Add renderer support for painting vector with "fill" and "stroke" attributes with graphic List<T> types (#4111)

* Add conversion from Fill to Table<Graphic>

* Refactor Vector vello renderer for Gradient / Color

* Refactor Vector SVG renderer for Gradient / Color

* Fix conflicts

* Add basic clipping-based fill for SVG rendering

* Use Cow to avoid cloning graphic list for fill

* Cleanup for Cow usage

* format code

* Use `<pattern>` instead of `<clipPath>` for clip

This simplifies the future implementation of clipping-based rendering
for strokes, as the stroke does not support the use of a clip path but
rather paint sources from a paint server.

* Move svg pattern rendering function to RenderExt

* Fix comment

* Fix empty fill list rendering as default black

Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>

* Move opaque check function to Graphic impl

* Add color converter and debug node to use graphic

* WIP: Use List<Graphic> to render Color & Gradient

* Use `Arc<List<Vector>>` for vector_data metadata

This exposes List's attributes to message handlers, enabling them to
access the necessary attribute data such as ATTR_STROKE_PAINT_GRAPHIC
as `Fill` and `Stroke` will not have paint information in the future.

* Recurse opacity checks on nested `Graphic`

Also extracts `fill_graphic_list_at` /
`stroke_paint_graphic_list_at` to share the row-attribute
lookup across the existing call sites.

* Fix fill and stroke visibility check degradation

* Fix clipping based stroke paint positioning

* Refactor vello renderer for stroke to use graphic

* Reduce `Fill` / `Stroke.color` to `List<Graphic>` allocations

* Revert "Use `Arc<List<Vector>>` for vector_data metadata"

This reverts commit 4285243a5d

* Expose paint row attributes as dedicated metadata for vectors

Add `fill_attributes` / `stroke_paint_attributes` to `DocumentMetadata`
so the `ExpandFillStrokeOnSelectedLayers` handler can read row paint
visibility without exposing entire `List<Vector>`.

* Fix transparency check to consider fill opacity

* Fix consistency of gradient placement for SVG stroke

* Rename `stroke_paint_..` to `stroke_..`

* Remove debug nodes

* Allow to use any graphic type without casting

* Rename `fill_graphic` / `stroke_graphic` to `fill` / `stroke`

* Fix SVG pattern placement when stroke transform differs from item transform

* Fix click target fill check for empty list in graphic

* Fix blank fill/stroke attribute masking legacy style

* Fix SVG's paint order trick for vector/raster fills

* Add zero-division guard for pattern wraparound prevention

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
YohYamasaki
2026-06-11 21:50:27 +02:00
committed by Timon
parent e524dff1a7
commit 2b8ef42086
15 changed files with 976 additions and 259 deletions

