphic_types::vector_types::gradient::{Gradient, GradientType};
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use graphic_types::vector_types::vector::style::{Fill, PaintOrder, PathStyle, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use core_types::{ATTR_GRADIENT_TYPE, ATTR_SPREAD_METHOD, ATTR_TRANSFORM, Color};
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use glam::{DAffine2, DVec2};
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use graphic_types::Graphic;
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use graphic_types::vector_types::gradient::GradientType;
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use graphic_types::vector_types::vector::style::{PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use std::fmt::Write;
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use vector_types::GradientStops;
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use vector_types::gradient::GradientSpreadMethod;
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#[derive(Copy, Clone, PartialEq)]
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pub enum PaintTarget {
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Fill,
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Stroke,
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}
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impl PaintTarget {
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fn paint_attr(self) -> &'static str {
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match self {
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Self::Fill => "fill",
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Self::Stroke => "stroke",
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}
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}
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fn opacity_attr(self) -> &'static str {
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match self {
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Self::Fill => "fill-opacity",
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Self::Stroke => "stroke-opacity",
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}
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}
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}
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pub trait RenderExt {
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type Output;
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output;
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#[allow(clippy::too_many_arguments)]
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fn render(
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&self,
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svg_defs: &mut String,
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item_transform: DAffine2,
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element_transform: DAffine2,
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stroke_transform: DAffine2,
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bounds: DAffine2,
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transformed_bounds: DAffine2,
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render_params: &RenderParams,
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target: PaintTarget,
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) -> Self::Output;
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}
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impl RenderExt for Gradient {
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impl RenderExt for List<Color> {
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type Output = String;
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fn render(
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&self,
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_svg_defs: &mut String,
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_item_transform: DAffine2,
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_element_transform: DAffine2,
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_stroke_transform: DAffine2,
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_bounds: DAffine2,
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_transformed_bounds: DAffine2,
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_render_params: &RenderParams,
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target: PaintTarget,
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) -> Self::Output {
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let Some(color) = self.element(0) else { return r#" fill="none""#.to_string() };
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let mut result = format!(r##" {}="#{}""##, target.paint_attr(), SRGBA8::from(*color).to_rgb_hex());
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if color.a() < 1. {
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let _ = write!(result, r#" {}="{}""#, target.opacity_attr(), (color.a() * 1000.).round() / 1000.);
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}
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result
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}
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}
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impl RenderExt for List<GradientStops> {
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type Output = u64;
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/// Adds the gradient def through mutating the first argument, returning the gradient ID.
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, _render_params: &RenderParams) -> Self::Output {
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fn render(
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&self,
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svg_defs: &mut String,
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_item_transform: DAffine2,
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element_transform: DAffine2,
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stroke_transform: DAffine2,
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bounds: DAffine2,
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transformed_bounds: DAffine2,
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_render_params: &RenderParams,
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_target: PaintTarget,
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) -> Self::Output {
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let mut stop = String::new();
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for (position, color, original_midpoint) in self.stops.interpolated_samples() {
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let Some(stops) = self.element(0) else { return 0 };
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let gradient_type: GradientType = self.attribute_cloned_or_default(ATTR_GRADIENT_TYPE, 0);
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let gradient_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, 0);
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let spread_method: GradientSpreadMethod = self.attribute_cloned_or_default(ATTR_SPREAD_METHOD, 0);
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for (position, color, original_midpoint) in stops.interpolated_samples() {
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stop.push_str("<stop");
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if position != 0. {
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let _ = write!(stop, r#" offset="{}""#, (position * 1_000_000.).round() / 1_000_000.);
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@@ -33,9 +113,9 @@ impl RenderExt for Gradient {
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stop.push_str(" />")
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}
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let transform_points = element_transform * stroke_transform * bounds;
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let start = transform_points.transform_point2(self.start);
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let end = transform_points.transform_point2(self.end);
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let transform_points = element_transform * stroke_transform * bounds * gradient_transform;
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let start = transform_points.transform_point2(DVec2::ZERO);
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let end = transform_points.transform_point2(DVec2::X);
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let gradient_transform = if transformed_bounds.matrix2.determinant() != 0. {
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transformed_bounds.inverse()
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@@ -49,15 +129,15 @@ impl RenderExt for Gradient {
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format!(r#" gradientTransform="{gradient_transform}""#)
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};
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let spread_method = if self.spread_method == GradientSpreadMethod::Pad {
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let spread_method = if spread_method == GradientSpreadMethod::Pad {
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String::new()
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} else {
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format!(r#" spreadMethod="{}""#, self.spread_method.svg_name())
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format!(r#" spreadMethod="{}""#, spread_method.svg_name())
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};
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let gradient_id = generate_uuid();
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match self.gradient_type {
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match gradient_type {
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GradientType::Linear => {
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let _ = write!(
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svg_defs,
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@@ -79,43 +159,22 @@ impl RenderExt for Gradient {
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}
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}
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impl RenderExt for Fill {
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type Output = String;
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/// Renders the fill, adding necessary defs through mutating the first argument.
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output {
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match self {
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Self::None => r#" fill="none""#.to_string(),
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Self::Solid(color) => {
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let mut result = format!(r##" fill="#{}""##, SRGBA8::from(*color).to_rgb_hex());
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if color.a() < 1. {
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let _ = write!(result, r#" fill-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
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}
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result
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}
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Self::Gradient(gradient) => {
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let gradient_id = gradient.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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format!(r##" fill="url('#{gradient_id}')""##)
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}
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}
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}
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}
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impl RenderExt for Stroke {
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type Output = String;
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/// Provide the SVG attributes for the stroke.
