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Add upgrade script to convert "Spline" node to "Path" -> "Spline from Points" (#2274)
* write document upgrade code to transfrom Spline node into Path -> Spline from Points * fix only connecting to single output * shift position of newly inserted Path -> Spline from Points node * refactor * remove all old Spline node code * rename Spline from Points node to Spline * Code cleanup * Update the demo art to natively use the new Spline node --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
95bbc95606
commit
2d90bb0cbf
@@ -2012,29 +2012,6 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
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description: Cow::Borrowed("TODO"),
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properties: None,
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},
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DocumentNodeDefinition {
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identifier: "Spline",
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category: "Vector: Shape",
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node_template: NodeTemplate {
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document_node: DocumentNode {
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implementation: DocumentNodeImplementation::proto("graphene_core::vector::generator_nodes::SplineNode"),
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manual_composition: Some(concrete!(())),
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inputs: vec![
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NodeInput::value(TaggedValue::None, false),
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// TODO: Modify the proto node generation macro to accept this default value, then remove this definition for Spline
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NodeInput::value(TaggedValue::VecDVec2(vec![DVec2::new(0., -50.), DVec2::new(25., 0.), DVec2::new(0., 50.)]), false),
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],
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..Default::default()
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},
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persistent_node_metadata: DocumentNodePersistentMetadata {
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input_properties: vec!["None".into(), PropertiesRow::with_override("Points", WidgetOverride::Custom("spline_input".to_string()))],
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output_names: vec!["Vector".to_string()],
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..Default::default()
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},
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},
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description: Cow::Borrowed("TODO"),
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properties: None,
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},
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DocumentNodeDefinition {
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identifier: "Path",
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category: "Vector",
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