View File

@@ -1,24 +1,104 @@
use crate::renderer::{RenderParams, format_transform_matrix};
use crate::{Render, RenderSvgSegmentList, SvgRender};
use core_types::color::SRGBA8;
use core_types::list::List;
use core_types::uuid::generate_uuid;
use glam::DAffine2;
use graphic_types::vector_types::gradient::{Gradient, GradientType};
use graphic_types::vector_types::vector::style::{Fill, PaintOrder, PathStyle, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use core_types::{ATTR_GRADIENT_TYPE, ATTR_SPREAD_METHOD, ATTR_TRANSFORM, Color};
use glam::{DAffine2, DVec2};
use graphic_types::Graphic;
use graphic_types::vector_types::gradient::GradientType;
use graphic_types::vector_types::vector::style::{PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use std::fmt::Write;
use vector_types::GradientStops;
use vector_types::gradient::GradientSpreadMethod;
#[derive(Copy, Clone, PartialEq)]
pub enum PaintTarget {
Fill,
Stroke,
}
impl PaintTarget {
fn paint_attr(self) -> &'static str {
match self {
Self::Fill => "fill",
Self::Stroke => "stroke",
}
}
fn opacity_attr(self) -> &'static str {
match self {
Self::Fill => "fill-opacity",
Self::Stroke => "stroke-opacity",
}
}
}
pub trait RenderExt {
type Output;
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output;
#[allow(clippy::too_many_arguments)]
fn render(
&self,
svg_defs: &mut String,
item_transform: DAffine2,
element_transform: DAffine2,
stroke_transform: DAffine2,
bounds: DAffine2,
transformed_bounds: DAffine2,
render_params: &RenderParams,
target: PaintTarget,
) -> Self::Output;
}
impl RenderExt for Gradient {
impl RenderExt for List<Color> {
type Output = String;
fn render(
&self,
_svg_defs: &mut String,
_item_transform: DAffine2,
_element_transform: DAffine2,
_stroke_transform: DAffine2,
_bounds: DAffine2,
_transformed_bounds: DAffine2,
_render_params: &RenderParams,
target: PaintTarget,
) -> Self::Output {
let Some(color) = self.element(0) else { return r#" fill="none""#.to_string() };
let mut result = format!(r##" {}="#{}""##, target.paint_attr(), SRGBA8::from(*color).to_rgb_hex());
if color.a() < 1. {
let _ = write!(result, r#" {}="{}""#, target.opacity_attr(), (color.a() * 1000.).round() / 1000.);
}
result
}
}
impl RenderExt for List<GradientStops> {
type Output = u64;
/// Adds the gradient def through mutating the first argument, returning the gradient ID.
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, _render_params: &RenderParams) -> Self::Output {
fn render(
&self,
svg_defs: &mut String,
_item_transform: DAffine2,
element_transform: DAffine2,
stroke_transform: DAffine2,
bounds: DAffine2,
transformed_bounds: DAffine2,
_render_params: &RenderParams,
_target: PaintTarget,
) -> Self::Output {
let mut stop = String::new();
for (position, color, original_midpoint) in self.stops.interpolated_samples() {
let Some(stops) = self.element(0) else { return 0 };
let gradient_type: GradientType = self.attribute_cloned_or_default(ATTR_GRADIENT_TYPE, 0);
let gradient_transform: DAffine2 = self.attribute_cloned_or_default(ATTR_TRANSFORM, 0);
let spread_method: GradientSpreadMethod = self.attribute_cloned_or_default(ATTR_SPREAD_METHOD, 0);
for (position, color, original_midpoint) in stops.interpolated_samples() {
stop.push_str("<stop");
if position != 0. {
let _ = write!(stop, r#" offset="{}""#, (position * 1_000_000.).round() / 1_000_000.);
@@ -33,9 +113,9 @@ impl RenderExt for Gradient {
stop.push_str(" />")
}
let transform_points = element_transform * stroke_transform * bounds;
let start = transform_points.transform_point2(self.start);
let end = transform_points.transform_point2(self.end);
let transform_points = element_transform * stroke_transform * bounds * gradient_transform;
let start = transform_points.transform_point2(DVec2::ZERO);
let end = transform_points.transform_point2(DVec2::X);
let gradient_transform = if transformed_bounds.matrix2.determinant() != 0. {
transformed_bounds.inverse()
@@ -49,15 +129,15 @@ impl RenderExt for Gradient {
format!(r#" gradientTransform="{gradient_transform}""#)
};
let spread_method = if self.spread_method == GradientSpreadMethod::Pad {
let spread_method = if spread_method == GradientSpreadMethod::Pad {
String::new()
} else {
format!(r#" spreadMethod="{}""#, self.spread_method.svg_name())
format!(r#" spreadMethod="{}""#, spread_method.svg_name())
};
let gradient_id = generate_uuid();
match self.gradient_type {
match gradient_type {
GradientType::Linear => {
let _ = write!(
svg_defs,
@@ -79,43 +159,22 @@ impl RenderExt for Gradient {
}
}
impl RenderExt for Fill {
type Output = String;
/// Renders the fill, adding necessary defs through mutating the first argument.
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output {
match self {
Self::None => r#" fill="none""#.to_string(),
Self::Solid(color) => {
let mut result = format!(r##" fill="#{}""##, SRGBA8::from(*color).to_rgb_hex());
if color.a() < 1. {
let _ = write!(result, r#" fill-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
}
result
}
Self::Gradient(gradient) => {
let gradient_id = gradient.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
