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Add basic vector nodes (#1059)
* Add some derives * Allow node_fn with mutable inputs * Add basic vector nodes * Revert elipse tool changes * Fix the elipse tool again * Change spacer width * Bubble serde feature in graph craft --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
966695e066
commit
2cf4ee0fab
@@ -21,7 +21,7 @@ use std::hash::{Hash, Hasher};
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/// This does not technically need to be unique globally, only within a folder.
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pub type LayerId = u64;
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#[derive(Debug, Clone, Deserialize, Serialize, specta::Type)]
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct Document {
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/// The root layer, usually a [FolderLayer](layers::folder_layer::FolderLayer) that contains all other [Layers](layers::layer_info::Layer).
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pub root: Layer,
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@@ -9,7 +9,7 @@ use serde::{Deserialize, Serialize};
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/// A layer that encapsulates other layers, including potentially more folders.
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/// The contained layers are rendered in the same order they are
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/// stored in the [layers](FolderLayer::layers) field.
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#[derive(Debug, Clone, PartialEq, Deserialize, Serialize, Default, specta::Type)]
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#[derive(Debug, Clone, PartialEq, Deserialize, Serialize, Default)]
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pub struct FolderLayer {
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/// The ID that will be assigned to the next layer that is added to the folder
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next_assignment_id: LayerId,
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@@ -15,7 +15,7 @@ use glam::{DAffine2, DMat2, DVec2};
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use serde::{Deserialize, Serialize};
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use std::fmt::Write;
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#[derive(Debug, Clone, PartialEq, Deserialize, Serialize, specta::Type)]
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#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
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/// Represents different types of layers.
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pub enum LayerDataType {
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/// A layer that wraps a [FolderLayer] struct.
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@@ -213,7 +213,7 @@ fn return_true() -> bool {
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true
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}
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#[derive(Debug, PartialEq, Deserialize, Serialize, specta::Type)]
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#[derive(Debug, PartialEq, Deserialize, Serialize)]
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pub struct Layer {
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/// Whether the layer is currently visible or hidden.
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pub visible: bool,
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@@ -9,7 +9,7 @@ use kurbo::{Affine, BezPath, Shape as KurboShape};
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use serde::{Deserialize, Serialize};
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use std::fmt::Write;
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#[derive(Clone, Debug, Default, PartialEq, Deserialize, Serialize, specta::Type)]
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#[derive(Clone, Debug, Default, PartialEq, Deserialize, Serialize)]
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pub struct NodeGraphFrameLayer {
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// Image stored in layer after generation completes
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pub mime: String,
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@@ -13,7 +13,7 @@ use std::collections::hash_map::DefaultHasher;
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use std::hash::{Hash, Hasher};
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#[repr(C)]
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, specta::Type)]
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
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// TODO: Rename all instances of `path` to `layer_path`
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/// Operations that can be performed to mutate the document.
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pub enum Operation {
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