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/// Provide the shape-related SVG attributes for the stroke. The paint-related attributes for the stroke are generated from `List<Graphic>.render` with `PaintTarget::Stroke`.
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fn render(
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&self,
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_svg_defs: &mut String,
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_item_transform: DAffine2,
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_element_transform: DAffine2,
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_stroke_transform: DAffine2,
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_bounds: DAffine2,
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_transformed_bounds: DAffine2,
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render_params: &RenderParams,
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_target: PaintTarget,
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) -> Self::Output {
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// Don't render a stroke at all if it would be invisible
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let Some(color) = self.color else { return String::new() };
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if !self.has_renderable_stroke() {
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return String::new();
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}
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@@ -133,10 +192,7 @@ impl RenderExt for Stroke {
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let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
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// Render the needed stroke attributes
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let mut attributes = format!(r##" stroke="#{}""##, SRGBA8::from(color).to_rgb_hex());
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if color.a() < 1. {
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let _ = write!(&mut attributes, r#" stroke-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
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}
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let mut attributes = String::new();
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if let Some(mut weight) = weight {
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if stroke_align.is_some() && render_params.aligned_strokes {
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weight *= 2.;
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@@ -165,18 +221,84 @@ impl RenderExt for Stroke {
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}
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}
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impl RenderExt for PathStyle {
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impl RenderExt for List<Graphic> {
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type Output = String;
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/// Renders the shape's fill and stroke attributes as a string with them concatenated together.
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#[allow(clippy::too_many_arguments)]
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> String {
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let fill_attribute = self.fill.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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let stroke_attribute = self
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.stroke
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.as_ref()
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.map(|stroke| stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params))
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.unwrap_or_default();
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format!("{fill_attribute}{stroke_attribute}")
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fn render(
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&self,
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svg_defs: &mut String,
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item_transform: DAffine2,
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element_transform: DAffine2,
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stroke_transform: DAffine2,
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bounds: DAffine2,
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transformed_bounds: DAffine2,
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render_params: &RenderParams,
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target: PaintTarget,
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) -> Self::Output {
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let fill_graphic = self.element(0);
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let paint_attr = target.paint_attr();
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match fill_graphic {
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Some(Graphic::Color(color_list)) => color_list.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, transformed_bounds, render_params, target),
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Some(Graphic::Gradient(gradient_list)) => {
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let gradient_id = gradient_list.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, transformed_bounds, render_params, target);
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format!(r##" {paint_attr}="url(#{gradient_id})""##)
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}
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Some(Graphic::Vector(_)) | Some(Graphic::RasterCPU(_)) | Some(Graphic::RasterGPU(_)) | Some(Graphic::Graphic(_)) => {
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let bounds = if target == PaintTarget::Stroke {
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// To prevent a wraparound artefact occurring when the tile boundary and the stroke region are perfectly aligned, the local coordinate is expanded slightly.
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let inverse = |len: f64| if len > 0. { 1. / len } else { 0. };
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let inflate = DVec2::new(inverse(item_transform.matrix2.x_axis.length()), inverse(item_transform.matrix2.y_axis.length()));
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let min = bounds.transform_point2(DVec2::ZERO) - inflate;
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let max = bounds.transform_point2(DVec2::ONE) + inflate;
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DAffine2::from_scale_angle_translation(max - min, 0., min)
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} else {
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bounds
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};
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render_svg_pattern(svg_defs, self, stroke_transform, bounds, render_params)
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.map(|id| format!(r##" {paint_attr}="url(#{id})""##))
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.unwrap_or_else(|| format!(r#" {paint_attr}="none""#))
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}
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None => format!(r#" {paint_attr}="none""#),
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}
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}
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}
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/// Emits an SVG `<pattern>` paint server into `svg_defs` that renders the given graphic list as the paint content, and returns the pattern ID.
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/// Currently, this function is only used for clipping-based filling and stroking, not considering tiling yet.
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fn render_svg_pattern(svg_defs: &mut String, fill_graphic_list: &List<Graphic>, stroke_transform: DAffine2, bounds: DAffine2, render_params: &RenderParams) -> Option<String> {
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let min = bounds.transform_point2(DVec2::ZERO);
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let max = bounds.transform_point2(DVec2::ONE);
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let size = max - min;
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if size.x <= 0. || size.y <= 0. {
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return None;
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}
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// Render the pattern content recursively
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let mut content = SvgRender::new();
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fill_graphic_list.render_svg(&mut content, &render_params.for_pattern());
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// Unwrap the inner def element
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write!(svg_defs, "{}", content.svg_defs).unwrap();
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let pattern_transform = stroke_transform * DAffine2::from_translation(min);
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let transform_str = format_transform_matrix(pattern_transform);
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let transform_attr = if transform_str.is_empty() {
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String::new()
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} else {
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format!(r#" patternTransform="{transform_str}""#)
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};
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let pattern_id = format!("pattern-{}", generate_uuid());
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write!(
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svg_defs,
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r##"<pattern id="{pattern_id}" patternUnits="userSpaceOnUse" x="0" y="0" width="{}" height="{}"{transform_attr}>"##,
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size.x, size.y,
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)
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.unwrap();
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let content_shift = format_transform_matrix(DAffine2::from_translation(-min));
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write!(svg_defs, r##"<g transform="{content_shift}">{}</g></pattern>"##, content.svg.to_svg_string()).unwrap();
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Some(pattern_id)
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}
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