format!(r##" fill="url('#{gradient_id}')""##)
}
}
}
}
impl RenderExt for Stroke {
type Output = String;
/// Provide the SVG attributes for the stroke.
/// Provide the shape-related SVG attributes for the stroke. The paint-related attributes for the stroke are generated from `List<Graphic>.render` with `PaintTarget::Stroke`.
fn render(
&self,
_svg_defs: &mut String,
_item_transform: DAffine2,
_element_transform: DAffine2,
_stroke_transform: DAffine2,
_bounds: DAffine2,
_transformed_bounds: DAffine2,
render_params: &RenderParams,
_target: PaintTarget,
) -> Self::Output {
// Don't render a stroke at all if it would be invisible
let Some(color) = self.color else { return String::new() };
if !self.has_renderable_stroke() {
return String::new();
}
@@ -133,10 +192,7 @@ impl RenderExt for Stroke {
let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
// Render the needed stroke attributes
let mut attributes = format!(r##" stroke="#{}""##, SRGBA8::from(color).to_rgb_hex());
if color.a() < 1. {
let _ = write!(&mut attributes, r#" stroke-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
}
let mut attributes = String::new();
if let Some(mut weight) = weight {
if stroke_align.is_some() && render_params.aligned_strokes {
weight *= 2.;
@@ -165,18 +221,84 @@ impl RenderExt for Stroke {
}
}
impl RenderExt for PathStyle {
impl RenderExt for List<Graphic> {
type Output = String;
/// Renders the shape's fill and stroke attributes as a string with them concatenated together.
#[allow(clippy::too_many_arguments)]
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> String {
let fill_attribute = self.fill.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
let stroke_attribute = self
.stroke
.as_ref()
.map(|stroke| stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params))
.unwrap_or_default();
format!("{fill_attribute}{stroke_attribute}")
fn render(
&self,
svg_defs: &mut String,
item_transform: DAffine2,
element_transform: DAffine2,
stroke_transform: DAffine2,
bounds: DAffine2,
transformed_bounds: DAffine2,
render_params: &RenderParams,
target: PaintTarget,
) -> Self::Output {
let fill_graphic = self.element(0);
let paint_attr = target.paint_attr();
match fill_graphic {
Some(Graphic::Color(color_list)) => color_list.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, transformed_bounds, render_params, target),
Some(Graphic::Gradient(gradient_list)) => {
let gradient_id = gradient_list.render(svg_defs, item_transform, element_transform, stroke_transform, bounds, transformed_bounds, render_params, target);
format!(r##" {paint_attr}="url(#{gradient_id})""##)
}
Some(Graphic::Vector(_)) | Some(Graphic::RasterCPU(_)) | Some(Graphic::RasterGPU(_)) | Some(Graphic::Graphic(_)) => {
let bounds = if target == PaintTarget::Stroke {
// To prevent a wraparound artefact occurring when the tile boundary and the stroke region are perfectly aligned, the local coordinate is expanded slightly.
let inverse = |len: f64| if len > 0. { 1. / len } else { 0. };
let inflate = DVec2::new(inverse(item_transform.matrix2.x_axis.length()), inverse(item_transform.matrix2.y_axis.length()));
let min = bounds.transform_point2(DVec2::ZERO) - inflate;
let max = bounds.transform_point2(DVec2::ONE) + inflate;
DAffine2::from_scale_angle_translation(max - min, 0., min)
} else {
bounds
};
render_svg_pattern(svg_defs, self, stroke_transform, bounds, render_params)
.map(|id| format!(r##" {paint_attr}="url(#{id})""##))
.unwrap_or_else(|| format!(r#" {paint_attr}="none""#))
}
None => format!(r#" {paint_attr}="none""#),
}
}
}
/// Emits an SVG `<pattern>` paint server into `svg_defs` that renders the given graphic list as the paint content, and returns the pattern ID.
/// Currently, this function is only used for clipping-based filling and stroking, not considering tiling yet.
fn render_svg_pattern(svg_defs: &mut String, fill_graphic_list: &List<Graphic>, stroke_transform: DAffine2, bounds: DAffine2, render_params: &RenderParams) -> Option<String> {
let min = bounds.transform_point2(DVec2::ZERO);
let max = bounds.transform_point2(DVec2::ONE);
let size = max - min;
if size.x <= 0. || size.y <= 0. {
return None;
}
// Render the pattern content recursively
let mut content = SvgRender::new();
fill_graphic_list.render_svg(&mut content, &render_params.for_pattern());
// Unwrap the inner def element
write!(svg_defs, "{}", content.svg_defs).unwrap();
let pattern_transform = stroke_transform * DAffine2::from_translation(min);
let transform_str = format_transform_matrix(pattern_transform);
let transform_attr = if transform_str.is_empty() {
String::new()
} else {
format!(r#" patternTransform="{transform_str}""#)
};
let pattern_id = format!("pattern-{}", generate_uuid());
write!(
svg_defs,
r##"<pattern id="{pattern_id}" patternUnits="userSpaceOnUse" x="0" y="0" width="{}" height="{}"{transform_attr}>"##,
size.x, size.y,
)
.unwrap();
let content_shift = format_transform_matrix(DAffine2::from_translation(-min));
write!(svg_defs, r##"<g transform="{content_shift}">{}</g></pattern>"##, content.svg.to_svg_string()).unwrap();
Some(pattern_id)
}